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v4l2bufferpool: implement dispose method
Unref objects in dispose method rather than in finalize in order to prevent circular reference. https://bugzilla.gnome.org/show_bug.cgi?id=738102
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1 changed files with 26 additions and 11 deletions
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@ -1319,7 +1319,7 @@ gst_v4l2_buffer_pool_release_buffer (GstBufferPool * bpool, GstBuffer * buffer)
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}
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}
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static void
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static void
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gst_v4l2_buffer_pool_finalize (GObject * object)
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gst_v4l2_buffer_pool_dispose (GObject * object)
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{
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{
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GstV4l2BufferPool *pool = GST_V4L2_BUFFER_POOL (object);
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GstV4l2BufferPool *pool = GST_V4L2_BUFFER_POOL (object);
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gint i;
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gint i;
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@ -1329,21 +1329,35 @@ gst_v4l2_buffer_pool_finalize (GObject * object)
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gst_buffer_replace (&(pool->buffers[i]), NULL);
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gst_buffer_replace (&(pool->buffers[i]), NULL);
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}
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}
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if (pool->vallocator)
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gst_object_unref (pool->vallocator);
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pool->vallocator = NULL;
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if (pool->allocator)
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gst_object_unref (pool->allocator);
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pool->allocator = NULL;
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if (pool->other_pool)
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gst_object_unref (pool->other_pool);
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pool->other_pool = NULL;
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_v4l2_buffer_pool_finalize (GObject * object)
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{
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GstV4l2BufferPool *pool = GST_V4L2_BUFFER_POOL (object);
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if (pool->video_fd >= 0)
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if (pool->video_fd >= 0)
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v4l2_close (pool->video_fd);
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v4l2_close (pool->video_fd);
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gst_poll_free (pool->poll);
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gst_poll_free (pool->poll);
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if (pool->vallocator)
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/* FIXME Is this required to keep around ?
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gst_object_unref (pool->vallocator);
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* This can't be done in dispose method because we must not set pointer
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* to NULL as it is part of the v4l2object and dispose could be called
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if (pool->allocator)
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* multiple times */
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gst_object_unref (pool->allocator);
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if (pool->other_pool)
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gst_object_unref (pool->other_pool);
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/* FIXME Is this required to keep around ? */
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gst_object_unref (pool->obj->element);
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gst_object_unref (pool->obj->element);
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g_cond_clear (&pool->empty_cond);
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g_cond_clear (&pool->empty_cond);
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@ -1368,6 +1382,7 @@ gst_v4l2_buffer_pool_class_init (GstV4l2BufferPoolClass * klass)
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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object_class->dispose = gst_v4l2_buffer_pool_dispose;
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object_class->finalize = gst_v4l2_buffer_pool_finalize;
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object_class->finalize = gst_v4l2_buffer_pool_finalize;
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bufferpool_class->start = gst_v4l2_buffer_pool_start;
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bufferpool_class->start = gst_v4l2_buffer_pool_start;
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