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glimagesink: Replace GstGLRotateMethod with GstVideoOrientationMethod
It's the same enum, just drop the renamed copy. But keep the registered GEnum as it is part of the API. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1088>
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parent
ad495089cb
commit
a51509c6e7
2 changed files with 38 additions and 52 deletions
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@ -180,23 +180,23 @@ _on_client_draw (GstGLImageSink * sink, GstGLContext * context,
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return ret;
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}
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#define DEFAULT_ROTATE_METHOD GST_GL_ROTATE_METHOD_IDENTITY
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#define DEFAULT_ROTATE_METHOD GST_VIDEO_ORIENTATION_IDENTITY
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#define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
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static const GEnumValue rotate_methods[] = {
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{GST_GL_ROTATE_METHOD_IDENTITY, "Identity (no rotation)", "none"},
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{GST_GL_ROTATE_METHOD_90R, "Rotate clockwise 90 degrees", "clockwise"},
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{GST_GL_ROTATE_METHOD_180, "Rotate 180 degrees", "rotate-180"},
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{GST_GL_ROTATE_METHOD_90L, "Rotate counter-clockwise 90 degrees",
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{GST_VIDEO_ORIENTATION_IDENTITY, "Identity (no rotation)", "none"},
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{GST_VIDEO_ORIENTATION_90R, "Rotate clockwise 90 degrees", "clockwise"},
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{GST_VIDEO_ORIENTATION_180, "Rotate 180 degrees", "rotate-180"},
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{GST_VIDEO_ORIENTATION_90L, "Rotate counter-clockwise 90 degrees",
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"counterclockwise"},
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{GST_GL_ROTATE_METHOD_FLIP_HORIZ, "Flip horizontally", "horizontal-flip"},
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{GST_GL_ROTATE_METHOD_FLIP_VERT, "Flip vertically", "vertical-flip"},
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{GST_GL_ROTATE_METHOD_FLIP_UL_LR,
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{GST_VIDEO_ORIENTATION_HORIZ, "Flip horizontally", "horizontal-flip"},
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{GST_VIDEO_ORIENTATION_VERT, "Flip vertically", "vertical-flip"},
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{GST_VIDEO_ORIENTATION_UL_LR,
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"Flip across upper left/lower right diagonal", "upper-left-diagonal"},
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{GST_GL_ROTATE_METHOD_FLIP_UR_LL,
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{GST_VIDEO_ORIENTATION_UR_LL,
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"Flip across upper right/lower left diagonal", "upper-right-diagonal"},
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{GST_GL_ROTATE_METHOD_AUTO,
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{GST_VIDEO_ORIENTATION_AUTO,
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"Select rotate method based on image-orientation tag", "automatic"},
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{0, NULL, NULL},
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};
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@ -532,16 +532,16 @@ static const gfloat upper_right_matrix[] = {
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static void
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gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
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GstGLRotateMethod method, gboolean from_tag)
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GstVideoOrientationMethod method, gboolean from_tag)
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{
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GstGLRotateMethod tag_method = DEFAULT_ROTATE_METHOD;
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GstVideoOrientationMethod tag_method = DEFAULT_ROTATE_METHOD;
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (from_tag)
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tag_method = method;
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else
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gl_sink->rotate_method = method;
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if (gl_sink->rotate_method == GST_GL_ROTATE_METHOD_AUTO)
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if (gl_sink->rotate_method == GST_VIDEO_ORIENTATION_AUTO)
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method = tag_method;
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else
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method = gl_sink->rotate_method;
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@ -552,35 +552,35 @@ gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
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rotate_methods[method].value_nick);
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switch (method) {
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case GST_GL_ROTATE_METHOD_IDENTITY:
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case GST_VIDEO_ORIENTATION_IDENTITY:
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gl_sink->transform_matrix = NULL;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_90R:
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case GST_VIDEO_ORIENTATION_90R:
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gl_sink->transform_matrix = clockwise_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_180:
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case GST_VIDEO_ORIENTATION_180:
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gl_sink->transform_matrix = clockwise_180_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_90L:
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case GST_VIDEO_ORIENTATION_90L:
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gl_sink->transform_matrix = counterclockwise_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_HORIZ:
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case GST_VIDEO_ORIENTATION_HORIZ:
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gl_sink->transform_matrix = horizontal_flip_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_VERT:
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case GST_VIDEO_ORIENTATION_VERT:
