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playbin2: do not take a superfluous ref on uridecodebin instances
... which are no longer FLOATING.
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1 changed files with 8 additions and 2 deletions
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@ -3541,7 +3541,10 @@ activate_group (GstPlayBin * playbin, GstSourceGroup * group, GstState target)
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GST_DEBUG_OBJECT (playbin, "reusing existing uridecodebin");
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uridecodebin = group->uridecodebin;
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gst_element_set_state (uridecodebin, GST_STATE_READY);
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gst_bin_add (GST_BIN_CAST (playbin), gst_object_ref (uridecodebin));
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/* no need to take extra ref, we already have one
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* and the bin will add one since it is no longer floating,
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* as it was at least added once before (below) */
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gst_bin_add (GST_BIN_CAST (playbin), uridecodebin);
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} else {
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GST_DEBUG_OBJECT (playbin, "making new uridecodebin");
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uridecodebin = gst_element_factory_make ("uridecodebin", NULL);
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@ -3604,7 +3607,10 @@ activate_group (GstPlayBin * playbin, GstSourceGroup * group, GstState target)
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GST_DEBUG_OBJECT (playbin, "reusing existing suburidecodebin");
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suburidecodebin = group->suburidecodebin;
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gst_element_set_state (suburidecodebin, GST_STATE_READY);
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gst_bin_add (GST_BIN_CAST (playbin), gst_object_ref (suburidecodebin));
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/* no need to take extra ref, we already have one
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* and the bin will add one since it is no longer floating,
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* as it was at least added once before (below) */
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gst_bin_add (GST_BIN_CAST (playbin), suburidecodebin);
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} else {
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GST_DEBUG_OBJECT (playbin, "making new suburidecodebin");
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suburidecodebin = gst_element_factory_make ("uridecodebin", NULL);
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