mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 07:16:55 +00:00
[179/906] distortion effect cleanup
This commit is contained in:
parent
19cc51e1b9
commit
91006dae09
9 changed files with 16 additions and 116 deletions
|
@ -26,7 +26,6 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "bulge0");
|
||||
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,8 +26,7 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointe
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "fisheye0");
|
||||
|
||||
if (!shader) {
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointe
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,8 +26,7 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "mirror0");
|
||||
|
||||
if (!shader) {
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -1,68 +0,0 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include <gstgleffects.h>
|
||||
|
||||
static void
|
||||
gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer data)
|
||||
{
|
||||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "mirror0");
|
||||
|
||||
if (!shader) {
|
||||
shader = gst_gl_shader_new ();
|
||||
g_hash_table_insert (effects->shaderstable, "mirror0", shader);
|
||||
}
|
||||
|
||||
g_return_if_fail (
|
||||
gst_gl_shader_compile_and_check (shader, mirror_fragment_source,
|
||||
GST_GL_SHADER_FRAGMENT_SOURCE));
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (shader);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_effects_mirror (GstGLEffects *effects) {
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
|
||||
gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
|
||||
gst_gl_effects_mirror_callback, effects);
|
||||
}
|
|
@ -26,7 +26,6 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "square0");
|
||||
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointe
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "squeeze0");
|
||||
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointe
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointe
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "stretch0");
|
||||
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointe
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "tunnel0");
|
||||
|
||||
|
@ -50,11 +49,8 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer
|
|||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "twirl0");
|
||||
|
||||
|
@ -50,9 +49,6 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
|
|
Loading…
Reference in a new issue