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libs: avoid gst-indent mess up
Guard pieces of code to avoid gst-ident to mess up the following code. Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
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2 changed files with 25 additions and 25 deletions
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@ -93,8 +93,10 @@ coded_buffer_unmap (GstVaapiCodedBuffer * buf)
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (buf);
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}
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/* *INDENT-OFF* */
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#define gst_vaapi_coded_buffer_finalize coded_buffer_destroy
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GST_VAAPI_OBJECT_DEFINE_CLASS (GstVaapiCodedBuffer, gst_vaapi_coded_buffer)
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/* *INDENT-ON* */
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/*
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* gst_vaapi_coded_buffer_new:
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@ -96,34 +96,32 @@ typedef struct
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gboolean success; /* result */
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} UploadSurfaceArgs;
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/* *IDENT-OFF* */
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static const gchar *vert_shader_text =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"\n"
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"uniform mat4 proj;\n"
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"\n"
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"attribute vec2 position;\n"
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"attribute vec2 texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"\n"
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"void main () {\n"
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" gl_Position = proj * vec4 (position, 0.0, 1.0);\n"
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" v_texcoord = texcoord;\n"
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"}\n";
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"#ifdef GL_ES \n"
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"precision mediump float; \n"
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"#endif \n"
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"uniform mat4 proj; \n"
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"attribute vec2 position; \n"
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"attribute vec2 texcoord; \n"
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"varying vec2 v_texcoord; \n"
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"void main () \n"
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"{ \n"
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" gl_Position = proj * vec4 (position, 0.0, 1.0); \n"
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" v_texcoord = texcoord; \n"
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"} \n";
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static const gchar *frag_shader_text_rgba =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"\n"
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"uniform sampler2D tex0;\n"
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"\n"
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"varying vec2 v_texcoord;\n"
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"\n"
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"void main () {\n"
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" gl_FragColor = texture2D (tex0, v_texcoord);\n"
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"}\n";
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"#ifdef GL_ES \n"
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"precision mediump float; \n"
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"#endif \n"
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"uniform sampler2D tex0; \n"
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"varying vec2 v_texcoord; \n"
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"void main () \n"
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"{ \n"
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" gl_FragColor = texture2D (tex0, v_texcoord); \n"
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"} \n";
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/* *IDENT-ON* */
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static gboolean
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ensure_texture (GstVaapiWindowEGL * window, guint width, guint height)
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