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[051/906] * sys/glsink/glextensions.c: * sys/glsink/glextensions.h: * sys/glsink/glimagesink.c: * sys/glsink/glimagesink.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: * sys/glsink/gstopengl.c: Reenable video/x-raw-rgb and x-raw-yuv for glimagesink. Enable vblank synchronization. Remove unused code.
This commit is contained in:
parent
a7190f5a74
commit
97116dd0d0
7 changed files with 115 additions and 293 deletions
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@ -6,6 +6,7 @@
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <string.h>
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#include <glib.h>
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#include "glextensions.h"
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@ -2,7 +2,7 @@
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#define __GST_GLEXTENSIONS_H__
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#include <GL/gl.h>
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#include <glib.h>
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//#include <glib.h>
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int gl_have_extension (const char *name);
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@ -85,7 +85,7 @@ gst_gl_display_new (void)
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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#define HANDLE_X_ERRORS
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//#define HANDLE_X_ERRORS
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#ifdef HANDLE_X_ERRORS
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static int
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x_error_handler (Display * display, XErrorEvent * event)
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@ -167,28 +167,11 @@ gst_gl_display_check_features (GstGLDisplay * display)
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GST_DEBUG ("No GLX extension");
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return FALSE;
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}
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#if 0
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{
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int i;
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int n;
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visinfo = XGetVisualInfo (display->display, 0, NULL, &n);
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for (i = 0; i < n; i++) {
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GST_ERROR ("%d: %d %ld", i, visinfo[i].depth, visinfo[i].visualid);
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if (visinfo[i].depth == 32)
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break;
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}
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visinfo += i;
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}
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#endif
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if (1) {
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visinfo = glXChooseVisual (display->display, scrnum, attrib);
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if (visinfo == NULL) {
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GST_DEBUG ("No usable visual");
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return FALSE;
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}
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visinfo = glXChooseVisual (display->display, scrnum, attrib);
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if (visinfo == NULL) {
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GST_DEBUG ("No usable visual");
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return FALSE;
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}
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display->visinfo = visinfo;
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@ -204,7 +187,7 @@ gst_gl_display_check_features (GstGLDisplay * display)
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
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GST_ERROR ("creating window with visual %ld", visinfo->visualid);
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GST_DEBUG ("creating window with visual %ld", visinfo->visualid);
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window = XCreateWindow (display->display, root, 0, 0,
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100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
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@ -331,7 +314,9 @@ gst_gl_display_init_tmp_window (GstGLDisplay * display)
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parent_window, 0, 0, width, height,
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0, display->visinfo->depth, InputOutput,
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display->visinfo->visual, mask, &attr);
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XMapWindow (display->display, display->window);
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if (display->visible) {
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XMapWindow (display->display, display->window);
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}
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XSync (display->display, FALSE);
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}
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@ -341,35 +326,32 @@ gst_gl_display_destroy_tmp_window (GstGLDisplay * display)
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XDestroyWindow (display->display, display->window);
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}
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void
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gst_gl_display_set_visible (GstGLDisplay * display, gboolean visible)
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{
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if (display->visible == visible)
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return;
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display->visible = visible;
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if (display->visible) {
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XMapWindow (display->display, display->window);
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} else {
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XUnmapWindow (display->display, display->window);
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}
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XSync (display->display, FALSE);
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}
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void
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gst_gl_display_set_window (GstGLDisplay * display, Window window)
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{
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g_mutex_lock (display->lock);
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#if 0
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if (window != display->assigned_window) {
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if (display->assigned_window == None) {
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gst_gl_display_destroy_tmp_window (display);
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}
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display->assigned_window = window;
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if (display->assigned_window == None) {
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gst_gl_display_init_tmp_window (display);
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} else {
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display->window = window;
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}
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}
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#else
