[868/906] upload: fix compilation for GLES2

This commit is contained in:
Matthew Waters 2014-01-28 07:50:13 +11:00 committed by Tim-Philipp Müller
parent 5168d86d9e
commit 8d67249633

View file

@ -69,6 +69,15 @@ static gboolean _do_upload_draw_gles2 (GstGLContext * context,
"const vec3 gcoeff = vec3(1.164,-0.391,-0.813);\n" \ "const vec3 gcoeff = vec3(1.164,-0.391,-0.813);\n" \
"const vec3 bcoeff = vec3(1.164, 2.018, 0.000);\n" "const vec3 bcoeff = vec3(1.164, 2.018, 0.000);\n"
/** GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
#define COMPOSE_WEIGHT \
"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
#if GST_GL_HAVE_OPENGL #if GST_GL_HAVE_OPENGL
static const char *frag_AYUV_opengl = { static const char *frag_AYUV_opengl = {
@ -143,15 +152,6 @@ static const char *frag_REORDER_opengl = {
"}" "}"
}; };
/** GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
#define COMPOSE_WEIGHT \
"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
/* Compose LUMINANCE/ALPHA as 8bit-8bit value */ /* Compose LUMINANCE/ALPHA as 8bit-8bit value */
static const char *frag_COMPOSE_opengl = { static const char *frag_COMPOSE_opengl = {
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
@ -1449,12 +1449,12 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
switch (v_format) { switch (v_format) {
case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_GRAY8:
gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, in_width, in_height, gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]); GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
break; break;
case GST_VIDEO_FORMAT_GRAY16_BE: case GST_VIDEO_FORMAT_GRAY16_BE:
case GST_VIDEO_FORMAT_GRAY16_LE: case GST_VIDEO_FORMAT_GRAY16_LE:
gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, in_width, in_height, gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, upload->data[0]); GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, upload->data[0]);
break; break;
case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGB: