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gl/syncmeta: implement synchronisation without glFenceSync
Uses glFinish as that's the best we have for lesser OpenGL versions.
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1 changed files with 3 additions and 1 deletions
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@ -69,9 +69,11 @@ _set_sync_point (GstGLContext * context, GstGLSyncMeta * sync_meta)
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gl->DeleteSync (sync_meta->glsync);
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gl->DeleteSync (sync_meta->glsync);
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}
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}
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sync_meta->glsync = gl->FenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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sync_meta->glsync = gl->FenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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gl->Flush ();
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GST_LOG ("setting sync object %p", sync_meta->glsync);
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GST_LOG ("setting sync object %p", sync_meta->glsync);
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} else {
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gl->Finish ();
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}
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}
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gl->Flush ();
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}
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}
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void
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void
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