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playsink: make extra sure to pass 64-bit integer to g_object_set when setting ts-offset
Might just be paranoia, but better safe than sorry. Make sure the compiler really always passes a 64-bit integer to the g_object_set() vararg function.
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1 changed files with 4 additions and 2 deletions
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@ -3600,8 +3600,10 @@ update_av_offset (GstPlaySink * playsink)
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vchain = (GstPlayVideoChain *) playsink->videochain;
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vchain = (GstPlayVideoChain *) playsink->videochain;
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if (achain && vchain && achain->ts_offset && vchain->ts_offset) {
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if (achain && vchain && achain->ts_offset && vchain->ts_offset) {
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g_object_set (achain->ts_offset, "ts-offset", MAX (0, -av_offset), NULL);
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g_object_set (achain->ts_offset,
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g_object_set (vchain->ts_offset, "ts-offset", MAX (0, av_offset), NULL);
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"ts-offset", MAX (G_GINT64_CONSTANT (0), -av_offset), NULL);
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g_object_set (vchain->ts_offset,
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"ts-offset", MAX (G_GINT64_CONSTANT (0), av_offset), NULL);
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} else {
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} else {
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GST_LOG_OBJECT (playsink, "no ts_offset elements");
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GST_LOG_OBJECT (playsink, "no ts_offset elements");
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}
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}
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