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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[126/906] Change some guints to GLuints because of warnings on OS/X.
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50b8417097
commit
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4 changed files with 27 additions and 27 deletions
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@ -60,8 +60,8 @@ void gst_gl_display_post_message (GstGLDisplayAction action, GstGLDisplay* displ
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void gst_gl_display_on_resize(gint width, gint height);
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void gst_gl_display_on_resize(gint width, gint height);
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void gst_gl_display_on_draw (void);
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void gst_gl_display_on_draw (void);
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void gst_gl_display_on_close (void);
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void gst_gl_display_on_close (void);
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void gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_glgen_texture (GstGLDisplay* display, GLuint* pTexture);
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void gst_gl_display_gldel_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_gldel_texture (GstGLDisplay* display, GLuint* pTexture);
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GLhandleARB gst_gl_display_load_fragment_shader (gchar* textFProgram);
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GLhandleARB gst_gl_display_load_fragment_shader (gchar* textFProgram);
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void gst_gl_display_check_framebuffer_status (void);
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void gst_gl_display_check_framebuffer_status (void);
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@ -844,7 +844,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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if (GLEW_EXT_framebuffer_object)
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if (GLEW_EXT_framebuffer_object)
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{
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{
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//a texture must be attached to the FBO
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//a texture must be attached to the FBO
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guint fake_texture = 0;
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GLuint fake_texture = 0;
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g_print ("Context %d, EXT_framebuffer_object supported: yes\n", display->glutWinId);
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g_print ("Context %d, EXT_framebuffer_object supported: yes\n", display->glutWinId);
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@ -1220,7 +1220,7 @@ static void
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gst_gl_display_thread_gen_fbo (GstGLDisplay *display)
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gst_gl_display_thread_gen_fbo (GstGLDisplay *display)
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{
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{
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//a texture must be attached to the FBO
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//a texture must be attached to the FBO
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guint fake_texture = 0;
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GLuint fake_texture = 0;
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glutSetWindow (display->glutWinId);
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glutSetWindow (display->glutWinId);
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@ -1554,7 +1554,7 @@ void gst_gl_display_on_close (void)
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/* Generate a texture if no one is available in the pool
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/* Generate a texture if no one is available in the pool
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* Called in the gl thread */
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* Called in the gl thread */
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void
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void
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gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture)
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gst_gl_display_glgen_texture (GstGLDisplay* display, GLuint* pTexture)
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{
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{
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//check if there is a texture available in the pool
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//check if there is a texture available in the pool
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GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
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GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
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@ -1574,7 +1574,7 @@ gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture)
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/* Delete a texture, actually the texture is just added to the pool
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/* Delete a texture, actually the texture is just added to the pool
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* Called in the gl thread */
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* Called in the gl thread */
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void
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void
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gst_gl_display_gldel_texture (GstGLDisplay* display, guint* pTexture)
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gst_gl_display_gldel_texture (GstGLDisplay* display, GLuint* pTexture)
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{
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{
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//Each existing texture is destroyed only when the pool is destroyed
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//Each existing texture is destroyed only when the pool is destroyed
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//The pool of textures is deleted in the GstGLDisplay destructor
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//The pool of textures is deleted in the GstGLDisplay destructor
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@ -1596,7 +1596,7 @@ gst_gl_display_load_fragment_shader (gchar* textFProgram)
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GLhandleARB FHandle = 0;
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GLhandleARB FHandle = 0;
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GLhandleARB PHandle = 0;
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GLhandleARB PHandle = 0;
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gchar s[32768];
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gchar s[32768];
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gint i = 0;
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GLint i = 0;
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//Set up program objects
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//Set up program objects
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PHandle = glCreateProgramObjectARB ();
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PHandle = glCreateProgramObjectARB ();
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@ -1749,7 +1749,7 @@ gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width , gi
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/* Called by gst_gl_buffer_new */
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/* Called by gst_gl_buffer_new */
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void
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void
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gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture)
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gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture)
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{
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{
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gst_gl_display_lock (display);
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gst_gl_display_lock (display);
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gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_TEXTURE, display);
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gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_TEXTURE, display);
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@ -1761,7 +1761,7 @@ gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture)
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/* Called by gst_gl_buffer_finalize */
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/* Called by gst_gl_buffer_finalize */
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void
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void
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gst_gl_display_del_texture (GstGLDisplay* display, guint texture)
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gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture)
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{
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{
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gst_gl_display_lock (display);
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gst_gl_display_lock (display);
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display->del_texture = texture;
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display->del_texture = texture;
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@ -1788,7 +1788,7 @@ gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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/* Called by the first gl element of a video/x-raw-gl flow */
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/* Called by the first gl element of a video/x-raw-gl flow */
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void
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void