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if (window != display->parent_window) {
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gst_gl_display_destroy_tmp_window (display);
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display->parent_window = window;
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gst_gl_display_init_tmp_window (display);
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//XReparentWindow (display->display, display->window,
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// display->assigned_window, 0, 0);
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}
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#endif
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g_mutex_unlock (display->lock);
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}
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@ -478,6 +460,7 @@ gst_gl_display_upload_texture_rectangle (GstGLDisplay * display,
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}
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#if 0
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static void
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draw_rect_texture (GstGLDisplay * display, GstVideoFormat type,
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void *data, int width, int height)
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@ -689,7 +672,9 @@ draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type,
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glEnd ();
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glDeleteTextures (1, &texture);
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}
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#endif
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#if 0
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void
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gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
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void *data, int width, int height)
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@ -710,7 +695,7 @@ gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
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ret = glXGetSyncValuesOML (display->display, display->window,
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&ust, &mst, &sbc);
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GST_DEBUG ("sync values %d %lld %lld %lld", ret, ust, mst, sbc);
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GST_ERROR ("sync values %d %lld %lld %lld", ret, ust, mst, sbc);
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}
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#endif
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@ -763,107 +748,8 @@ gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
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gst_gl_display_unlock (display);
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}
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void
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gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
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int width, int height)
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{
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GLuint texture;
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GLuint fbo;
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g_return_if_fail (width > 0);
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g_return_if_fail (height > 0);
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g_return_if_fail (rbo != None);
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gst_gl_display_lock (display);
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g_assert (display->window != None);
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g_assert (display->context != NULL);
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gst_gl_display_update_attributes (display);
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glViewport (0, 0, display->win_width, display->win_height);
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glClearColor (0.3, 0.3, 0.3, 1.0);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glDisable (GL_CULL_FACE);
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glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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glColor4f (1, 1, 1, 1);
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glGenFramebuffersEXT (1, &fbo);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbo);
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glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
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glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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#if 1
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{
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void *buffer;
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buffer = malloc (320 * 240 * 4);
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memset (buffer, random (), 320 * 240 * 4);
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free (buffer);
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}
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#endif
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glGenTextures (1, &texture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, width, height, 0,
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GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, texture, 0);
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glDrawBuffer (0);
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glReadBuffer (0);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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glColor4f (1, 0, 1, 1);
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gst_gl_display_check_error (display, __LINE__);
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//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
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glBegin (GL_QUADS);
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glNormal3f (0, 0, -1);
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glTexCoord2f (width, 0);
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glVertex3f (0.9, 0.9, 0);
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glTexCoord2f (0, 0);
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glVertex3f (-0.9, 0.9, 0);
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glTexCoord2f (0, height);
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glVertex3f (-0.9, -0.9, 0);
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glTexCoord2f (width, height);
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glVertex3f (0.9, -0.9, 0);
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glEnd ();
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gst_gl_display_check_error (display, __LINE__);
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glDeleteTextures (1, &texture);
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glDeleteFramebuffersEXT (1, &fbo);
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gst_gl_display_check_error (display, __LINE__);
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glXSwapBuffers (display->display, display->window);
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gst_gl_display_unlock (display);
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}
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void
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gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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int width, int height)
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g_assert (display->context != NULL);
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gst_gl_display_update_attributes (display);
