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glwindow_cocoa: fix a leak of the GstNSView
This leak is also causing a leak of the GstGLCAOpenGLLayer which leaks the GstGLWrappedContext and the GstGLDisplay Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2736>
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7db2a3cf11
commit
94e1ddad43
1 changed files with 12 additions and 15 deletions
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@ -92,6 +92,7 @@ static gboolean gst_gl_window_cocoa_controls_viewport (GstGLWindow * window);
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struct _GstGLWindowCocoaPrivate
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{
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gpointer internal_win_id;
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gpointer internal_view;
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gpointer external_view;
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gboolean visible;
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gint preferred_width;
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@ -222,6 +223,7 @@ gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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priv->internal_win_id = (__bridge_retained gpointer)internal_win_id;
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priv->internal_view = (__bridge gpointer)glView;
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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@ -247,12 +249,15 @@ static void
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_close_window (gpointer * data)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (data);
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GstGLNSWindow *internal_win_id =
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(__bridge GstGLNSWindow *) window_cocoa->priv->internal_win_id;
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GstGLNSView *view =
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(__bridge GstGLNSView *) window_cocoa->priv->internal_view;
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[view removeFromSuperview];
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[[internal_win_id contentView] removeFromSuperview];
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CFBridgingRelease (window_cocoa->priv->internal_win_id);
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CFBridgingRelease (window_cocoa->priv->internal_view);
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window_cocoa->priv->internal_win_id = NULL;
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window_cocoa->priv->internal_view = NULL;
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}
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static void
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@ -293,8 +298,8 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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(__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
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NSView *external_view =
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(__bridge NSView *)window_cocoa->priv->external_view;
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NSView *view = (__bridge NSView *)window_cocoa->priv->internal_view;
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NSView *view = [internal_win_id contentView];
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[internal_win_id orderOut:internal_win_id];
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[external_view addSubview: view];
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@ -350,15 +355,12 @@ static void
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gst_gl_window_cocoa_queue_resize (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSView *view;
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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GstGLNSView *view = (__bridge GstGLNSView *)priv->internal_view;
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if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
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return;
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view = (GstGLNSView *)[internal_win_id contentView];
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[view->layer queueResize];
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}
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@ -366,17 +368,14 @@ static void
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gst_gl_window_cocoa_draw (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSView *view;
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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GstGLNSView *view = (__bridge GstGLNSView *)priv->internal_view;
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/* As the view is created asynchronously in the main thread we cannot know
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* exactly when it will be ready to draw to */
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if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
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return;
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view = (GstGLNSView *)[internal_win_id contentView];
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/* this redraws the GstGLCAOpenGLLayer which calls
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* gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
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* don't know how often the main runloop is running.
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@ -545,9 +544,8 @@ static void
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_set_render_rectangle (gpointer data)
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{
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struct SetRenderRectangle *render = data;
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NSView *view;
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GstGLWindowCocoaPrivate *priv = render->window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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GstGLNSView *view = (__bridge GstGLNSView *)priv->internal_view;
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GST_LOG_OBJECT (render->window_cocoa, "setting render rectangle %i,%i+%ix%i",
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render->rect.x, render->rect.y, render->rect.w, render->rect.h);
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@ -555,7 +553,6 @@ _set_render_rectangle (gpointer data)
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return;
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}
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view = [internal_win_id contentView];
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NSRect newMainViewFrame = NSMakeRect(render->rect.x,
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render->rect.y,
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render->rect.w,
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