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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
This reverts commit ddd13fc7c0
Dynamic usage can reduce the number of copy per frame but make
things complicated and the benefit seems to not significant.
Also since we don't provide _map() method for the dynamic usage,
application cannot read buffers which make "last-sample" property
unusable in case of d3d11videosink.
This commit is contained in:
parent
8e87fe42ad
commit
9ee40679b5
13 changed files with 22 additions and 357 deletions
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@ -153,7 +153,7 @@ gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
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if (!priv->d3d11_params) {
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/* allocate memory with resource format by default */
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priv->d3d11_params = gst_d3d11_allocation_params_new (&info,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT, 0);
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, 0);
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}
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#ifndef GST_DISABLE_GST_DEBUG
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{
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@ -341,7 +341,7 @@ gst_d3d11_color_convert_propose_allocation (GstBaseTransform * trans,
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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d3d11_params = gst_d3d11_allocation_params_new (&info,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
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D3D11_BIND_SHADER_RESOURCE);
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} else {
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/* Set bind flag */
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@ -422,7 +422,7 @@ gst_d3d11_color_convert_decide_allocation (GstBaseTransform * trans,
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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d3d11_params = gst_d3d11_allocation_params_new (&info,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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} else {
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/* Set bind flag */
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@ -394,8 +394,7 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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gst_clear_object (&priv->internal_pool);
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alloc_params = gst_d3d11_allocation_params_new (info,
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GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY, D3D11_USAGE_DEFAULT,
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D3D11_BIND_DECODER);
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GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY, D3D11_BIND_DECODER);
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if (!alloc_params) {
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GST_ERROR_OBJECT (self, "Failed to create allocation param");
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@ -68,8 +68,6 @@ static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d11_download_query (GstBaseTransform * trans,
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GstPadDirection direction, GstQuery * query);
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static void
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gst_d3d11_download_class_init (GstD3D11DownloadClass * klass)
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@ -94,7 +92,6 @@ gst_d3d11_download_class_init (GstD3D11DownloadClass * klass)
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform);
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trans_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_download_query);
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_download_debug,
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"d3d11download", 0, "d3d11download Element");
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@ -319,28 +316,3 @@ invalid_buffer:
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return GST_FLOW_ERROR;
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}
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}
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static gboolean
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gst_d3d11_download_query (GstBaseTransform * trans, GstPadDirection direction,
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GstQuery * query)
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{
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if (gst_query_is_d3d11_usage (query) && direction == GST_PAD_SINK) {
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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GstD3D11Device *device;
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gst_query_parse_d3d11_usage (query, &device, &usage);
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if (filter->device == device && usage == D3D11_USAGE_DEFAULT) {
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gst_query_set_d3d11_usage_result (query, TRUE);
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gst_object_unref (device);
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} else {
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gst_query_set_d3d11_usage_result (query, FALSE);
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gst_object_unref (device);
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return TRUE;
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}
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->query (trans, direction,
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query);
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}
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@ -446,8 +446,7 @@ gst_d3d11_h264_dec_decide_allocation (GstVideoDecoder * decoder,
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if (self->use_d3d11_output) {
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params)
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0,
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D3D11_USAGE_DEFAULT, 0);
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0, 0);
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/* dxva2 decoder uses non-resource format
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* (e.g., use NV12 instead of R8 + R8G8 */
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@ -410,8 +410,7 @@ gst_d3d11_h265_dec_decide_allocation (GstVideoDecoder * decoder,
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if (self->use_d3d11_output) {
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params)
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0,
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D3D11_USAGE_DEFAULT, 0);
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0, 0);
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/* dxva2 decoder uses non-resource format
