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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[236/906] import sobel edge detector from cvs branch
This commit is contained in:
parent
8a2d3e3874
commit
a80fecd888
6 changed files with 424 additions and 127 deletions
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@ -23,6 +23,7 @@ add_library (gstopengl SHARED
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gstglupload.c
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gstgldownload.c
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gstglfilterblur.c
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gstglfiltersobel.c
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gstglfiltercube.c
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gstglfilterlaplacian.c
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gstglfilterglass.c
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@ -13,6 +13,7 @@ libgstopengl_la_SOURCES = \
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gstgldownload.c \
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gstgldownload.h \
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gstglfilterblur.c \
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gstglfiltersobel.c \
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gstglfiltercube.c \
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gstglfiltercube.h \
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gstglfilterlaplacian.c \
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@ -187,164 +187,188 @@ const gchar *luma_threshold_fragment_source =
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" gl_FragColor = vec4 (vec3 (smoothstep (0.30, 0.50, luma)), color.a);"
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"}";
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const gchar *sobel_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float hkern[9];"
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"uniform float vkern[9];"
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"void main () {"
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" vec2 offset[9] = vec2[9] ( vec2(-1.0,-1.0), vec2( 0.0,-1.0), vec2( 1.0,-1.0),"
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" vec2(-1.0, 0.0), vec2( 0.0, 0.0), vec2( 1.0, 0.0),"
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" vec2(-1.0, 1.0), vec2( 0.0, 1.0), vec2( 1.0, 1.0) );"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" int i;"
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" float luma;"
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" float gx = 0.0;"
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" float gy = 0.0 ;"
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" for (i = 0; i < 9; i++) { "
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" if(hkern[i] != 0.0 || vkern[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, texturecoord + vec2(offset[i])); "
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" luma = dot(neighbor, vec4(0.2125, 0.7154, 0.0721, neighbor.a));"
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" gx += luma * hkern[i]; "
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" gy += luma * vkern[i]; "
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" }"
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" }"
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" float g = sqrt(gx*gx + gy*gy);"
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" gl_FragColor = vec4(vec3(g), 1.0);"
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"}";
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/* horizontal convolution */
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const gchar *hconv9_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float norm_const;"
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"uniform float norm_offset;"
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"uniform float kernel[9];"
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"void main () {"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float norm_const;"
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"uniform float norm_offset;"
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"uniform float kernel[9];"
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"void main () {"
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/* "float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0);" */
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/* don't use array constructor so we don't have to depend on #version 120 */
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" float offset[9];"
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" offset[0] = -4.0;"
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" offset[1] = -3.0;"
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" offset[2] = -2.0;"
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" offset[3] = -1.0;"
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" offset[4] = 0.0;"
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" offset[5] = 1.0;"
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" offset[6] = 2.0;"
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" offset[7] = 3.0;"
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" offset[8] = 4.0;"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s+offset[i], texturecoord.t)); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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" }"
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" gl_FragColor = sum + norm_offset;"
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"}";
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" float offset[9];"
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" offset[0] = -4.0;"
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" offset[1] = -3.0;"
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" offset[2] = -2.0;"
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" offset[3] = -1.0;"
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" offset[4] = 0.0;"
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" offset[5] = 1.0;"
