libs: avoid gst-indent mess up

Guard pieces of code to avoid gst-ident to mess up the following code.

Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
This commit is contained in:
Víctor Manuel Jáquez Leal 2016-02-02 17:31:02 +01:00
parent bb2248ab66
commit a0b325c19a
2 changed files with 25 additions and 25 deletions

View file

@ -93,8 +93,10 @@ coded_buffer_unmap (GstVaapiCodedBuffer * buf)
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (buf);
}
/* *INDENT-OFF* */
#define gst_vaapi_coded_buffer_finalize coded_buffer_destroy
GST_VAAPI_OBJECT_DEFINE_CLASS (GstVaapiCodedBuffer, gst_vaapi_coded_buffer)
/* *INDENT-ON* */
/*
* gst_vaapi_coded_buffer_new:

View file

@ -96,34 +96,32 @@ typedef struct
gboolean success; /* result */
} UploadSurfaceArgs;
/* *IDENT-OFF* */
static const gchar *vert_shader_text =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"\n"
"uniform mat4 proj;\n"
"\n"
"attribute vec2 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"\n"
"void main () {\n"
" gl_Position = proj * vec4 (position, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
"#ifdef GL_ES \n"
"precision mediump float; \n"
"#endif \n"
"uniform mat4 proj; \n"
"attribute vec2 position; \n"
"attribute vec2 texcoord; \n"
"varying vec2 v_texcoord; \n"
"void main () \n"
"{ \n"
" gl_Position = proj * vec4 (position, 0.0, 1.0); \n"
" v_texcoord = texcoord; \n"
"} \n";
static const gchar *frag_shader_text_rgba =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"\n"
"uniform sampler2D tex0;\n"
"\n"
"varying vec2 v_texcoord;\n"
"\n"
"void main () {\n"
" gl_FragColor = texture2D (tex0, v_texcoord);\n"
"}\n";
"#ifdef GL_ES \n"
"precision mediump float; \n"
"#endif \n"
"uniform sampler2D tex0; \n"
"varying vec2 v_texcoord; \n"
"void main () \n"
"{ \n"
" gl_FragColor = texture2D (tex0, v_texcoord); \n"
"} \n";
/* *IDENT-ON* */
static gboolean
ensure_texture (GstVaapiWindowEGL * window, guint width, guint height)