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* (e.g., use NV12 instead of R8 + R8G8 */
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@ -31,12 +31,11 @@ GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_new (GstVideoInfo * info,
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GstD3D11AllocationFlags flags, D3D11_USAGE usage, gint bind_flags)
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GstD3D11AllocationFlags flags, gint bind_flags)
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{
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GstD3D11AllocationParams *ret;
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const GstD3D11Format *d3d11_format;
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gint i;
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gint cpu_access_flags;
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g_return_val_if_fail (info != NULL, NULL);
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@ -46,15 +45,6 @@ gst_d3d11_allocation_params_new (GstVideoInfo * info,
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return NULL;
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}
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if (usage == D3D11_USAGE_DEFAULT) {
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cpu_access_flags = 0;
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} else if (usage == D3D11_USAGE_DYNAMIC) {
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cpu_access_flags = D3D11_CPU_ACCESS_WRITE;
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} else {
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GST_FIXME ("Neither default nor dynamic usage");
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return NULL;
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}
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ret = g_new0 (GstD3D11AllocationParams, 1);
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ret->info = *info;
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ret->desc[i].Format = d3d11_format->resource_format[i];
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ret->desc[i].SampleDesc.Count = 1;
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ret->desc[i].SampleDesc.Quality = 0;
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ret->desc[i].Usage = usage;
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ret->desc[i].Usage = D3D11_USAGE_DEFAULT;
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ret->desc[i].BindFlags = bind_flags;
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ret->desc[i].CPUAccessFlags = cpu_access_flags;
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}
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} else {
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g_assert (d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN);
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@ -103,9 +92,8 @@ gst_d3d11_allocation_params_new (GstVideoInfo * info,
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ret->desc[0].Format = d3d11_format->dxgi_format;
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ret->desc[0].SampleDesc.Count = 1;
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ret->desc[0].SampleDesc.Quality = 0;
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ret->desc[0].Usage = usage;
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ret->desc[0].Usage = D3D11_USAGE_DEFAULT;
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ret->desc[0].BindFlags = bind_flags;
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ret->desc[0].CPUAccessFlags = cpu_access_flags;
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}
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ret->flags = flags;
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@ -234,12 +222,6 @@ gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) {
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GST_FIXME_OBJECT (mem->allocator,
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"D3D11_USAGE_DYNAMIC shouldn't be used with gst_memory_map");
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return NULL;
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}
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g_mutex_lock (&dmem->lock);
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if (dmem->staging &&
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@ -320,12 +302,6 @@ gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) {
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GST_FIXME_OBJECT (mem->allocator,
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"D3D11_USAGE_DYNAMIC shouldn't be used with gst_memory_unmap");
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return;
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}
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g_mutex_lock (&dmem->lock);
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if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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D3D11_TEXTURE2D_DESC *desc;
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gsize *size;
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gboolean is_first = FALSE;
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GstMemoryFlags memory_flags;
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guint index_to_use = 0;
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GstD3D11MemoryType type = GST_D3D11_MEMORY_TYPE_TEXTURE;
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desc = ¶ms->desc[params->plane];
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size = ¶ms->size[params->plane];
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if (desc->Usage == D3D11_USAGE_DEFAULT) {
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memory_flags = 0;
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} else if (desc->Usage == D3D11_USAGE_DYNAMIC) {
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/* FIXME: how we can make D3D11_USAGE_DYNAMIC work with GST_MAP_READWRITE ? */
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memory_flags = GST_MEMORY_FLAG_NOT_MAPPABLE;
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} else {
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GST_FIXME_OBJECT (allocator, "Cannot support usage %d", desc->Usage);
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return NULL;
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}
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if (*size == 0)
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is_first = TRUE;
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@ -701,30 +666,19 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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/* per plane, allocated staging texture to calculate actual size,
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* stride, and offset */
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if (is_first) {
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ID3D11Texture2D *target;
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D3D11_MAP map_type;
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gint num_plane;
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize mem_size;