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" offset[6] = 2.0;"
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" offset[7] = 3.0;"
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" offset[8] = 4.0;"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s+offset[i], texturecoord.t)); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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" }"
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" gl_FragColor = sum + norm_offset;"
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"}";
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/* vertical convolution */
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const gchar *vconv9_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float norm_const;"
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"uniform float norm_offset;"
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"uniform float kernel[9];"
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"void main () {"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float norm_const;"
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"uniform float norm_offset;"
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"uniform float kernel[9];"
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"void main () {"
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/* "float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0);" */
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/* don't use array constructor so we don't have to depend on #version 120 */
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" float offset[9];"
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" offset[0] = -4.0;"
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" offset[1] = -3.0;"
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" offset[2] = -2.0;"
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" offset[3] = -1.0;"
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" offset[4] = 0.0;"
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" offset[5] = 1.0;"
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" offset[6] = 2.0;"
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" offset[7] = 3.0;"
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" offset[8] = 4.0;"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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" }"
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" gl_FragColor = sum + norm_offset;"
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"}";
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" float offset[9];"
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" offset[0] = -4.0;"
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" offset[1] = -3.0;"
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" offset[2] = -2.0;"
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" offset[3] = -1.0;"
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" offset[4] = 0.0;"
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" offset[5] = 1.0;"
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" offset[6] = 2.0;"
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" offset[7] = 3.0;"
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" offset[8] = 4.0;"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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" }"
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" gl_FragColor = sum + norm_offset;"
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"}";
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/* TODO: support several blend modes */
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const gchar *sum_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect base;"
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"uniform sampler2DRect blend;"
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"uniform float alpha;"
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"uniform float beta;"
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"void main () {"
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" vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);"
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" vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);"
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" gl_FragColor = alpha * basecolor + beta * blendcolor;"
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"}";
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect base;"
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"uniform sampler2DRect blend;"
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"uniform float alpha;"
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"uniform float beta;"
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"void main () {"
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" vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);"
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" vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);"
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" gl_FragColor = alpha * basecolor + beta * blendcolor;"
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"}";
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/* lut operations, map luma to tex1d, see orange book (chapter 19) */
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const gchar *luma_to_curve_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform sampler1D curve;"
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"void main () {"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" float luma = dot(color.rgb, vec3(0.2125, 0.7154, 0.0721));"
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" vec4 outcolor;"
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" color = texture1D(curve, luma);"
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" gl_FragColor = color;"
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"}";
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform sampler1D curve;"
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"void main () {"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" float luma = dot(color.rgb, vec3(0.2125, 0.7154, 0.0721));"
