gl: fix string literal warning

warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
This commit is contained in:
Julien Isorce 2014-04-28 14:54:21 +01:00 committed by Tim-Philipp Müller
parent 8c46b24d51
commit 959aae65c0

View file

@ -122,7 +122,7 @@ static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 }
"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
/* Channel reordering for XYZ <-> ZYX conversion */
static const char *frag_REORDER =
static const gchar frag_REORDER[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -143,7 +143,7 @@ static const char *frag_REORDER =
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
static const char *frag_COMPOSE =
static const gchar frag_COMPOSE[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -164,7 +164,7 @@ static const char *frag_COMPOSE =
" gl_FragColor = vec4(%c, %c, %c, %c);\n"
"}";
static const char *frag_AYUV_to_RGB =
static const char frag_AYUV_to_RGB[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -186,7 +186,7 @@ static const char *frag_AYUV_to_RGB =
" gl_FragColor=vec4(%c,%c,%c,%c);\n"
"}";
static const gchar *frag_RGB_to_AYUV =
static const gchar frag_RGB_to_AYUV[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -207,7 +207,7 @@ static const gchar *frag_RGB_to_AYUV =
"}\n";
/** YUV to RGB conversion */
static const char *frag_PLANAR_YUV_to_RGB =
static const char frag_PLANAR_YUV_to_RGB[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -231,7 +231,7 @@ static const char *frag_PLANAR_YUV_to_RGB =
" gl_FragColor = vec4(%c, %c, %c, %c);\n"
"}\n";
static const gchar *frag_RGB_to_PLANAR_YUV =
static const gchar frag_RGB_to_PLANAR_YUV[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -255,7 +255,7 @@ static const gchar *frag_RGB_to_PLANAR_YUV =
"}\n";
/** NV12/NV21 to RGB conversion */
static const char *frag_NV12_NV21_to_RGB = {
static const char frag_NV12_NV21_to_RGB[] = {
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -281,7 +281,7 @@ static const char *frag_NV12_NV21_to_RGB = {
/* YUY2:r,g,a
UYVY:a,b,r */
static const gchar *frag_YUY2_UYVY_to_RGB =
static const gchar frag_YUY2_UYVY_to_RGB[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -304,7 +304,7 @@ static const gchar *frag_YUY2_UYVY_to_RGB =
" gl_FragColor = vec4(%c, %c, %c, %c);\n"
"}\n";
static const gchar *frag_RGB_to_YUY2_UYVY =
static const gchar frag_RGB_to_YUY2_UYVY[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
@ -330,7 +330,7 @@ static const gchar *frag_RGB_to_YUY2_UYVY =
" gl_FragColor = vec4(%s);\n"
"}\n";
static const gchar *text_vertex_shader =
static const gchar text_vertex_shader[] =
"attribute vec4 a_position; \n"
"attribute vec2 a_texcoord; \n"
"varying vec2 v_texcoord; \n"