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gint i;
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if (desc->Usage == D3D11_USAGE_DEFAULT) {
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staging = create_staging_texture (device, desc);
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if (!staging) {
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GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
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goto error;
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}
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target = staging;
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map_type = D3D11_MAP_READ;
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} else if (desc->Usage == D3D11_USAGE_DYNAMIC) {
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target = texture;
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map_type = D3D11_MAP_WRITE_DISCARD;
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} else {
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g_assert_not_reached ();
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}
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if (!calculate_mem_size (device, target, desc, map_type, stride, &mem_size))
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if (!calculate_mem_size (device,
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staging, desc, D3D11_MAP_READ, stride, &mem_size))
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goto error;
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num_plane = gst_d3d11_dxgi_format_n_planes (desc->Format);
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@ -739,7 +693,7 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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mem = g_new0 (GstD3D11Memory, 1);
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gst_memory_init (GST_MEMORY_CAST (mem),
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memory_flags, GST_ALLOCATOR_CAST (allocator), NULL, *size, 0, 0, *size);
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0, GST_ALLOCATOR_CAST (allocator), NULL, *size, 0, 0, *size);
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g_mutex_init (&mem->lock);
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mem->info = params->info;
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@ -163,7 +163,6 @@ GType gst_d3d11_allocation_params_get_type (void);
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GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstVideoInfo * info,
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GstD3D11AllocationFlags flags,
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D3D11_USAGE usage,
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gint bind_flags);
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GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src);
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@ -279,7 +279,6 @@ gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
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GstStructure *config;
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gboolean update_pool = FALSE;
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GstVideoInfo vinfo;
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gint i;
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gst_query_parse_allocation (query, &outcaps, NULL);
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@ -311,45 +310,6 @@ gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
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{
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GstQuery *usage_query;
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gboolean can_dynamic = FALSE;
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usage_query =
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gst_query_new_d3d11_usage (filter->device, D3D11_USAGE_DYNAMIC);
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gst_pad_peer_query (GST_BASE_TRANSFORM_SRC_PAD (trans), usage_query);
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gst_query_parse_d3d11_usage_result (usage_query, &can_dynamic);
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gst_query_unref (usage_query);
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if (can_dynamic) {
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GstD3D11AllocationParams *d3d11_params;
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GST_DEBUG_OBJECT (trans, "downstream support dynamic usage");
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d3d11_params =
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gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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/* dynamic usage should have at least one bind flag.
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* but followings are not allowed in this case
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* D3D11_BIND_STREAM_OUTPUT
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* D3D11_BIND_RENDER_TARGET
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* D3D11_BIND_DEPTH_STENCIL
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* D3D11_BIND_UNORDERED_ACCESS */
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
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D3D11_USAGE_DYNAMIC, D3D11_BIND_SHADER_RESOURCE);
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} else {
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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d3d11_params->desc[i].Usage = D3D11_USAGE_DYNAMIC;
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d3d11_params->desc[i].CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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}
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}
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gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
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gst_d3d11_allocation_params_free (d3d11_params);
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}
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}
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gst_buffer_pool_set_config (pool, config);
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/* update size with calculated one */
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@ -367,85 +327,11 @@ gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
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}
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static GstFlowReturn
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upload_transform_dynamic (GstD3D11BaseFilter * filter,
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GstD3D11Device * device, GstBuffer * inbuf, GstBuffer * outbuf)
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{
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GstVideoFrame in_frame;
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gint i, j, k;
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GstFlowReturn ret = GST_FLOW_OK;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (device);