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" color = texture1D(curve, luma);"
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" gl_FragColor = color;"
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"}";
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/* lut operations, map rgb to tex1d, see orange book (chapter 19) */
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const gchar *rgb_to_curve_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform sampler1D curve;"
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"void main () {"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" vec4 outcolor;"
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" outcolor.r = texture1D(curve, color.r).r;"
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" outcolor.g = texture1D(curve, color.g).g;"
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" outcolor.b = texture1D(curve, color.b).b;"
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" outcolor.a = color.a;"
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" gl_FragColor = outcolor;"
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"}";
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform sampler1D curve;"
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"void main () {"
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" vec2 texturecoord = gl_TexCoord[0].st;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" vec4 outcolor;"
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" outcolor.r = texture1D(curve, color.r).r;"
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" outcolor.g = texture1D(curve, color.g).g;"
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" outcolor.b = texture1D(curve, color.b).b;"
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" outcolor.a = color.a;"
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" gl_FragColor = outcolor;"
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"}";
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const gchar *sin_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"vec3 rgb2hsl (vec3 v) "
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"{"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"vec3 rgb2hsl (vec3 v) "
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"{"
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/* TODO: check this algorythm */
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" float MIN, MAX;"
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" float r, g, b;"
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" float h, l, s;"
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" float delta;"
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" h = 0.0; l = 0.0; s = 0.0;"
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" r = v.r; g = v.g; b = v.b;"
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" MIN = min (r, min (g, b));"
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" MAX = max (r, max (g, b));"
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" delta = MAX - MIN;"
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" l = (MAX + MIN) / 2.0;"
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" if ((MAX - MIN) < 0.0001) { h = 0.0; s = 0.0; }"
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" else {"
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" if (l <= 0.5) s = (MAX - MIN) / (MAX + MIN);"
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" else s = (MAX - MIN) / (2.0 - MAX - MIN);"
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" if (r == MAX) h = (g - b) / delta;"
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" else if (g == MAX) h = 2.0 + (b - r) / delta;"
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" else h = 4.0 + (r - g) / delta;"
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" h *= 60.0;"
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" if (h < 0.0) h += 360.0;"
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" }"
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" return vec3 (h, l, s);"
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"}"
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"void main () {"
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" vec3 HSL, RGB;"
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" vec4 color = texture2DRect (tex, vec2(gl_TexCoord[0].st));"
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" float luma = dot(color.rgb, vec3(0.2125, 0.7154, 0.0721));"
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" HSL = rgb2hsl (color.rgb);"
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" float MIN, MAX;"
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" float r, g, b;"
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" float h, l, s;"
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" float delta;"
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" h = 0.0; l = 0.0; s = 0.0;"
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" r = v.r; g = v.g; b = v.b;"
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" MIN = min (r, min (g, b));"
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" MAX = max (r, max (g, b));"
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" delta = MAX - MIN;"
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" l = (MAX + MIN) / 2.0;"
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" if ((MAX - MIN) < 0.0001) { h = 0.0; s = 0.0; }"
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" else {"
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" if (l <= 0.5) s = (MAX - MIN) / (MAX + MIN);"
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" else s = (MAX - MIN) / (2.0 - MAX - MIN);"
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" if (r == MAX) h = (g - b) / delta;"
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" else if (g == MAX) h = 2.0 + (b - r) / delta;"
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" else h = 4.0 + (r - g) / delta;"
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" h *= 60.0;"
