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d3d12: Enable debug layer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812>
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1 changed files with 0 additions and 23 deletions
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@ -33,10 +33,7 @@
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#include <locale>
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#include <codecvt>
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#include <algorithm>
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#ifdef HAVE_D3D12_SDKLAYERS_H
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#include <d3d12sdklayers.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_device_debug);
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
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@ -172,9 +169,7 @@ struct _GstD3D12DevicePrivate
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ComPtr<ID3D12CommandQueue> copy_queue;
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#ifdef HAVE_D3D12_SDKLAYERS_H
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ComPtr<ID3D12InfoQueue> info_queue;
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#endif
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guint adapter_index = 0;
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guint device_id = 0;
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@ -184,7 +179,6 @@ struct _GstD3D12DevicePrivate
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};
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/* *INDENT-ON* */
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#ifdef HAVE_D3D12_SDKLAYERS_H
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static gboolean
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gst_d3d12_device_enable_debug (void)
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{
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@ -211,7 +205,6 @@ gst_d3d12_device_enable_debug (void)
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GST_INFO ("D3D12 debug layer is enabled");
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#ifdef HAVE_D3D12DEBUG5
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ComPtr < ID3D12Debug5 > d3d12_debug5;
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hr = d3d12_debug.As (&d3d12_debug5);
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if (SUCCEEDED (hr))
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@ -232,13 +225,11 @@ gst_d3d12_device_enable_debug (void)
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d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
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GST_INFO ("Enabled GPU based validation");
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#endif
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}
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GST_D3D12_CALL_ONCE_END;
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return enabled;
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}
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#endif
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#define gst_d3d12_device_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
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@ -490,10 +481,8 @@ gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
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HRESULT hr;
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UINT factory_flags = 0;
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#ifdef HAVE_D3D12_SDKLAYERS_H
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if (gst_d3d12_device_enable_debug ())
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factory_flags |= DXGI_CREATE_FACTORY_DEBUG;
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#endif
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hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
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if (FAILED (hr)) {
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@ -555,10 +544,8 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_device_debug,
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"d3d12device", 0, "d3d12 device object");
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#ifdef HAVE_D3D12_SDKLAYERS_H
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if (gst_d3d12_device_enable_debug ())
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factory_flags |= DXGI_CREATE_FACTORY_DEBUG;
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#endif
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hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
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if (FAILED (hr)) {
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@ -608,13 +595,11 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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gst_d3d12_device_setup_format_table (self);
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#ifdef HAVE_D3D12_SDKLAYERS_H
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if (gst_d3d12_device_enable_debug ()) {
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ComPtr < ID3D12InfoQueue > info_queue;
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device.As (&info_queue);
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priv->info_queue = info_queue;
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}
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#endif
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return self;
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}
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@ -786,7 +771,6 @@ d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
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return GST_LEVEL_LOG;
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}
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#ifdef HAVE_D3D12_SDKLAYERS_H
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void
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gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
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const gchar * function, gint line)
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@ -836,10 +820,3 @@ gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
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info_queue->ClearStoredMessages ();
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}
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#else
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void
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gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
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const gchar * function, gint line)
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{
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}
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#endif
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