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#if 0
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/* Doesn't work */
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{
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int64_t ust = 1234;
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int64_t mst = 1234;
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int64_t sbc = 1234;
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gboolean ret;
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ret = glXGetSyncValuesOML (display->display, display->window,
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&ust, &mst, &sbc);
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GST_ERROR ("sync values %d %lld %lld %lld", ret, ust, mst, sbc);
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}
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#endif
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#if 1
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/* Doesn't work */
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glXSwapIntervalSGI (1);
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#endif
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glViewport (0, 0, display->win_width, display->win_height);
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glNormal3f (0, 0, -1);
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glTexCoord2f (width, 0);
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glVertex3f (0.9, 0.9, 0);
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glVertex3f (1.0, 1.0, 0);
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glTexCoord2f (0, 0);
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glVertex3f (-0.9, 0.9, 0);
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glVertex3f (-1.0, 1.0, 0);
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glTexCoord2f (0, height);
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glVertex3f (-0.9, -0.9, 0);
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glVertex3f (-1.0, -1.0, 0);
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glTexCoord2f (width, height);
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glVertex3f (0.9, -0.9, 0);
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glVertex3f (1.0, -1.0, 0);
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glEnd ();
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gst_gl_display_check_error (display, __LINE__);
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@ -46,7 +46,7 @@ struct _GstGLDisplay {
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gboolean have_color_matrix;
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Window window;
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//Window assigned_window;
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gboolean visible;
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Window parent_window;
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int win_width;
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@ -80,6 +80,7 @@ void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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void gst_gl_display_check_error (GstGLDisplay *display, int line);
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GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
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GstVideoFormat type, void *data, int width, int height);
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void gst_gl_display_set_visible (GstGLDisplay *display, gboolean visible);
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#endif
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@ -83,15 +83,15 @@ GST_ELEMENT_DETAILS ("OpenGL video sink",
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#define YUV_CAPS
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#endif
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static GstStaticPadTemplate gst_glimage_sink_template =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
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GST_STATIC_CAPS (GST_GL_VIDEO_CAPS ";"
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GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
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GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR ";"
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GST_VIDEO_CAPS_YUV ("{ AYUV, UYVY, YUY2 }"))
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);
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//GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
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//GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR YUV_CAPS)
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enum
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{
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ARG_0,
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@ -287,24 +287,13 @@ gst_glimage_sink_start (GstBaseSink * bsink)
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{
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GstGLImageSink *glimage_sink;
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//gboolean ret;
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GST_DEBUG ("start");
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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#if 0
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glimage_sink->display = gst_gl_display_new ();
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ret = gst_gl_display_connect (glimage_sink->display,
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glimage_sink->display_name);
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if (!ret) {
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GST_ERROR ("failed to open display");
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return FALSE;
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}
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#endif
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if (glimage_sink->display && glimage_sink->window_id) {
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gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
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gst_gl_display_set_visible (glimage_sink->display, TRUE);
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}
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GST_DEBUG ("start done");
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@ -322,6 +311,7 @@ gst_glimage_sink_stop (GstBaseSink * bsink)
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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if (glimage_sink->display) {
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gst_gl_display_set_visible (glimage_sink->display, FALSE);
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g_object_unref (glimage_sink->display);
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glimage_sink->display = NULL;
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}
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@ -390,29 +380,34 @@ gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
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int par_n, par_d;
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GstVideoFormat format;
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GstStructure *structure;
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gboolean is_gl;
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GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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structure = gst_caps_get_structure (caps, 0);
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if (0) {
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ok = gst_video_format_parse_caps (caps, &format, &width, &height);
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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} else {
