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d3d11convert: Add support for conversion using ID3D11VideoProcessor
Output texture of d3d11 decoder cannot have the bind flag D3D11_BIND_SHADER_RESOURCE (meaning that it cannot be used for shader input resource). So d3d11convert (and it's subclasses) was copying texture into another internal texture to use d3d11 shader. It's obviously overhead and we can avoid texture copy for colorspace conversion or resizing via ID3D11VideoProcessor as it supports decoder output texture. This commit would be a visible optimization for d3d11 decoder with d3d11compositor use case because we can avoid texture copy per frame. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
This commit is contained in:
parent
484d510558
commit
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3 changed files with 185 additions and 3 deletions
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@ -53,6 +53,8 @@
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#include "gstd3d11memory.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11device.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11videoprocessor.h"
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#include "gstd3d11format.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug);
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug);
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#define GST_CAT_DEFAULT gst_d3d11_convert_debug
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#define GST_CAT_DEFAULT gst_d3d11_convert_debug
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@ -95,6 +97,7 @@ struct _GstD3D11Convert
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guint num_output_view;
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guint num_output_view;
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GstD3D11ColorConverter *converter;
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GstD3D11ColorConverter *converter;
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GstD3D11VideoProcessor *processor;
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/* used for fallback texture copy */
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/* used for fallback texture copy */
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D3D11_BOX in_src_box;
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D3D11_BOX in_src_box;
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@ -334,9 +337,8 @@ gst_d3d11_convert_clear_shader_resource (GstD3D11Convert * self)
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}
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}
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}
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}
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if (self->converter)
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g_clear_pointer (&self->converter, gst_d3d11_color_converter_free);
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gst_d3d11_color_converter_free (self->converter);
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g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
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self->converter = NULL;
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}
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}
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static void
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static void
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@ -1515,6 +1517,79 @@ gst_d3d11_convert_set_info (GstD3D11BaseFilter * filter,
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return FALSE;
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return FALSE;
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}
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}
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/* If both input and output formats are native DXGI format */
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if (self->in_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN &&
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self->out_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN) {
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gboolean hardware = FALSE;
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GstD3D11VideoProcessor *processor = NULL;
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g_object_get (filter->device, "hardware", &hardware, NULL);
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if (hardware) {
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processor = gst_d3d11_video_processor_new (filter->device,
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in_info->width, in_info->height, out_info->width, out_info->height);
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}
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/* check input and output formats are supported by processor */
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if (processor
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&& !gst_d3d11_video_processor_supports_input_format (processor,
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self->in_d3d11_format->dxgi_format)) {
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GST_DEBUG_OBJECT (self,
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"Input DXGI format %d is not supported by video processor",
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self->in_d3d11_format->dxgi_format);
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gst_d3d11_video_processor_free (processor);
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processor = NULL;
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}
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if (processor &&
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!gst_d3d11_video_processor_supports_output_format (processor,
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self->out_d3d11_format->dxgi_format)) {
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GST_DEBUG_OBJECT (self,
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"Output DXGI format %d is not supported by video processor",
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self->out_d3d11_format->dxgi_format);
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gst_d3d11_video_processor_free (processor);
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processor = NULL;
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}
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if (processor) {
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gboolean set_color_space = TRUE;
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#if (DXGI_HEADER_VERSION >= 4)
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const GstDxgiColorSpace *in_color_space;
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const GstDxgiColorSpace *out_color_space;
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in_color_space = gst_d3d11_video_info_to_dxgi_color_space (in_info);
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out_color_space = gst_d3d11_video_info_to_dxgi_color_space (out_info);
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if (in_color_space && out_color_space) {
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DXGI_COLOR_SPACE_TYPE in_type =
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(DXGI_COLOR_SPACE_TYPE) in_color_space->dxgi_color_space_type;
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DXGI_COLOR_SPACE_TYPE out_type =
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(DXGI_COLOR_SPACE_TYPE) out_color_space->dxgi_color_space_type;
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if (!gst_d3d11_video_processor_set_input_dxgi_color_space (processor,
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in_type) ||
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!gst_d3d11_video_processor_set_output_dxgi_color_space (processor,
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out_type)) {
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GST_DEBUG_OBJECT (self, "DXGI colorspace is not supported");
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} else {
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GST_DEBUG_OBJECT (self,
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"IN DXGI colorspace %d, OUT DXGI colorspace %d",
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(guint) in_type, (guint) out_type);
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set_color_space = FALSE;
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}
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}
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#endif
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if (set_color_space) {
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gst_d3d11_video_processor_set_input_color_space (processor,
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&in_info->colorimetry);
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gst_d3d11_video_processor_set_output_color_space (processor,
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&out_info->colorimetry);
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}
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self->processor = processor;
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}
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}
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/* setup D3D11_BOX struct for fallback copy */
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/* setup D3D11_BOX struct for fallback copy */
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self->in_src_box.left = 0;
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self->in_src_box.left = 0;
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self->in_src_box.top = 0;
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self->in_src_box.top = 0;
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@ -1547,6 +1622,99 @@ format_unknown:
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}
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}
