mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-01-31 11:32:38 +00:00
eglglessink: GLSL: Optimize frag_AYUV_prog
- Avoid repeatedly performing the texture lookup - Use consts for the transform's offset and cofficients values - Use the dot product instead of the explicit mult and add
This commit is contained in:
parent
a7a2dcc433
commit
a95834a491
1 changed files with 12 additions and 11 deletions
|
@ -213,23 +213,24 @@ static const char *frag_REORDER_prog = {
|
|||
|
||||
/* Packed YUV converters */
|
||||
|
||||
/** From gst-plugins-gl: AYUV to RGB conversion */
|
||||
/** AYUV to RGB conversion */
|
||||
static const char *frag_AYUV_prog = {
|
||||
"precision mediump float;"
|
||||
"varying vec2 opos;"
|
||||
"uniform sampler2D tex;"
|
||||
"const vec3 offset = vec3(-0.0625, -0.5, -0.5);"
|
||||
"const vec3 rcoeff = vec3(1.164, 0.000, 1.596);"
|
||||
"const vec3 gcoeff = vec3(1.164,-0.391,-0.813);"
|
||||
"const vec3 bcoeff = vec3(1.164, 2.018, 0.000);"
|
||||
"void main(void) {"
|
||||
" float r,g,b,y,u,v;"
|
||||
" float r,g,b;"
|
||||
" vec3 yuv;
|
||||
" vec2 nxy = opos.xy;"
|
||||
" y=texture2D(tex,nxy).g;"
|
||||
" u=texture2D(tex,nxy).b;"
|
||||
" v=texture2D(tex,nxy).a;"
|
||||
" y=1.1643*(y-0.0625);"
|
||||
" u=u-0.5;"
|
||||
" v=v-0.5;"
|
||||
" r=y+1.5958*v;"
|
||||
" g=y-0.39173*u-0.81290*v;"
|
||||
" b=y+2.017*u;"
|
||||
" yuv = texture2D(tex,nxy).gba;"
|
||||
" yuv += offset;"
|
||||
" r = dot(yuv, rcoeff);"
|
||||
" g = dot(yuv, gcoeff);"
|
||||
" b = dot(yuv, bcoeff);"
|
||||
" gl_FragColor=vec4(r,g,b,1.0);"
|
||||
"}"
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue