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dwrite: Allow unlimited number of in-flight d3d12 commands
... so that it can be controlled by global direct command queue. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7444>
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1 changed files with 0 additions and 21 deletions
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@ -32,8 +32,6 @@
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GST_DEBUG_CATEGORY_EXTERN (dwrite_overlay_object_debug);
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#define GST_CAT_DEFAULT dwrite_overlay_object_debug
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#define ASYNC_DEPTH 4
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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@ -85,7 +83,6 @@ struct GstDWriteD3D12RenderPrivate
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gst_clear_object (&device);
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prepared = FALSE;
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fence_val = 0;
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scheduled = { };
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}
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GstD3D12Device *device = nullptr;
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@ -115,7 +112,6 @@ struct GstDWriteD3D12RenderPrivate
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ComPtr<ID3D11On12Device> device11on12;
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ComPtr<ID3D11Device> device11;
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ComPtr<ID3D11DeviceContext> d3d11_context;
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std::queue<guint64> scheduled;
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};
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/* *INDENT-ON* */
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@ -324,13 +320,6 @@ gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render,
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}
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}
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if (priv->scheduled.size () >= ASYNC_DEPTH) {
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auto fence_to_wait = priv->scheduled.front ();
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priv->scheduled.pop ();
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gst_d3d12_device_fence_wait (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, fence_to_wait);
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}
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GstBuffer *layout_buf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->layout_pool, &layout_buf, nullptr);
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if (!layout_buf) {
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@ -374,7 +363,6 @@ gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render,
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1, &args, fence_data, 0, nullptr, nullptr, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&priv->fence_val);
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priv->scheduled.push (priv->fence_val);
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gst_d3d12_memory_set_fence (dmem,
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gst_d3d12_device_get_fence_handle (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT), priv->fence_val, FALSE);
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@ -397,13 +385,6 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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return FALSE;
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}
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if (priv->scheduled.size () >= ASYNC_DEPTH) {
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auto fence_to_wait = priv->scheduled.front ();
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priv->scheduled.pop ();
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gst_d3d12_device_fence_wait (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, fence_to_wait);
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}
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GstD3D12Frame out_frame;
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if (!gst_d3d12_frame_map (&out_frame, &priv->info, output,
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GST_MAP_WRITE_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) {
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@ -543,8 +524,6 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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gst_d3d12_command_queue_set_notify (cq, priv->fence_val,
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FENCE_NOTIFY_MINI_OBJECT (fence_data));
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priv->scheduled.push (priv->fence_val);
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for (guint i = 0; i < gst_buffer_n_memory (output); i++) {
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auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (output, i);
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gst_d3d12_memory_set_fence (dmem, fence, priv->fence_val, FALSE);
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