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if (gst_structure_has_name (structure, "video/x-raw-gl")) {
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is_gl = TRUE;
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format = GST_VIDEO_FORMAT_UNKNOWN;
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ok = gst_structure_get_int (structure, "width", &width);
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ok &= gst_structure_get_int (structure, "height", &height);
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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} else {
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is_gl = FALSE;
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ok = gst_video_format_parse_caps (caps, &format, &width, &height);
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}
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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if (!ok)
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return FALSE;
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GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
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GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
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//glimage_sink->format = format;
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glimage_sink->is_gl = is_gl;
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glimage_sink->format = format;
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glimage_sink->width = width;
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glimage_sink->height = height;
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glimage_sink->fps_n = fps_n;
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glimage_sink->fps_d = fps_d;
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glimage_sink->par_n = par_n;
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@ -425,73 +420,53 @@ static GstFlowReturn
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gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
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{
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GstGLImageSink *glimage_sink;
|
||||
GstGLBuffer *gl_buffer = GST_GL_BUFFER (buf);
|
||||
GstGLBuffer *gl_buffer;
|
||||
GstGLDisplay *display;
|
||||
|
||||
GST_DEBUG ("render");
|
||||
|
||||
glimage_sink = GST_GLIMAGE_SINK (bsink);
|
||||
|
||||
if (glimage_sink->display == NULL) {
|
||||
glimage_sink->display = g_object_ref (gl_buffer->display);
|
||||
#if 1
|
||||
if (glimage_sink->window_id) {
|
||||
gst_gl_display_set_window (glimage_sink->display,
|
||||
glimage_sink->window_id);
|
||||
if (glimage_sink->is_gl) {
|
||||
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
|
||||
|
||||
if (glimage_sink->display == NULL) {
|
||||
glimage_sink->display = g_object_ref (gl_buffer->display);
|
||||
if (glimage_sink->window_id) {
|
||||
gst_gl_display_set_window (glimage_sink->display,
|
||||
glimage_sink->window_id);
|
||||
}
|
||||
} else {
|
||||
g_assert (gl_buffer->display == glimage_sink->display);
|
||||
}
|
||||
#endif
|
||||
display = gl_buffer->display;
|
||||
|
||||
} else {
|
||||
g_assert (gl_buffer->display == glimage_sink->display);
|
||||
if (glimage_sink->display == NULL) {
|
||||
gboolean ret;
|
||||
|
||||
glimage_sink->display = gst_gl_display_new ();
|
||||
ret = gst_gl_display_connect (glimage_sink->display, NULL);
|
||||
if (!ret) {
|
||||
g_object_unref (glimage_sink->display);
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
if (glimage_sink->window_id) {
|
||||
gst_gl_display_set_window (glimage_sink->display,
|
||||
glimage_sink->window_id);
|
||||
}
|
||||
gst_gl_display_set_visible (glimage_sink->display, TRUE);
|
||||
}
|
||||
display = glimage_sink->display;
|
||||
|
||||
gl_buffer = gst_gl_buffer_new_from_video_format (display,
|
||||
glimage_sink->format, glimage_sink->width, glimage_sink->height);
|
||||
gst_gl_buffer_upload (gl_buffer, glimage_sink->format,
|
||||
GST_BUFFER_DATA (buf));
|
||||
}
|
||||
|
||||
display = gl_buffer->display;
|
||||
gst_gl_display_draw_texture (display, gl_buffer->texture,
|
||||
gl_buffer->width, gl_buffer->height);
|
||||
|
||||
/* FIXME polling causes a round-trip delay. This should be changed
|
||||
* to catch structure events */
|
||||
gst_gl_display_update_attributes (display);
|
||||
|
||||
gst_gl_display_lock (display);
|
||||
glViewport (0, 0, display->win_width, display->win_height);
|
||||
|
||||
glClearColor (0.3, 0.3, 0.3, 1.0);
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glDisable (GL_CULL_FACE);
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glColor4f (1, 1, 1, 1);
|
||||
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_buffer->texture);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glColor4f (1, 0, 1, 1);
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
glNormal3f (0, 0, -1);
|
||||
glTexCoord2f (gl_buffer->width, 0);
|
||||
glVertex3f (1.0, 1.0, 0);
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex3f (-1.0, 1.0, 0);
|
||||
glTexCoord2f (0, gl_buffer->height);
|
||||
glVertex3f (-1.0, -1.0, 0);
|
||||
glTexCoord2f (gl_buffer->width, gl_buffer->height);
|
||||
glVertex3f (1.0, -1.0, 0);
|
||||
glEnd ();
|
||||
|
||||
glXSwapBuffers (display->display, display->window);
|
||||
|
||||
gst_gl_display_unlock (display);
|
||||
gst_buffer_unref (GST_BUFFER (gl_buffer));
|
||||
|
||||
return GST_FLOW_OK;
|
||||
}
|
||||
|
@ -557,65 +532,3 @@ gst_glimage_sink_implements_init (GstImplementsInterfaceClass * klass)
|
|||
{
|
||||
klass->supported = gst_glimage_sink_interface_supported;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* helper functions
|
||||
*/
|
||||
|
||||
#if 0
|
||||
static void
|
||||
gst_caps_set_all (GstCaps * caps, char *field, ...)
|
||||
{
|
||||
GstStructure *structure;
|
||||
va_list var_args;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < gst_caps_get_size (caps); i++) {
|
||||
structure = gst_caps_get_structure (caps, i);
|
||||
|
||||
va_start (var_args, field);
|
||||
gst_structure_set_valist (structure, field, var_args);
|
||||
va_end (var_args);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
static void
|
||||
gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink)
|
||||
{
|
||||
GstCaps *caps;
|
||||
int max_size;
|
||||
|
||||
if (glimage_sink->display == NULL) {
|
||||
caps = gst_caps_copy (gst_pad_get_pad_template_caps (GST_BASE_SINK_PAD
|
||||
(glimage_sink)));
|
||||
gst_caps_replace (&glimage_sink->caps, caps);
|
||||
return;
|
||||
}
|
||||
|
||||
caps =
|
||||
gst_caps_from_string (GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
|
||||
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR);
|
||||
#ifdef GL_YCBCR_MESA
|
||||
if (glimage_sink->display->have_ycbcr_texture) {
|
||||
GstCaps *ycaps =
|
||||
gst_caps_from_string (GST_VIDEO_CAPS_YUV ("{ AYUV, UYVY, YUY2 }"));
|
||||
gst_caps_append (ycaps, caps);
|
||||
caps = ycaps;
|
||||
}
|
||||
#endif
|
||||
|
||||
max_size = glimage_sink->display->max_texture_size;
|
||||
if (max_size == 0) {
|
||||
max_size = 1024;
|
||||
}
|
||||
|
||||
gst_caps_set_all (caps,
|
||||
"width", GST_TYPE_INT_RANGE, 16, max_size,
|
||||
"height", GST_TYPE_INT_RANGE, 16, max_size, NULL);
|
||||
|
||||
gst_caps_replace (&glimage_sink->caps, caps);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -54,6 +54,9 @@ struct _GstGLImageSink
|
|||
/* caps */
|
||||
GstCaps *caps;
|
||||
GstVideoFormat format;
|
||||
int width;
|
||||
int height;
|
||||
gboolean is_gl;
|
||||
int fps_n, fps_d;
|
||||
int par_n, par_d;
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ plugin_init (GstPlugin * plugin)
|
|||
"glimagesink element");
|
||||
|
||||
if (!gst_element_register (plugin, "glimagesink",
|
||||
GST_RANK_MARGINAL, GST_TYPE_GLIMAGE_SINK)) {
|
||||
GST_RANK_SECONDARY, GST_TYPE_GLIMAGE_SINK)) {
|
||||
return FALSE;
|
||||
}
|
||||
if (!gst_element_register (plugin, "glupload",
|
||||
|
|
Loading…
Reference in a new issue