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HEVC: silence the compiler
Fixed a couple of clang complains.
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commit
8bef2cbd49
1 changed files with 5 additions and 3 deletions
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@ -1246,7 +1246,7 @@ error:
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drop_frame:
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drop_frame:
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priv->decoder_state = 0;
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priv->decoder_state = 0;
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priv->pic_structure = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
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priv->pic_structure = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
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return GST_VAAPI_DECODER_STATUS_DROP_FRAME;
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return (GstVaapiDecoderStatus) GST_VAAPI_DECODER_STATUS_DROP_FRAME;
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}
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}
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static GstVaapiDecoderStatus
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static GstVaapiDecoderStatus
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@ -1496,7 +1496,6 @@ init_picture_poc (GstVaapiDecoderH265 * decoder,
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priv->prev_tid0pic_poc_msb = 0;
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priv->prev_tid0pic_poc_msb = 0;
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}
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}
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done:
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picture->base.poc = picture->poc;
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picture->base.poc = picture->poc;
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GST_DEBUG ("PicOrderCntVal %d", picture->base.poc);
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GST_DEBUG ("PicOrderCntVal %d", picture->base.poc);
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@ -1865,6 +1864,8 @@ is_new_access_unit (GstVaapiParserInfoH265 * pi,
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{
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{
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if (!prev_pi)
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if (!prev_pi)
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return TRUE;
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return TRUE;
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return FALSE;
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}
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}
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static gboolean
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static gboolean
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@ -2039,7 +2040,7 @@ decode_ref_pic_set (GstVaapiDecoderH265 * decoder,
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priv->NumPocStCurrBefore = priv->NumPocStCurrAfter = priv->NumPocStFoll = 0;
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priv->NumPocStCurrBefore = priv->NumPocStCurrAfter = priv->NumPocStFoll = 0;
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priv->NumPocLtCurr = priv->NumPocLtFoll = 0;
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priv->NumPocLtCurr = priv->NumPocLtFoll = 0;
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} else {
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} else {
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GstH265ShortTermRefPicSet *stRefPic;
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GstH265ShortTermRefPicSet *stRefPic = NULL;
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gint32 num_lt_pics, pocLt, PocLsbLt[16] = { 0, }
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gint32 num_lt_pics, pocLt, PocLsbLt[16] = { 0, }
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, UsedByCurrPicLt[16] = {
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, UsedByCurrPicLt[16] = {
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0,};
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0,};
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@ -2053,6 +2054,7 @@ decode_ref_pic_set (GstVaapiDecoderH265 * decoder,
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stRefPic =
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stRefPic =
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&sps->short_term_ref_pic_set[slice_hdr->short_term_ref_pic_set_idx];
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&sps->short_term_ref_pic_set[slice_hdr->short_term_ref_pic_set_idx];
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g_assert (stRefPic != NULL);
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for (i = 0, j = 0, k = 0; i < stRefPic->NumNegativePics; i++) {
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for (i = 0, j = 0, k = 0; i < stRefPic->NumNegativePics; i++) {
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if (stRefPic->UsedByCurrPicS0[i]) {
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if (stRefPic->UsedByCurrPicS0[i]) {
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