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}
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}
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static gboolean
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gst_d3d11_convert_prefer_video_processor (GstD3D11Convert * self,
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GstBuffer * inbuf, GstBuffer * outbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
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GstMemory *mem;
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GstD3D11Memory *dmem;
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if (!self->processor)
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return FALSE;
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if (gst_buffer_n_memory (inbuf) != 1 || gst_buffer_n_memory (outbuf) != 1)
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return FALSE;
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mem = gst_buffer_peek_memory (inbuf, 0);
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g_assert (gst_is_d3d11_memory (mem));
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dmem = (GstD3D11Memory *) mem;
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if (dmem->device != filter->device)
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return FALSE;
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/* If we can use shader, we prefer to use shader instead of video processor
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* because video processor implementation is vendor dependent
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* and not flexible */
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if (gst_d3d11_memory_ensure_shader_resource_view (dmem))
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return FALSE;
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if (!gst_d3d11_video_processor_ensure_input_view (self->processor, dmem))
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return FALSE;
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mem = gst_buffer_peek_memory (outbuf, 0);
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g_assert (gst_is_d3d11_memory (mem));
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dmem = (GstD3D11Memory *) mem;
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if (dmem->device != filter->device)
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return FALSE;
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if (!gst_d3d11_video_processor_ensure_output_view (self->processor, dmem))
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return FALSE;
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return TRUE;
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}
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static GstFlowReturn
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gst_d3d11_convert_transform_using_processor (GstD3D11Convert * self,
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GstBuffer * inbuf, GstBuffer * outbuf)
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{
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GstMemory *in_mem, *out_mem;
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GstD3D11Memory *in_dmem, *out_dmem;
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GstMapInfo in_map, out_map;
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RECT in_rect, out_rect;
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gboolean ret;
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in_mem = gst_buffer_peek_memory (inbuf, 0);
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in_dmem = (GstD3D11Memory *) in_mem;
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if (!gst_memory_map (in_mem, &in_map, GST_MAP_D3D11 | GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Failed to map input d3d11 memory");
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return GST_FLOW_ERROR;
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}
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out_mem = gst_buffer_peek_memory (outbuf, 0);
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out_dmem = (GstD3D11Memory *) out_mem;
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if (!gst_memory_map (out_mem, &out_map, GST_MAP_D3D11 | GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (self, "Failed to map output d3d11 memory");
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gst_memory_unmap (in_mem, &in_map);
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return GST_FLOW_ERROR;
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}
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in_rect.left = 0;
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in_rect.top = 0;
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in_rect.right = self->in_src_box.right;
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in_rect.bottom = self->in_src_box.bottom;
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out_rect.left = 0;
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out_rect.top = 0;
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out_rect.right = self->out_src_box.right;
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out_rect.bottom = self->out_src_box.bottom;
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ret = gst_d3d11_video_processor_render (self->processor,
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&in_rect, in_dmem->processor_input_view, &out_rect,
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out_dmem->processor_output_view);
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gst_memory_unmap (in_mem, &in_map);
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gst_memory_unmap (out_mem, &out_map);
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if (!ret) {
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GST_ERROR_OBJECT (self, "Couldn't convert using video processor");
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return GST_FLOW_ERROR;
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}
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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static GstFlowReturn
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gst_d3d11_convert_transform (GstBaseTransform * trans,
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gst_d3d11_convert_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf)
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GstBuffer * inbuf, GstBuffer * outbuf)
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@ -1561,6 +1729,9 @@ gst_d3d11_convert_transform (GstBaseTransform * trans,
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gboolean copy_output = FALSE;
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gboolean copy_output = FALSE;
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GstD3D11Device *device = filter->device;
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GstD3D11Device *device = filter->device;
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if (gst_d3d11_convert_prefer_video_processor (self, inbuf, outbuf))
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return gst_d3d11_convert_transform_using_processor (self, inbuf, outbuf);
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context_handle = gst_d3d11_device_get_device_context_handle (device);
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context_handle = gst_d3d11_device_get_device_context_handle (device);
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view_index = 0;
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view_index = 0;
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return TRUE;
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return TRUE;
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}
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}
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gboolean
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gst_d3d11_video_processor_ensure_output_view (GstD3D11VideoProcessor *
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processor, GstD3D11Memory * mem)
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{
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return gst_d3d11_memory_ensure_processor_output_view (mem,
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processor->video_device, processor->enumerator);
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}
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void
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void
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gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView *
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gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView *
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view)
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view)
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@ -80,6 +80,9 @@ gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor *
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ID3D11Resource *resource,
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ID3D11Resource *resource,
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ID3D11VideoProcessorOutputView ** view);
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ID3D11VideoProcessorOutputView ** view);
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gboolean gst_d3d11_video_processor_ensure_output_view (GstD3D11VideoProcessor * processor,
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GstD3D11Memory *mem);
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void gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView * view);
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void gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView * view);
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void gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view);
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void gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view);
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