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gst_gl_display_do_upload (GstGLDisplay* display, guint texture,
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gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
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gint data_width, gint data_height,
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gint data_width, gint data_height,
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gpointer data)
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gpointer data)
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{
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{
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@ -1839,7 +1839,7 @@ gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
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/* Called by gltestsrc and glfilter */
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/* Called by gltestsrc and glfilter */
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void
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void
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gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer)
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GLuint* fbo, GLuint* depthbuffer)
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{
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{
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gst_gl_display_lock (display);
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gst_gl_display_lock (display);
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display->gen_fbo_width = width;
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display->gen_fbo_width = width;
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@ -1855,8 +1855,8 @@ gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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/* Called by glfilter */
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/* Called by glfilter */
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void
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void
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gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb,
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GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb,
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gint input_texture_width, gint input_texture_height, guint input_texture,
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gint input_texture_width, gint input_texture_height, GLuint input_texture,
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gdouble proj_param1, gdouble proj_param2,
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gdouble proj_param1, gdouble proj_param2,
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gdouble proj_param3, gdouble proj_param4,
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gdouble proj_param3, gdouble proj_param4,
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GstGLDisplayProjection projection, gpointer* stuff)
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GstGLDisplayProjection projection, gpointer* stuff)
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@ -1885,8 +1885,8 @@ gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint text
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/* Called by gltestsrc and glfilter */
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/* Called by gltestsrc and glfilter */
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void
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void
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gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
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gst_gl_display_del_fbo (GstGLDisplay* display, GLuint fbo,
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guint depth_buffer)
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GLuint depth_buffer)
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{
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{
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gst_gl_display_lock (display);
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gst_gl_display_lock (display);
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display->del_fbo = fbo;
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display->del_fbo = fbo;
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@ -253,12 +253,12 @@ void gst_gl_display_set_visible_context (GstGLDisplay* display, gboolean visible
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void gst_gl_display_resize_context (GstGLDisplay* display, gint width, gint height);
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void gst_gl_display_resize_context (GstGLDisplay* display, gint width, gint height);
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gboolean gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
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gboolean gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
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void gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture);
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void gst_gl_display_del_texture (GstGLDisplay* display, guint texture);
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void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture);
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height);
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guint gl_width, guint gl_height);
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void gst_gl_display_do_upload (GstGLDisplay* display, guint texture,
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void gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
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gint data_width, gint data_height,
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gint data_width, gint data_height,
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gpointer data);
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gpointer data);
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void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
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void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
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@ -268,15 +268,15 @@ void gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
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gpointer data);
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gpointer data);
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void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer);
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GLuint* fbo, GLuint* depthbuffer);
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void gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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void gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb,
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GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb,
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gint input_texture_width, gint input_texture_height, guint input_texture,
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gint input_texture_width, gint input_texture_height, GLuint input_texture,
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gdouble proj_param1, gdouble proj_param2,
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gdouble proj_param1, gdouble proj_param2,
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gdouble proj_param3, gdouble proj_param4,
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gdouble proj_param3, gdouble proj_param4,
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GstGLDisplayProjection projection, gpointer* stuff);
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GstGLDisplayProjection projection, gpointer* stuff);
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void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
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void gst_gl_display_del_fbo (GstGLDisplay* display, GLuint fbo,
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guint depth_buffer);
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GLuint depth_buffer);
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void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
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void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
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void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);
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void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);
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@ -57,8 +57,8 @@ struct _GstGLFilter
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gint width;
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gint width;
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gint height;
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gint height;
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guint fbo;
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GLuint fbo;
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guint depthbuffer;
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GLuint depthbuffer;
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};
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};
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struct _GstGLFilterClass
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struct _GstGLFilterClass
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@ -96,8 +96,8 @@ struct _GstGLTestSrc {
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gint rate_numerator;
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gint rate_numerator;
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gint rate_denominator;
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gint rate_denominator;
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guint fbo;
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GLuint fbo;
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guint depthbuffer;
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GLuint depthbuffer;
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GstGLBuffer* buffer;
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GstGLBuffer* buffer;
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