d3d11memory: Implement ID3D11VideoDecoderOutputView pool

Similar to texture-array pool, we can reuse decoder output view
since the life time of output view is identical to that of texture-array.
In this way, we can avoid frequent output view alloc/free.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
This commit is contained in:
Seungha Yang 2020-10-20 01:59:35 +09:00
parent 04376397eb
commit a4f324d668
2 changed files with 123 additions and 0 deletions

View file

@ -187,6 +187,7 @@ struct _GstD3D11AllocatorPrivate
/* parent texture when array typed memory is used */ /* parent texture when array typed memory is used */
ID3D11Texture2D *texture; ID3D11Texture2D *texture;
GArray *array_in_use; GArray *array_in_use;
GArray *decoder_output_view_array;
GMutex lock; GMutex lock;
GCond cond; GCond cond;
@ -457,6 +458,9 @@ gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
dmem->shader_resource_view[i] = NULL; dmem->shader_resource_view[i] = NULL;
} }
if (dmem->decoder_output_view)
ID3D11VideoDecoderOutputView_Release (dmem->decoder_output_view);
if (dmem->texture) if (dmem->texture)
ID3D11Texture2D_Release (dmem->texture); ID3D11Texture2D_Release (dmem->texture);
@ -475,6 +479,8 @@ gst_d3d11_allocator_dispose (GObject * object)
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object); GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
GstD3D11AllocatorPrivate *priv = alloc->priv; GstD3D11AllocatorPrivate *priv = alloc->priv;
g_clear_pointer (&priv->decoder_output_view_array, g_array_unref);
if (alloc->device && priv->texture) { if (alloc->device && priv->texture) {
gst_d3d11_device_release_texture (alloc->device, priv->texture); gst_d3d11_device_release_texture (alloc->device, priv->texture);
priv->texture = NULL; priv->texture = NULL;
@ -735,6 +741,15 @@ error:
mem->num_render_target_views = 0; mem->num_render_target_views = 0;
} }
static void
gst_d3d11_decoder_output_view_clear (ID3D11VideoDecoderOutputView ** view)
{
if (view && *view) {
ID3D11VideoDecoderOutputView_Release (*view);
*view = NULL;
}
}
GstMemory * GstMemory *
gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator, gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
const D3D11_TEXTURE2D_DESC * desc, GstD3D11AllocationFlags flags, const D3D11_TEXTURE2D_DESC * desc, GstD3D11AllocationFlags flags,
@ -770,6 +785,15 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
priv->array_in_use = g_array_sized_new (FALSE, priv->array_in_use = g_array_sized_new (FALSE,
TRUE, sizeof (guint8), desc->ArraySize); TRUE, sizeof (guint8), desc->ArraySize);
g_array_set_size (priv->array_in_use, desc->ArraySize); g_array_set_size (priv->array_in_use, desc->ArraySize);
if ((desc->BindFlags & D3D11_BIND_DECODER) == D3D11_BIND_DECODER &&
!priv->decoder_output_view_array) {
priv->decoder_output_view_array = g_array_sized_new (FALSE,
TRUE, sizeof (ID3D11VideoDecoderOutputView *), desc->ArraySize);
g_array_set_clear_func (priv->decoder_output_view_array,
(GDestroyNotify) gst_d3d11_decoder_output_view_clear);
g_array_set_size (priv->decoder_output_view_array, desc->ArraySize);
}
} }
for (i = 0; i < desc->ArraySize; i++) { for (i = 0; i < desc->ArraySize; i++) {
@ -945,3 +969,96 @@ gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem)
return ! !mem->num_render_target_views; return ! !mem->num_render_target_views;
} }
gboolean
gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
ID3D11VideoDevice * video_device, GUID * decoder_profile)
{
GstD3D11Allocator *allocator;
GstD3D11AllocatorPrivate *priv;
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC desc;
ID3D11VideoDecoderOutputView *view = NULL;
HRESULT hr;
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
g_return_val_if_fail (video_device != NULL, FALSE);
g_return_val_if_fail (decoder_profile != NULL, FALSE);
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
priv = allocator->priv;
if (mem->decoder_output_view) {
ID3D11VideoDecoderOutputView_GetDesc (mem->decoder_output_view, &desc);
if (IsEqualGUID (&desc.DecodeProfile, decoder_profile)) {
return TRUE;
} else {
/* Shouldn't happen, but try again anyway */
GST_WARNING_OBJECT (allocator,
"Existing view has different decoder profile");
ID3D11VideoDecoderOutputView_Release (mem->decoder_output_view);
mem->decoder_output_view = NULL;
}
}
if (!(mem->desc.BindFlags & D3D11_BIND_DECODER)) {
GST_WARNING_OBJECT (allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
if (priv->decoder_output_view_array) {
view = g_array_index (priv->decoder_output_view_array,
ID3D11VideoDecoderOutputView *, mem->subresource_index);
if (view) {
ID3D11VideoDecoderOutputView_GetDesc (view, &desc);
/* Shouldn't happen because decoder will not reuse this allocator
* over different codec/profiles */
if (!IsEqualGUID (&desc.DecodeProfile, decoder_profile)) {
GST_WARNING_OBJECT (allocator,
"Existing view has different decoder profile");
ID3D11VideoDecoderOutputView_Release (view);
view = NULL;
g_array_index (priv->decoder_output_view_array,
ID3D11VideoDecoderOutputView *, mem->subresource_index) = NULL;
}
}
}
/* Increase refcount and reuse existing view */
if (view) {
mem->decoder_output_view = view;
ID3D11VideoDecoderOutputView_AddRef (view);
return TRUE;
}
desc.DecodeProfile = *decoder_profile;
desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
desc.Texture2D.ArraySlice = mem->subresource_index;
hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (video_device,
(ID3D11Resource *) mem->texture, &desc, &mem->decoder_output_view);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Could not create decoder output view, hr: 0x%x", (guint) hr);
return FALSE;
}
/* Store view array for later reuse */
if (priv->decoder_output_view_array) {
view = g_array_index (priv->decoder_output_view_array,
ID3D11VideoDecoderOutputView *, mem->subresource_index);
if (view)
ID3D11VideoDecoderOutputView_Release (view);
g_array_index (priv->decoder_output_view_array,
ID3D11VideoDecoderOutputView *, mem->subresource_index) =
mem->decoder_output_view;
ID3D11VideoDecoderOutputView_AddRef (mem->decoder_output_view);
}
return TRUE;
}

View file

@ -113,6 +113,8 @@ struct _GstD3D11Memory
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES]; ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_render_target_views; guint num_render_target_views;
ID3D11VideoDecoderOutputView *decoder_output_view;
GstD3D11MemoryType type; GstD3D11MemoryType type;
/* > 0 if this is Array typed memory */ /* > 0 if this is Array typed memory */
@ -183,6 +185,10 @@ gboolean gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory
gboolean gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem); gboolean gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem);
gboolean gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
ID3D11VideoDevice * video_device,
GUID * decoder_profile);
G_END_DECLS G_END_DECLS
#endif /* __GST_D3D11_MEMORY_H__ */ #endif /* __GST_D3D11_MEMORY_H__ */