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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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libgstgl: cocoa, eagl: don't marshal GL calls to the context thread
Execute GL calls without marshalling them to the context thread. In the cocoa and eagl backends calling gst_gl_context_activate is cheap and therefore calling it on the current thread and serializing GL calls with a per-context lock is more efficient (faster and has less overhead) than marshalling everything to the context thread. This optimization cuts a large overhead in g_poll (continuously waking up the context thread) and in g_mutex_*/g_cond_* (waiting for results from the context thread).
This commit is contained in:
parent
6d343abec8
commit
90889bc73f
6 changed files with 116 additions and 3 deletions
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@ -40,6 +40,7 @@ struct _GstGLContextCocoaPrivate
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GstGLAPI context_api;
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gint source_id;
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GRecMutex current_lock;
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};
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@ -59,8 +60,13 @@ struct _GstGLContextCocoaPrivate
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gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa);
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void _invoke_on_main (GstGLWindowCB func, gpointer data);
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typedef void (*GstGLContextCocoaInvokeFunc) (gpointer data);
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void _gst_gl_context_cocoa_invoke (GstGLContext * context,
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GstGLContextCocoaInvokeFunc func, gpointer data, GDestroyNotify notify);
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G_END_DECLS
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#endif /* __GST_GL_COCOA_PRIVATE_H__ */
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@ -43,14 +43,18 @@ GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug);
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G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
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GST_GL_TYPE_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
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static void gst_gl_context_cocoa_finalize (GObject * object);
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static void
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gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
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gobject_class->finalize = gst_gl_context_cocoa_finalize;
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
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context_class->create_context =
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@ -68,6 +72,13 @@ static void
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gst_gl_context_cocoa_init (GstGLContextCocoa * context)
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{
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context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
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g_rec_mutex_init (&context->priv->current_lock);
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}
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static void gst_gl_context_cocoa_finalize (GObject * object)
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{
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g_rec_mutex_clear (&GST_GL_CONTEXT_COCOA (object)->priv->current_lock);
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G_OBJECT_CLASS (gst_gl_context_cocoa_parent_class)->finalize (object);
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}
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/* Must be called in the gl thread */
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@ -327,3 +338,17 @@ gst_gl_context_cocoa_get_current_context (void)
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{
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return (guintptr) CGLGetCurrentContext ();
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}
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void
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_gst_gl_context_cocoa_invoke (GstGLContext * context,
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GstGLContextCocoaInvokeFunc func, gpointer data, GDestroyNotify destroy)
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{
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GstGLContextCocoa *context_cocoa = (GstGLContextCocoa *) context;
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g_rec_mutex_lock (&context_cocoa->priv->current_lock);
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gst_gl_context_activate (context, TRUE);
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func (data);
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if (destroy)
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destroy (data);
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g_rec_mutex_unlock (&context_cocoa->priv->current_lock);
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}
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@ -77,6 +77,10 @@ static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_cocoa_show (GstGLWindow * window);
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static void gst_gl_window_cocoa_queue_resize (GstGLWindow * window);
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static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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static void gst_gl_window_cocoa_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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struct _GstGLWindowCocoaPrivate
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{
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@ -111,6 +115,10 @@ gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
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window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
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window_class->queue_resize = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_queue_resize);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
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window_class->send_message =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message);
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gobject_class->finalize = gst_gl_window_cocoa_finalize;
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}
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@ -370,6 +378,24 @@ gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
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[pool release];
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}
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static void
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gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLContext *context = gst_gl_window_get_context (window);
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_gst_gl_context_cocoa_invoke (context, callback, data, destroy);
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gst_object_unref (context);
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}
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static void
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gst_gl_window_cocoa_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data)
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{
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GstGLContext *context = gst_gl_window_get_context (window);
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_gst_gl_context_cocoa_invoke (context, callback, data, NULL);
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gst_object_unref (context);
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}