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if (!gst_video_frame_map (&in_frame, &filter->in_info, inbuf,
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GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
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goto invalid_buffer;
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gst_d3d11_device_lock (device);
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for (i = 0, j = 0; i < gst_buffer_n_memory (outbuf); i++) {
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GstD3D11Memory *dmem =
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(GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
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D3D11_MAPPED_SUBRESOURCE map;
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HRESULT hr;
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D3D11_TEXTURE2D_DESC *desc = &dmem->desc;
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gsize offset[GST_VIDEO_MAX_PLANES];
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize dummy;
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hr = ID3D11DeviceContext_Map (device_context,
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(ID3D11Resource *) dmem->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (filter,
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"Failed to map staging texture (0x%x)", (guint) hr);
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gst_d3d11_device_unlock (device);
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ret = GST_FLOW_ERROR;
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goto done;
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}
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gst_d3d11_dxgi_format_get_size (desc->Format, desc->Width, desc->Height,
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map.RowPitch, offset, stride, &dummy);
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for (k = 0; k < gst_d3d11_dxgi_format_n_planes (dmem->desc.Format); k++) {
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gint h, width;
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guint8 *dst, *src;
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dst = (guint8 *) map.pData + offset[k];
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src = GST_VIDEO_FRAME_PLANE_DATA (&in_frame, j);
|
||||
width = GST_VIDEO_FRAME_COMP_WIDTH (&in_frame, j) *
|
||||
GST_VIDEO_FRAME_COMP_PSTRIDE (&in_frame, j);
|
||||
|
||||
for (h = 0; h < GST_VIDEO_FRAME_COMP_HEIGHT (&in_frame, j); h++) {
|
||||
memcpy (dst, src, width);
|
||||
dst += stride[k];
|
||||
src += GST_VIDEO_FRAME_PLANE_STRIDE (&in_frame, j);
|
||||
}
|
||||
|
||||
j++;
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_Unmap (device_context,
|
||||
(ID3D11Resource *) dmem->texture, 0);
|
||||
}
|
||||
gst_d3d11_device_unlock (device);
|
||||
|
||||
done:
|
||||
gst_video_frame_unmap (&in_frame);
|
||||
|
||||
return ret;
|
||||
|
||||
/* ERRORS */
|
||||
invalid_buffer:
|
||||
{
|
||||
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
|
||||
("invalid video buffer received"));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
upload_transform (GstD3D11BaseFilter * filter, GstBuffer * inbuf,
|
||||
gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
|
||||
GstBuffer * outbuf)
|
||||
{
|
||||
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
||||
|
||||
GstVideoFrame in_frame, out_frame;
|
||||
gint i;
|
||||
GstFlowReturn ret = GST_FLOW_OK;
|
||||
|
@ -481,24 +367,3 @@ invalid_buffer:
|
|||
return GST_FLOW_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
|
||||
GstBuffer * outbuf)
|
||||
{
|
||||
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
||||
GstMemory *mem;
|
||||
GstD3D11Device *device;
|
||||
|
||||
mem = gst_buffer_peek_memory (outbuf, 0);
|
||||
if (gst_is_d3d11_memory (mem)) {
|
||||
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
|
||||
device = dmem->device;
|
||||
|
||||
if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) {
|
||||
return upload_transform_dynamic (filter, device, inbuf, outbuf);
|
||||
}
|
||||
}
|
||||
|
||||
return upload_transform (filter, inbuf, outbuf);
|
||||
}
|
||||
|
|
|
@ -342,92 +342,6 @@ gst_d3d11_is_windows_8_or_greater (void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
GstQuery *
|
||||
gst_query_new_d3d11_usage (GstD3D11Device * device, D3D11_USAGE usage)
|
||||
{
|
||||
GstQuery *query;
|
||||
GstStructure *structure;
|
||||
|
||||
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
||||
|
||||
structure = gst_structure_new ("GstQueryD3D11Usage",
|
||||
"device", GST_TYPE_D3D11_DEVICE, device,
|
||||
"usage", G_TYPE_INT, usage, "result", G_TYPE_BOOLEAN, FALSE, NULL);
|
||||
query = gst_query_new_custom (GST_QUERY_CUSTOM, structure);
|
||||
|
||||
return query;
|
||||
}
|
||||
|
||||
void
|
||||
gst_query_parse_d3d11_usage (GstQuery * query, GstD3D11Device ** device,
|
||||
D3D11_USAGE * usage)
|
||||
{
|
||||
const GstStructure *structure;
|
||||
|
||||
g_return_if_fail (GST_QUERY_TYPE (query) == GST_QUERY_CUSTOM);
|
||||
|
||||
if (!gst_query_is_d3d11_usage (query))
|
||||
return;
|
||||
|
||||
structure = gst_query_get_structure (query);
|
||||
|
||||
gst_structure_get (structure, "device", GST_TYPE_D3D11_DEVICE, device,
|
||||
"usage", G_TYPE_INT, usage, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
gst_query_set_d3d11_usage_result (GstQuery * query, gboolean result)
|
||||
{
|
||||
GstStructure *structure;
|
||||
const gchar *name;
|
||||
|
||||
g_return_if_fail (GST_QUERY_TYPE (query) == GST_QUERY_CUSTOM);
|
||||
g_return_if_fail (gst_query_is_writable (query));
|
||||
|
||||
structure = gst_query_writable_structure (query);
|
||||
name = gst_structure_get_name (structure);
|
||||
|
||||
g_return_if_fail (g_strcmp0 (name, "GstQueryD3D11Usage") == 0);
|
||||
gst_structure_set (structure, "result", G_TYPE_BOOLEAN, result, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
gst_query_parse_d3d11_usage_result (GstQuery * query, gboolean * result)
|
||||
{
|
||||
const GstStructure *structure;
|
||||
const gchar *name;
|
||||
|
||||
g_return_if_fail (GST_QUERY_TYPE (query) == GST_QUERY_CUSTOM);
|
||||
g_return_if_fail (gst_query_is_writable (query));
|
||||
g_return_if_fail (result != NULL);
|
||||
|
||||
structure = gst_query_get_structure (query);
|
||||
name = gst_structure_get_name (structure);
|
||||
|
||||
g_return_if_fail (g_strcmp0 (name, "GstQueryD3D11Usage") == 0);
|
||||
|
||||
gst_structure_get (structure, "result", G_TYPE_BOOLEAN, result, NULL);
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_query_is_d3d11_usage (GstQuery * query)
|
||||
{
|
||||
const GstStructure *structure;
|
||||
|
||||
g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
|
||||
|
||||
if (GST_QUERY_TYPE (query) != GST_QUERY_CUSTOM)
|
||||
return FALSE;
|
||||
|
||||
structure = gst_query_get_structure (query);
|
||||
|
||||
if (!structure ||
|
||||
g_strcmp0 (gst_structure_get_name (structure), "GstQueryD3D11Usage"))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* This is an incomplete matrix of in formats and a score for the prefered output
|
||||
* format.
