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directsoundsink: Add conditionals on WAVE_FORMAT_DOLBY_AC3_SPDIF
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1 changed files with 8 additions and 0 deletions
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@ -468,6 +468,7 @@ gst_directsound_sink_prepare (GstAudioSink * asink, GstRingBufferSpec * spec)
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spec->segsize += spec->segsize % spec->bytes_per_sample;
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spec->segtotal = dsoundsink->buffer_size / spec->segsize;
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} else {
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#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
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wfx.cbSize = 0;
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wfx.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
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wfx.nChannels = 2;
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@ -478,6 +479,9 @@ gst_directsound_sink_prepare (GstAudioSink * asink, GstRingBufferSpec * spec)
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spec->segsize = 6144;
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spec->segtotal = 10;
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#else
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g_assert_not_reached ();
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#endif
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}
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// Make the final buffer size be an integer number of segments
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@ -738,6 +742,7 @@ gst_directsound_probe_supported_formats (GstDirectSoundSink * dsoundsink,
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* Check availability of digital output by trying to create an SPDIF buffer
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*/
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#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
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/* fill the WAVEFORMATEX structure with some standard AC3 over SPDIF params */
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memset (&wfx, 0, sizeof (wfx));
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wfx.cbSize = 0;
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@ -772,6 +777,9 @@ gst_directsound_probe_supported_formats (GstDirectSoundSink * dsoundsink,
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DXGetErrorString9 (hRes));
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}
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}
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#else
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caps = gst_caps_subtract (caps, gst_caps_new_simple ("audio/x-iec958", NULL));
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#endif
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return caps;
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}
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