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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-20 00:31:13 +00:00
gl: some annotation fixes
This commit is contained in:
parent
576f4e0c64
commit
90198daed1
6 changed files with 44 additions and 32 deletions
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@ -596,7 +596,7 @@ gst_gl_base_memory_memcpy (GstGLBaseMemory * src, GstGLBaseMemory * dest,
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}
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/**
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* gst_gl_allocation_params_init:
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* gst_gl_allocation_params_init: (skip)
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* @params: the #GstGLAllocationParams to initialize
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* @struct_size: the struct size of the implementation
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* @alloc_flags: some alloc flags
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@ -621,7 +621,7 @@ _gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info)
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/**
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* gst_gl_memory_copy_teximage:
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* @gl_mem: the source #GstGLMemory
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* @src: the source #GstGLMemory
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* @tex_id: the destination texture id
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* @out_target: the destination #GstGLTextureTarget
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* @out_tex_format: the destination #GstGLFormat
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@ -1150,7 +1150,7 @@ _gst_gl_video_allocation_params_set_video_alignment (GstGLVideoAllocationParams
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}
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/**
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* gst_gl_video_allocation_params_init_full:
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* gst_gl_video_allocation_params_init_full: (skip)
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* @params: a #GstGLVideoAllocationParams to initialize
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* @struct_size: the size of the struct in @params
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* @alloc_flags: some allocation flags
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@ -268,8 +268,8 @@ gboolean gst_gl_memory_copy_teximage (GstGLMemory * src,
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guint tex_id,
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GstGLTextureTarget out_target,
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GstGLFormat out_tex_format,
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gint width,
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gint height);
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gint out_width,
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gint out_height);
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GST_EXPORT
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gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem,
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@ -865,7 +865,7 @@ gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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guint count, const gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -918,7 +918,7 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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guint count, const gint * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -938,13 +938,14 @@ gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_2f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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*
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* Perform glUniform2f() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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gfloat value0, gfloat value1)
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gfloat v0, gfloat v1)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -957,7 +958,7 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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location = _get_uniform_location (shader, name);
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gl->Uniform2f (location, value0, value1);
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gl->Uniform2f (location, v0, v1);
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}
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/**
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@ -971,7 +972,7 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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guint count, const gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -991,7 +992,8 @@ gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_2i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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*
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* Perform glUniform2i() for @name on @shader
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*/
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@ -1024,7 +1026,7 @@ gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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guint count, const gint * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -1044,7 +1046,9 @@ gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_3f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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* @v2: third value to set
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*
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* Perform glUniform3f() for @name on @shader
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*/
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@ -1077,7 +1081,7 @@ gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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guint count, const gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -1097,7 +1101,9 @@ gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_3i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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* @v2: third value to set
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*
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* Perform glUniform3i() for @name on @shader
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*/
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@ -1130,7 +1136,7 @@ gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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guint count, const gint * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -1150,7 +1156,10 @@ gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_4f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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* @v2: third value to set
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* @v3: fourth value to set
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*
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* Perform glUniform4f() for @name on @shader
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*/
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@ -1183,7 +1192,7 @@ gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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guint count, const gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -1203,7 +1212,10 @@ gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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* gst_gl_shader_set_uniform_4i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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* @v0: first value to set
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* @v1: second value to set
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* @v2: third value to set
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* @v3: fourth value to set
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*
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* Perform glUniform4i() for @name on @shader
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*/
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@ -1236,7 +1248,7 @@ gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
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*/
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void
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gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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guint count, const gint * value)
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{
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GstGLShaderPrivate *priv;
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GstGLFuncs *gl;
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@ -1258,7 +1270,7 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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* @name: name of the uniform
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* @count: number of 2x2 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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* @value: matrix to set
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*
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* Perform glUniformMatrix2fv() for @name on @shader
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*/
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@ -100,35 +100,35 @@ void gst_gl_context_clear_shader (GstGLContext *context);
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GST_EXPORT
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void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
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void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
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void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
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GST_EXPORT
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void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
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void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
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GST_EXPORT
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void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
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void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
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GST_EXPORT
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void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
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void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
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GST_EXPORT
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void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
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void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
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GST_EXPORT
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void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
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void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
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GST_EXPORT
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void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
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void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_EXPORT
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void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_EXPORT
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@ -137,8 +137,8 @@ gchar * gst_glsl_version_profile_to_string (GstGLSLVersion version,
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GstGLSLProfile profile);
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GST_EXPORT
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gboolean gst_glsl_version_profile_from_string (const gchar * string,
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GstGLSLVersion * version,
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GstGLSLProfile * profile);
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GstGLSLVersion * version_ret,
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GstGLSLProfile * profile_ret);
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GST_EXPORT
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gboolean gst_glsl_string_get_version_profile (const gchar *s,
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