Remove unneeded BUFFERING playbin2 flag for this tutorial.

This commit is contained in:
Xavi Artigas 2012-06-11 10:36:15 +02:00
parent 5569f41783
commit 9cbd722bbe

View file

@ -7,11 +7,6 @@ typedef struct _CustomData {
GMainLoop *loop;
} CustomData;
/* playbin2 flags */
typedef enum {
GST_PLAY_FLAG_BUFFERING = (1 << 8) /* We want to allow buffering */
} GstPlayFlags;
static void cb_message (GstBus *bus, GstMessage *msg, CustomData *data) {
switch (GST_MESSAGE_TYPE (msg)) {
@ -65,7 +60,6 @@ int main(int argc, char *argv[]) {
GstStateChangeReturn ret;
GMainLoop *main_loop;
CustomData data;
guint flags;
/* Initialize GStreamer */
gst_init (&argc, &argv);
@ -77,11 +71,6 @@ int main(int argc, char *argv[]) {
pipeline = gst_parse_launch ("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
bus = gst_element_get_bus (pipeline);
/* Set the buffering flag */
g_object_get (pipeline, "flags", &flags, NULL);
flags |= GST_PLAY_FLAG_BUFFERING;
g_object_set (pipeline, "flags", flags, NULL);
/* Start playing */
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
if (ret == GST_STATE_CHANGE_FAILURE) {