glmemory: use pbo's for download

In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
This commit is contained in:
Matthew Waters 2015-01-27 11:53:51 +11:00
parent f2667ebc7b
commit 9a55a3f98c
3 changed files with 120 additions and 17 deletions

View file

@ -323,6 +323,8 @@ _do_download (GstGLDownload * download, guint texture_id,
gpointer temp_data = ((GstGLMemory *) out_mem)->data;
((GstGLMemory *) out_mem)->data = data[i];
gst_gl_memory_download_transfer ((GstGLMemory *) out_mem);
if (!gst_memory_map (out_mem, &map_info, GST_MAP_READ)) {
GST_ERROR_OBJECT (download, "Failed to map memory");
ret = FALSE;

View file

@ -53,6 +53,14 @@
#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->info, gl_mem->plane)
#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->info, gl_mem->plane)
#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
(gst_gl_context_check_gl_version (context, \
GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
(gst_gl_context_check_gl_version (context, \
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
@ -383,6 +391,26 @@ _generate_texture (GstGLContext * context, GenTexture * data)
GST_CAT_LOG (GST_CAT_GL_MEMORY, "generated texture id:%d", data->result);
}
/* find the difference between the start of the plane and where the video
* data starts in the plane */
static gsize
_find_plane_frame_start (GstGLMemory * gl_mem)
{
gsize plane_start;
gint i;
/* find the start of the plane data including padding */
plane_start = 0;
for (i = 0; i < gl_mem->plane; i++) {
plane_start +=
gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, i);
}
/* offset between the plane data start and where the video frame starts */
return (GST_VIDEO_INFO_PLANE_OFFSET (&gl_mem->info,
gl_mem->plane)) - plane_start;
}
static void
_upload_memory (GstGLContext * context, GstGLMemory * gl_mem)
{
@ -390,7 +418,6 @@ _upload_memory (GstGLContext * context, GstGLMemory * gl_mem)
GLenum gl_format, gl_type;
gpointer data;
gsize plane_start;
gint i;
if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
return;
@ -416,28 +443,20 @@ _upload_memory (GstGLContext * context, GstGLMemory * gl_mem)
GL_MEM_HEIGHT (gl_mem));
/* find the start of the plane data including padding */
plane_start = 0;
for (i = 0; i < gl_mem->plane; i++) {
plane_start +=
gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, i);
}
plane_start = _find_plane_frame_start (gl_mem);
/* offset between the plane data start and where the video frame starts */
data =
(void *) ((GST_VIDEO_INFO_PLANE_OFFSET (&gl_mem->info,
gl_mem->plane)) - plane_start);
if (gl_mem->transfer_pbo) {
if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (context)) {
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->transfer_pbo);
data = (void *) plane_start;
} else {
data = (gpointer) ((gintptr) data + (gintptr) gl_mem->data);
data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->data);
}
gl->BindTexture (GL_TEXTURE_2D, gl_mem->tex_id);
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, gl_mem->tex_width,
GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data);
if (gl_mem->transfer_pbo)
if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (context))
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
/* Reset to default values */
@ -458,9 +477,7 @@ _transfer_upload (GstGLContext * context, GstGLMemory * gl_mem)
const GstGLFuncs *gl;
gsize size;
if (!gst_gl_context_check_gl_version (context,
GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1)
&& !gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
if (!CONTEXT_SUPPORTS_PBO_UPLOAD (context))
/* not supported */
return;
@ -571,6 +588,62 @@ _calculate_unpack_length (GstGLMemory * gl_mem)
}
}
static void
_transfer_download (GstGLContext * context, GstGLMemory * gl_mem)
{
const GstGLFuncs *gl;
gsize plane_start;
gsize size;
guint format, type;
guint fboId;
if (!CONTEXT_SUPPORTS_PBO_DOWNLOAD (context)
|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
/* not supported */
return;
gl = context->gl_vtable;
if (!gl_mem->transfer_pbo)
gl->GenBuffers (1, &gl_mem->transfer_pbo);
GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "downloading texture %u using pbo %u",
gl_mem->tex_id, gl_mem->transfer_pbo);
size = ((GstMemory *) gl_mem)->maxsize;
plane_start = _find_plane_frame_start (gl_mem);
format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
type = GL_UNSIGNED_BYTE;
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
type = GL_UNSIGNED_SHORT_5_6_5;
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->transfer_pbo);
gl->BufferData (GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_READ);
/* FIXME: try and avoid creating and destroying fbo's every download... */
/* create a framebuffer object */
gl->GenFramebuffers (1, &fboId);
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, gl_mem->tex_id, 0);
if (!gst_gl_context_check_framebuffer_status (context)) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "failed to download texture");
goto fbo_error;
}
gl->ReadPixels (0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), format,
type, (void *) plane_start);
fbo_error:
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &fboId);
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
}
static void
_download_memory (GstGLContext * context, GstGLMemory * gl_mem)
{
@ -606,7 +679,26 @@ _download_memory (GstGLContext * context, GstGLMemory * gl_mem)
gl->BindTexture (GL_TEXTURE_2D, gl_mem->tex_id);
gl->GetTexImage (GL_TEXTURE_2D, 0, format, type, gl_mem->data);
gl->BindTexture (GL_TEXTURE_2D, 0);
} else if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_DOWNLOAD (context)) {
gsize size = ((GstMemory *) gl_mem)->maxsize;
gpointer map_data = NULL;
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->transfer_pbo);
map_data =
gl->MapBufferRange (GL_PIXEL_PACK_BUFFER, 0, size, GL_MAP_READ_BIT);
if (!map_data) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "error mapping buffer for download");
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
goto read_pixels;
}
/* FIXME: COPY! use glMapBuffer + glSync everywhere to remove this */
memcpy (gl_mem->data, map_data, size);
gl->UnmapBuffer (GL_PIXEL_PACK_BUFFER);
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
} else {
read_pixels:
/* FIXME: try and avoid creating and destroying fbo's every download... */
/* create a framebuffer object */
gl->GenFramebuffers (1, &fboId);
@ -753,6 +845,13 @@ _gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
return data;
}
void
gst_gl_memory_download_transfer (GstGLMemory * gl_mem)
{
gst_gl_context_thread_add (gl_mem->context,
(GstGLContextThreadFunc) _transfer_download, gl_mem);
}
static void
_gl_mem_unmap (GstGLMemory * gl_mem)
{

View file

@ -176,6 +176,8 @@ gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext *context, GstVideoFormat v_format, guint plane);
void gst_gl_memory_download_transfer (GstGLMemory * gl_mem);
/**
* GstGLAllocator
*