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" if (h < 0.0) h += 360.0;"
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" }"
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" return vec3 (h, l, s);"
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"}"
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"void main () {"
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" vec3 HSL, RGB;"
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" vec4 color = texture2DRect (tex, vec2(gl_TexCoord[0].st));"
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" float luma = dot(color.rgb, vec3(0.2125, 0.7154, 0.0721));"
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" HSL = rgb2hsl (color.rgb);"
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/* move hls discontinuity away from the desired red zone so we can use
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* smoothstep.. to try: convert degrees in radiants, divide by 2 and
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* smoothstep cosine */
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" HSL.x += 180.0;"
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" if ((HSL.x) > 360.0) HSL.x -= 360.0;"
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" HSL.x += 180.0;"
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" if ((HSL.x) > 360.0) HSL.x -= 360.0;"
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/* damn, it is extremely hard to get rid of human face reds! */
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/* picked hue is slightly shifted towards violet to prevent this but
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* still fails.. maybe hsl is not well suited for this */
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" float a = smoothstep (110.0, 150.0, HSL.x);"
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" float b = smoothstep (170.0, 210.0, HSL.x);"
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" float alpha = a - b;"
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" gl_FragColor = color * alpha + luma * (1.0 - alpha);"
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"}";
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" float a = smoothstep (110.0, 150.0, HSL.x);"
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" float b = smoothstep (170.0, 210.0, HSL.x);"
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" float alpha = a - b;"
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" gl_FragColor = color * alpha + luma * (1.0 - alpha);"
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"}";
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const gchar *interpolate_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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@ -30,6 +30,7 @@ const gchar *twirl_fragment_source;
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const gchar *bulge_fragment_source;
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const gchar *square_fragment_source;
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const gchar *luma_threshold_fragment_source;
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const gchar *sobel_fragment_source;
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const gchar *hconv9_fragment_source;
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const gchar *vconv9_fragment_source;
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const gchar *sum_fragment_source;
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264
gst/gl/gstglfiltersobel.c
Normal file
264
gst/gl/gstglfiltersobel.c
Normal file
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@ -0,0 +1,264 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gstglfilter.h>
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#include <gstgleffectssources.h>
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#define GST_TYPE_GL_FILTERSOBEL (gst_gl_filtersobel_get_type())
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#define GST_GL_FILTERSOBEL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobel))
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#define GST_IS_GL_FILTERSOBEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTERSOBEL))
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#define GST_GL_FILTERSOBEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobelClass))
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#define GST_IS_GL_FILTERSOBEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTERSOBEL))
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#define GST_GL_FILTERSOBEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTERSOBEL,GstGLFilterSobelClass))
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typedef struct _GstGLFilterSobel GstGLFilterSobel;
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typedef struct _GstGLFilterSobelClass GstGLFilterSobelClass;
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struct _GstGLFilterSobel
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{
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GstGLFilter filter;
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GstGLShader *shader0;
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GLuint midtexture;
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||||
};
|
||||
|
||||
struct _GstGLFilterSobelClass
|
||||
{
|
||||
GstGLFilterClass filter_class;
|
||||
};
|
||||
|
||||
GType gst_gl_glfiltersobel_get_type (void);
|
||||
|
||||
#define GST_CAT_DEFAULT gst_gl_filtersobel_debug
|
||||
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
||||
|
||||
static const GstElementDetails element_details =
|
||||
GST_ELEMENT_DETAILS ("Gstreamer OpenGL Sobel",
|
||||
"Filter/Effect",
|
||||
"Sobel edge detection",
|
||||
"Filippo Argiolas <filippo.argiolas@gmail.com>");
|
||||
|
||||
#define DEBUG_INIT(bla) \
|
||||
GST_DEBUG_CATEGORY_INIT (gst_gl_filtersobel_debug, "glfiltersobel", 0, "glfiltersobel element");
|
||||
|
||||
GST_BOILERPLATE_FULL (GstGLFilterSobel, gst_gl_filtersobel, GstGLFilter,
|
||||
GST_TYPE_GL_FILTER, DEBUG_INIT);
|
||||
|
||||