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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@ -65,6 +65,10 @@ void gst_gl_context_eagl_prepare_draw (GstGLContextEagl * context);
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void gst_gl_context_eagl_finish_draw (GstGLContextEagl * context);
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guintptr gst_gl_context_eagl_get_current_context (void);
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/* private */
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typedef void (*GstGLContextEaglInvokeFunc) (gpointer data);
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void _gst_gl_context_eagl_invoke (GstGLContext * context,
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GstGLContextEaglInvokeFunc func, gpointer data, GDestroyNotify destroy);
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G_END_DECLS
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#endif /* __GST_GL_CONTEXT_EAGL_H__ */
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@ -31,6 +31,7 @@
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#define GST_CAT_DEFAULT gst_gl_context_debug
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static void gst_gl_context_eagl_finalize (GObject * object);
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static gboolean gst_gl_context_eagl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
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static void gst_gl_context_eagl_destroy_context (GstGLContext * context);
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@ -53,6 +54,7 @@ struct _GstGLContextEaglPrivate
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GLuint framebuffer;
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GLuint color_renderbuffer;
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GLuint depth_renderbuffer;
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GRecMutex current_lock;
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};
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#define GST_GL_CONTEXT_EAGL_GET_PRIVATE(o) \
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@ -63,12 +65,13 @@ G_DEFINE_TYPE (GstGLContextEagl, gst_gl_context_eagl, GST_GL_TYPE_CONTEXT);
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static void
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gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
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{
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GstGLContextClass *context_class;
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context_class = (GstGLContextClass *) klass;
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GObjectClass *gobject_class = (GObjectClass *) klass;
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLContextEaglPrivate));
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gobject_class->finalize = gst_gl_context_eagl_finalize;
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_destroy_context);
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context_class->create_context =
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gst_gl_context_eagl_init (GstGLContextEagl * context)
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{
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context->priv = GST_GL_CONTEXT_EAGL_GET_PRIVATE (context);
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g_rec_mutex_init (&context->priv->current_lock);
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}
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static void
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gst_gl_context_eagl_finalize (GObject * object)
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{
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g_rec_mutex_clear (&GST_GL_CONTEXT_EAGL (object)->priv->current_lock);
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G_OBJECT_CLASS (gst_gl_context_eagl_parent_class)->finalize (object);
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}
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/* Must be called in the gl thread */
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@ -363,6 +374,20 @@ gst_gl_context_eagl_activate (GstGLContext * context, gboolean activate)
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return TRUE;
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}
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void
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_gst_gl_context_eagl_invoke (GstGLContext * context,
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GstGLContextEaglInvokeFunc func, gpointer data, GDestroyNotify destroy)
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{
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GstGLContextEagl *context_eagl = (GstGLContextEagl *) context;
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g_rec_mutex_lock (&context_eagl->priv->current_lock);
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gst_gl_context_activate (context, TRUE);
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func (data);
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if (destroy)
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destroy (data);
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g_rec_mutex_unlock (&context_eagl->priv->current_lock);
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}
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static GstGLAPI
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gst_gl_context_eagl_get_gl_api (GstGLContext * context)
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{
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@ -48,6 +48,10 @@ static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
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static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_eagl_draw (GstGLWindow * window);
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static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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static void gst_gl_window_eagl_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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struct _GstGLWindowEaglPrivate
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{
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
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window_class->set_preferred_size =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
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window_class->send_message =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message);
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}
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static void
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window_eagl->priv->preferred_height = height;
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}
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static void
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gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLContext *context = gst_gl_window_get_context (window);
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_gst_gl_context_eagl_invoke (context, callback, data, destroy);
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gst_object_unref (context);
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}
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static void
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gst_gl_window_eagl_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data)
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{
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GstGLContext *context = gst_gl_window_get_context (window);
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_gst_gl_context_eagl_invoke (context, callback, data, NULL);
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gst_object_unref (context);
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}
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static void
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draw_cb (gpointer data)
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{
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