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gl_sink->transform_matrix = vertical_flip_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_UL_LR:
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case GST_VIDEO_ORIENTATION_UL_LR:
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gl_sink->transform_matrix = upper_left_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_UR_LL:
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case GST_VIDEO_ORIENTATION_UR_LL:
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gl_sink->transform_matrix = upper_right_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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@ -1126,28 +1126,28 @@ gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event)
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if (gst_tag_list_get_string (taglist, "image-orientation", &orientation)) {
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if (!g_strcmp0 ("rotate-0", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_IDENTITY, TRUE);
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GST_VIDEO_ORIENTATION_IDENTITY, TRUE);
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else if (!g_strcmp0 ("rotate-90", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90R,
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TRUE);
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_VIDEO_ORIENTATION_90R, TRUE);
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else if (!g_strcmp0 ("rotate-180", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_180,
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TRUE);
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_VIDEO_ORIENTATION_180, TRUE);
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else if (!g_strcmp0 ("rotate-270", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90L,
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TRUE);
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_VIDEO_ORIENTATION_90L, TRUE);
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else if (!g_strcmp0 ("flip-rotate-0", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_HORIZ, TRUE);
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GST_VIDEO_ORIENTATION_HORIZ, TRUE);
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else if (!g_strcmp0 ("flip-rotate-90", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_UR_LL, TRUE);
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GST_VIDEO_ORIENTATION_UR_LL, TRUE);
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else if (!g_strcmp0 ("flip-rotate-180", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_VERT, TRUE);
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GST_VIDEO_ORIENTATION_VERT, TRUE);
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else if (!g_strcmp0 ("flip-rotate-270", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_UL_LR, TRUE);
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GST_VIDEO_ORIENTATION_UL_LR, TRUE);
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g_free (orientation);
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}
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@ -2280,11 +2280,10 @@ gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
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src.x = 0;
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src.y = 0;
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if (gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90R
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|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90L
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|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UL_LR
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|| gl_sink->current_rotate_method ==
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GST_GL_ROTATE_METHOD_FLIP_UR_LL) {
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if (gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_90R
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|| gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_90L
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|| gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_UL_LR
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|| gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_UR_LL) {
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src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
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src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
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} else {
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@ -45,19 +45,6 @@ GST_DEBUG_CATEGORY_EXTERN (gst_debug_glimage_sink);
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#define GST_IS_GLIMAGE_SINK_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GLIMAGE_SINK))
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typedef enum
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{
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GST_GL_ROTATE_METHOD_IDENTITY,
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GST_GL_ROTATE_METHOD_90R,
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GST_GL_ROTATE_METHOD_180,
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GST_GL_ROTATE_METHOD_90L,
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GST_GL_ROTATE_METHOD_FLIP_HORIZ,
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GST_GL_ROTATE_METHOD_FLIP_VERT,
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GST_GL_ROTATE_METHOD_FLIP_UL_LR,
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GST_GL_ROTATE_METHOD_FLIP_UR_LL,
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GST_GL_ROTATE_METHOD_AUTO,
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}GstGLRotateMethod;
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typedef struct _GstGLImageSink GstGLImageSink;
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typedef struct _GstGLImageSinkClass GstGLImageSinkClass;
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@ -139,8 +126,8 @@ struct _GstGLImageSink
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GstGLOverlayCompositor *overlay_compositor;
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/* current video flip method */
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GstGLRotateMethod current_rotate_method;
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GstGLRotateMethod rotate_method;
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GstVideoOrientationMethod current_rotate_method;
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GstVideoOrientationMethod rotate_method;
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const gfloat *transform_matrix;
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};
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