|
||||
|
|
|
@ -42,21 +42,6 @@ gboolean gst_d3d11_ensure_element_data (GstElement * element,
|
|||
|
||||
gboolean gst_d3d11_is_windows_8_or_greater (void);
|
||||
|
||||
GstQuery * gst_query_new_d3d11_usage (GstD3D11Device * device,
|
||||
D3D11_USAGE usage);
|
||||
|
||||
void gst_query_parse_d3d11_usage (GstQuery * query,
|
||||
GstD3D11Device ** device,
|
||||
D3D11_USAGE *usage);
|
||||
|
||||
void gst_query_set_d3d11_usage_result (GstQuery * query,
|
||||
gboolean result);
|
||||
|
||||
void gst_query_parse_d3d11_usage_result (GstQuery * query,
|
||||
gboolean * result);
|
||||
|
||||
gboolean gst_query_is_d3d11_usage (GstQuery * query);
|
||||
|
||||
GstCaps * gst_d3d11_caps_fixate_format (GstCaps * caps,
|
||||
GstCaps * othercaps);
|
||||
|
||||
|
|
|
@ -416,13 +416,11 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
|
|||
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
||||
if (!d3d11_params) {
|
||||
d3d11_params = gst_d3d11_allocation_params_new (&self->info,
|
||||
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DYNAMIC,
|
||||
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
|
||||
D3D11_BIND_SHADER_RESOURCE);
|
||||
} else {
|
||||
/* Set bind flag */
|
||||
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&self->info); i++) {
|
||||
d3d11_params->desc[i].Usage = D3D11_USAGE_DYNAMIC;
|
||||
d3d11_params->desc[i].CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
||||
}
|
||||
}
|
||||
|
@ -625,7 +623,7 @@ gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
|||
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
||||
if (!d3d11_params) {
|
||||
d3d11_params = gst_d3d11_allocation_params_new (&info,
|
||||
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT,
|
||||
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
|
||||
D3D11_BIND_SHADER_RESOURCE);
|
||||
} else {
|
||||
/* Set bind flag */
|
||||
|
@ -688,24 +686,6 @@ gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query)
|
|||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case GST_QUERY_CUSTOM:
|
||||
if (gst_query_is_d3d11_usage (query)) {
|
||||
D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
|
||||
GstD3D11Device *device;
|
||||
|
||||
gst_query_parse_d3d11_usage (query, &device, &usage);
|
||||
if (device == self->device &&
|
||||
(usage == D3D11_USAGE_DEFAULT || usage == D3D11_USAGE_DYNAMIC)) {
|
||||
gst_query_set_d3d11_usage_result (query, TRUE);
|
||||
gst_object_unref (device);
|
||||
} else {
|
||||
gst_query_set_d3d11_usage_result (query, FALSE);
|
||||
gst_object_unref (device);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -415,8 +415,7 @@ gst_d3d11_vp9_dec_decide_allocation (GstVideoDecoder * decoder,
|
|||
if (self->use_d3d11_output) {
|
||||
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
||||
if (!d3d11_params)
|
||||
d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0,
|
||||
D3D11_USAGE_DEFAULT, 0);
|
||||
d3d11_params = gst_d3d11_allocation_params_new (&vinfo, 0, 0);
|
||||
|
||||
/* dxva2 decoder uses non-resource format
|
||||
* (e.g., use NV12 instead of R8 + R8G8 */
|
||||
|
|
Loading…
Reference in a new issue