static void gst_gl_filtersobel_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filtersobel_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filter_filtersobel_reset (GstGLFilter* filter);
|
||||
static void gst_gl_filtersobel_draw_texture (GstGLFilterSobel * filtersobel, GLuint tex);
|
||||
|
||||
static void gst_gl_filtersobel_init_shader (GstGLFilter* filter);
|
||||
static gboolean gst_gl_filtersobel_filter (GstGLFilter * filter,
|
||||
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
|
||||
static void gst_gl_filtersobel_callback (gint width, gint height, guint texture, gpointer stuff);
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_init_resources (GstGLFilter *filter)
|
||||
{
|
||||
GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
|
||||
|
||||
glGenTextures (1, &filtersobel->midtexture);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, filtersobel->midtexture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_reset_resources (GstGLFilter *filter)
|
||||
{
|
||||
GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
|
||||
|
||||
glDeleteTextures (1, &filtersobel->midtexture);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_base_init (gpointer klass)
|
||||
{
|
||||
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
||||
|
||||
gst_element_class_set_details (element_class, &element_details);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_class_init (GstGLFilterSobelClass * klass)
|
||||
{
|
||||
GObjectClass *gobject_class;
|
||||
|
||||
gobject_class = (GObjectClass *) klass;
|
||||
gobject_class->set_property = gst_gl_filtersobel_set_property;
|
||||
gobject_class->get_property = gst_gl_filtersobel_get_property;
|
||||
|
||||
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filtersobel_filter;
|
||||
GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_filtersobel_init_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_filtersobel_reset_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filtersobel_init_shader;
|
||||
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filtersobel_reset;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_init (GstGLFilterSobel * filtersobel, GstGLFilterSobelClass * klass)
|
||||
{
|
||||
filtersobel->shader0 = NULL;
|
||||
filtersobel->midtexture = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filter_filtersobel_reset (GstGLFilter* filter)
|
||||
{
|
||||
GstGLFilterSobel* filtersobel = GST_GL_FILTERSOBEL(filter);
|
||||
|
||||
//blocking call, wait the opengl thread has destroyed the shader
|
||||
gst_gl_display_del_shader (filter->display, filtersobel->shader0);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
/* GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (object); */
|
||||
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
/* GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (object); */
|
||||
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_init_shader (GstGLFilter* filter)
|
||||
{
|
||||
GstGLFilterSobel* filtersobel = GST_GL_FILTERSOBEL (filter);
|
||||
|
||||
//blocking call, wait the opengl thread has compiled the shader
|
||||
gst_gl_display_gen_shader (filter->display, 0, sobel_fragment_source, &filtersobel->shader0);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_draw_texture (GstGLFilterSobel * filtersobel, GLuint tex)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (filtersobel);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glTexCoord2f (0.0, 0.0);
|
||||
glVertex2f (-1.0, -1.0);
|
||||
glTexCoord2f ((gfloat)filter->width, 0.0);
|
||||
glVertex2f (1.0, -1.0);
|
||||
glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
|
||||
glVertex2f (1.0, 1.0);
|
||||
glTexCoord2f (0.0, (gfloat)filter->height);
|
||||
glVertex2f (-1.0, 1.0);
|
||||
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
/*static void
|
||||
change_view (GstGLDisplay *display, gpointer data)
|
||||
{
|
||||
// GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (data);
|
||||
|
||||
const double mirrormatrix[16] = {
|
||||
-1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0
|
||||
};
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadMatrixd (mirrormatrix);
|
||||
}*/
|
||||
|
||||
static gboolean
|
||||
gst_gl_filtersobel_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
|
||||
GstGLBuffer* outbuf)
|
||||
{
|
||||
GstGLFilterSobel* filtersobel = GST_GL_FILTERSOBEL(filter);
|
||||
|
||||
// gst_gl_display_thread_add (filter->display, change_view, filtersobel);
|
||||
|
||||
gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture,
|
||||
gst_gl_filtersobel_callback, filtersobel);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtersobel_callback (gint width, gint height, guint texture, gpointer stuff)
|
||||
{
|
||||
GstGLFilterSobel* filtersobel = GST_GL_FILTERSOBEL (stuff);
|
||||
|
||||
gfloat hkern[9] = {
|
||||
1.0, 0.0, -1.0,
|
||||
2.0, 0.0, -2.0,
|
||||
1.0, 0.0, -1.0
|
||||
};
|
||||
|
||||
gfloat vkern[9] = {
|
||||
1.0, 2.0, 1.0,
|
||||
0.0, 0.0, 0.0,
|
||||
-1.0, -2.0, -1.0
|
||||
};
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (filtersobel->shader0);
|
||||
|
||||
glActiveTexture (GL_TEXTURE1);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (filtersobel->shader0, "tex", 1);
|
||||
|
||||
gst_gl_shader_set_uniform_1fv (filtersobel->shader0, "hkern", 9, hkern);
|
||||
gst_gl_shader_set_uniform_1fv (filtersobel->shader0, "vkern", 9, vkern);
|
||||
|
||||
gst_gl_filtersobel_draw_texture (filtersobel, texture);
|
||||
}
|
|
@ -43,6 +43,7 @@ GType gst_gl_effects_get_type (void);
|
|||
GType gst_gl_filter_app_get_type (void);
|
||||
GType gst_gl_filter_cube_get_type (void);
|
||||
GType gst_gl_filterblur_get_type (void);
|
||||
GType gst_gl_filtersobel_get_type (void);
|
||||
GType gst_gl_filter_edge_get_type (void);
|
||||
GType gst_gl_filter_laplacian_get_type (void);
|
||||
GType gst_gl_filter_glass_get_type (void);
|
||||
|
@ -100,6 +101,11 @@ plugin_init (GstPlugin * plugin)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfiltersobel",
|
||||
GST_RANK_NONE, gst_gl_filtersobel_get_type())) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfilterlaplacian",
|
||||
GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
|
||||
return FALSE;
|
||||
|
|
Loading…
Reference in a new issue