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d3d11videosink: Fix for ignored initial render rectangle
Application can set target render rect before internal HWND configuration Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2518 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4496>
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1 changed files with 23 additions and 6 deletions
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@ -331,9 +331,10 @@ gst_d3d11_window_win32_set_render_rectangle (GstD3D11Window * window,
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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self->render_rect = *rect;
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if (self->external_hwnd && self->internal_hwnd) {
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g_atomic_int_add (&self->pending_move_window, 1);
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self->render_rect = *rect;
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if (self->internal_hwnd_thread == g_thread_self ()) {
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/* We are on message pumping thread already, handle this synchroniously */
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@ -958,12 +959,21 @@ sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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/* take changes into account: SWP_FRAMECHANGED */
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GetClientRect (self->external_hwnd, &rect);
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if (self->render_rect.x != 0 || self->render_rect.y != 0 ||
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self->render_rect.w != 0 || self->render_rect.h != 0) {
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rect.left = self->render_rect.x;
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rect.top = self->render_rect.y;
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rect.right = self->render_rect.x + self->render_rect.w;
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rect.bottom = self->render_rect.y + self->render_rect.h;
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}
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SetWindowPos (self->internal_hwnd, HWND_TOP, rect.left, rect.top,
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rect.right, rect.bottom,
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rect.right - rect.left, rect.bottom - rect.top,
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SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
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SWP_FRAMECHANGED | SWP_NOACTIVATE);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, rect.right,
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rect.bottom, FALSE);
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MoveWindow (self->internal_hwnd, rect.left, rect.top,
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rect.right - rect.left, rect.bottom - rect.top, FALSE);
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self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED;
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WakeAllConditionVariable (&self->cond);
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@ -974,8 +984,15 @@ sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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case WM_SIZE:
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MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
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FALSE);
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if (self->render_rect.x != 0 || self->render_rect.y != 0 ||
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self->render_rect.w != 0 || self->render_rect.h != 0) {
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MoveWindow (self->internal_hwnd,
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self->render_rect.x, self->render_rect.y,
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self->render_rect.w, self->render_rect.h, FALSE);
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} else {
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MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
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FALSE);
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}
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break;
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case WM_CLOSE:
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case WM_DESTROY:{
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