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cleanups in code fix tests to run and complete if they can move threadb to failing tests since it doesn't work with b...
Original commit message from CVS: cleanups in code fix tests to run and complete if they can move threadb to failing tests since it doesn't work with basicomega (crashes in the mmap)
This commit is contained in:
parent
ede132c69c
commit
9d804f0b00
6 changed files with 48 additions and 18 deletions
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@ -1,11 +1,14 @@
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testprogs = thread1 thread2 thread3 thread4 thread5 threadb
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testprogs = thread1 thread2 thread3 thread4 thread5
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testsfailing = threadb
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TESTS = $(testprogs)
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check_PROGRAMS = $(testprogs)
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noinst_PROGRAMS = $(testsfailing)
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LDADD = $(GST_LIBS)
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AM_CFLAGS = $(GST_CFLAGS)
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CFLAGS = $(GST_CFLAGS)
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thread1_SOURCES = thread.c
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thread1_CFLAGS = -DTESTNUM=1
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@ -24,7 +24,7 @@ construct_pipeline (GstElement *pipeline)
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GstElement *src, *sink, *queue, *identity, *thread;
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src = gst_element_factory_make ("fakesrc", NULL);
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sink = gst_element_factory_make ("fakesink", NULL);
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sink = gst_element_factory_make ("fakesink", "sink");
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identity = gst_element_factory_make ("identity", NULL);
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queue = gst_element_factory_make ("queue", NULL);
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thread = gst_element_factory_make ("thread", NULL);
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@ -90,7 +90,7 @@ main (gint argc, gchar *argv[])
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}
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if (TESTNUM == 3) {
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running2 ...\n");
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g_print ("running ...\n");
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while (gst_bin_iterate (GST_BIN (pipeline)));
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gst_element_set_state (pipeline, GST_STATE_NULL);
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}
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@ -98,7 +98,7 @@ main (gint argc, gchar *argv[])
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gint run;
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running3 ...\n");
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g_print ("running ...\n");
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for (run = 0; run < 3; run++) {
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gst_bin_iterate (GST_BIN (pipeline));
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}
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@ -108,10 +108,12 @@ main (gint argc, gchar *argv[])
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GstElement *sink;
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sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
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g_assert (sink);
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g_signal_connect (G_OBJECT (sink), "handoff", G_CALLBACK (change_state), pipeline);
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g_signal_connect (G_OBJECT (sink), "handoff",
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G_CALLBACK (change_state), pipeline);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running3 ...\n");
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g_print ("running ...\n");
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while (gst_bin_iterate (GST_BIN (pipeline)));
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gst_element_set_state (pipeline, GST_STATE_NULL);
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}
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@ -28,7 +28,15 @@ construct_pipeline (GstElement *pipeline)
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void
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state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
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{
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g_print ("element %s has changed state\n", GST_ELEMENT_NAME (el));
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static gboolean running = FALSE;
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GstElementState state = gst_element_get_state (el);
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g_print ("element %s has changed state to %s\n",
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GST_ELEMENT_NAME (el),
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gst_element_state_get_name (state));
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if (state == GST_STATE_PLAYING) running = TRUE;
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/* if we move from PLAYING to PAUSED, we're done */
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if (state == GST_STATE_PAUSED && running) gst_main_quit ();
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}
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int
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@ -42,7 +50,8 @@ main (gint argc, gchar *argv[])
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g_assert (thread);
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/* connect state change signal */
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g_signal_connect (G_OBJECT (thread), "state_change", state_changed, NULL);
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g_signal_connect (G_OBJECT (thread), "state_change",
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G_CALLBACK (state_changed), NULL);
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construct_pipeline (thread);
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g_print ("Setting thread to play\n");
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@ -50,6 +59,7 @@ main (gint argc, gchar *argv[])
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g_print ("Going into the main GStreamer loop\n");
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gst_main ();
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g_print ("Coming out of the main GStreamer loop\n");
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return 0;
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}
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@ -1,11 +1,14 @@
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testprogs = thread1 thread2 thread3 thread4 thread5 threadb
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testprogs = thread1 thread2 thread3 thread4 thread5
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testsfailing = threadb
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TESTS = $(testprogs)
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check_PROGRAMS = $(testprogs)
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noinst_PROGRAMS = $(testsfailing)
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LDADD = $(GST_LIBS)
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AM_CFLAGS = $(GST_CFLAGS)
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CFLAGS = $(GST_CFLAGS)
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thread1_SOURCES = thread.c
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thread1_CFLAGS = -DTESTNUM=1
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@ -24,7 +24,7 @@ construct_pipeline (GstElement *pipeline)
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GstElement *src, *sink, *queue, *identity, *thread;
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src = gst_element_factory_make ("fakesrc", NULL);
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sink = gst_element_factory_make ("fakesink", NULL);
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sink = gst_element_factory_make ("fakesink", "sink");
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identity = gst_element_factory_make ("identity", NULL);
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queue = gst_element_factory_make ("queue", NULL);
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thread = gst_element_factory_make ("thread", NULL);
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@ -90,7 +90,7 @@ main (gint argc, gchar *argv[])
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}
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if (TESTNUM == 3) {
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running2 ...\n");
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g_print ("running ...\n");
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while (gst_bin_iterate (GST_BIN (pipeline)));
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gst_element_set_state (pipeline, GST_STATE_NULL);
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}
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@ -98,7 +98,7 @@ main (gint argc, gchar *argv[])
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gint run;
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running3 ...\n");
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g_print ("running ...\n");
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for (run = 0; run < 3; run++) {
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gst_bin_iterate (GST_BIN (pipeline));
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}
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@ -108,10 +108,12 @@ main (gint argc, gchar *argv[])
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GstElement *sink;
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sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
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g_assert (sink);
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g_signal_connect (G_OBJECT (sink), "handoff", G_CALLBACK (change_state), pipeline);
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g_signal_connect (G_OBJECT (sink), "handoff",
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G_CALLBACK (change_state), pipeline);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_print ("running3 ...\n");
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g_print ("running ...\n");
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while (gst_bin_iterate (GST_BIN (pipeline)));
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gst_element_set_state (pipeline, GST_STATE_NULL);
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}
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@ -28,7 +28,15 @@ construct_pipeline (GstElement *pipeline)
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void
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state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
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{
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g_print ("element %s has changed state\n", GST_ELEMENT_NAME (el));
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static gboolean running = FALSE;
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GstElementState state = gst_element_get_state (el);
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g_print ("element %s has changed state to %s\n",
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GST_ELEMENT_NAME (el),
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gst_element_state_get_name (state));
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if (state == GST_STATE_PLAYING) running = TRUE;
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/* if we move from PLAYING to PAUSED, we're done */
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if (state == GST_STATE_PAUSED && running) gst_main_quit ();
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}
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int
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g_assert (thread);
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/* connect state change signal */
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g_signal_connect (G_OBJECT (thread), "state_change", state_changed, NULL);
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g_signal_connect (G_OBJECT (thread), "state_change",
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G_CALLBACK (state_changed), NULL);
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construct_pipeline (thread);
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g_print ("Setting thread to play\n");
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@ -50,6 +59,7 @@ main (gint argc, gchar *argv[])
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g_print ("Going into the main GStreamer loop\n");
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gst_main ();
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g_print ("Coming out of the main GStreamer loop\n");
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return 0;
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}
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