mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-22 08:17:01 +00:00
gl: remove the use of glu
This commit is contained in:
parent
6bb113f685
commit
892d056a44
18 changed files with 14 additions and 307 deletions
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@ -17,8 +17,6 @@ OPENGL_SOURCES = \
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gstglfilterglass.h \
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gstglfilterapp.c \
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gstglfilterapp.h \
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gstglfilterreflectedscreen.c \
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gstglfilterreflectedscreen.h \
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gstgldeinterlace.c \
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gstgldeinterlace.h \
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gltestsrc.c \
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@ -43,8 +41,6 @@ OPENGL_SOURCES = \
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if HAVE_PNG
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OPENGL_SOURCES += \
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gstglbumper.c \
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gstglbumper.h \
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gstgldifferencematte.c \
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gstgldifferencematte.h
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endif
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@ -78,12 +78,7 @@ static gboolean gst_gl_filter_cube_set_caps (GstGLFilter * filter,
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static void gst_gl_filter_cube_reset (GstGLFilter * filter);
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static void gst_gl_filter_cube_reset_gl (GstGLFilter * filter);
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static gboolean gst_gl_filter_cube_init_shader (GstGLFilter * filter);
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static void _callback_gles2 (gint width, gint height, guint texture,
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gpointer stuff);
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#if GST_GL_HAVE_OPENGL
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static void _callback_opengl (gint width, gint height, guint texture,
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gpointer stuff);
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#endif
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static void _callback (gpointer stuff);
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static gboolean gst_gl_filter_cube_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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@ -324,29 +319,14 @@ gst_gl_filter_cube_filter_texture (GstGLFilter * filter, guint in_tex,
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guint out_tex)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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GLCB cb = NULL;
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GstGLAPI api;
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api = gst_gl_context_get_gl_api (GST_GL_FILTER (cube_filter)->context);
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#if GST_GL_HAVE_OPENGL
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if (api & GST_GL_API_OPENGL)
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cb = _callback_opengl;
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#endif
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if (api & (GST_GL_API_GLES2 | GST_GL_API_OPENGL3))
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cb = _callback_gles2;
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cube_filter->in_tex = in_tex;
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/* blocking call, use a FBO */
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gst_gl_context_use_fbo (filter->context,
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gst_gl_context_use_fbo_v2 (filter->context,
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GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info),
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filter->fbo, filter->depthbuffer, out_tex,
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cb,
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GST_VIDEO_INFO_WIDTH (&filter->in_info),
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GST_VIDEO_INFO_HEIGHT (&filter->in_info),
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in_tex, cube_filter->fovy, cube_filter->aspect,
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cube_filter->znear, cube_filter->zfar,
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GST_GL_DISPLAY_PROJECTION_PERSPECTIVE, (gpointer) cube_filter);
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GST_VIDEO_INFO_HEIGHT (&filter->out_info), filter->fbo,
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filter->depthbuffer, out_tex, _callback, (gpointer) cube_filter);
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return TRUE;
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}
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@ -387,73 +367,6 @@ static const GLfloat vertices[] = {
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};
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/* *INDENT-ON* */
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/* opengl scene, params: input texture (not the output filter->texture) */
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#if GST_GL_HAVE_OPENGL
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static void
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_callback_opengl (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->context->gl_vtable;
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static GLfloat xrot = 0;
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static GLfloat yrot = 0;
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static GLfloat zrot = 0;
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GLushort indices[] = {
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0, 1, 2,
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0, 2, 3,
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4, 5, 6,
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4, 6, 7,
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8, 9, 10,
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8, 10, 11,
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12, 13, 14,
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12, 14, 15,
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16, 17, 18,
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16, 18, 19,
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20, 21, 22,
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20, 22, 23
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};
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gl->Enable (GL_DEPTH_TEST);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->ClearColor (cube_filter->red, cube_filter->green, cube_filter->blue, 0.0);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl->MatrixMode (GL_PROJECTION);
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gluLookAt (0.0, 0.0, -6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
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gl->MatrixMode (GL_MODELVIEW);
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gl->LoadIdentity ();
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// gl->Translatef (0.0f, 0.0f, -5.0f);
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gl->Rotatef (xrot, 1.0f, 0.0f, 0.0f);
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gl->Rotatef (yrot, 0.0f, 1.0f, 0.0f);
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gl->Rotatef (zrot, 0.0f, 0.0f, 1.0f);
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gl->ClientActiveTexture (GL_TEXTURE0);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->VertexPointer (3, GL_FLOAT, 5 * sizeof (float), vertices);
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gl->TexCoordPointer (2, GL_FLOAT, 5 * sizeof (float), &vertices[3]);
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gl->DrawElements (GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, indices);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->Disable (GL_DEPTH_TEST);
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xrot += 0.3f;
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yrot += 0.2f;
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zrot += 0.4f;
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}
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#endif
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static void
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_bind_buffer (GstGLFilterCube * cube_filter)
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{
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@ -491,7 +404,7 @@ _unbind_buffer (GstGLFilterCube * cube_filter)
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}
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static void
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_callback_gles2 (gint width, gint height, guint texture, gpointer stuff)
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_callback (gpointer stuff)
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{
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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@ -531,7 +444,7 @@ _callback_gles2 (gint width, gint height, guint texture, gpointer stuff)
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gst_gl_shader_use (cube_filter->shader);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->BindTexture (GL_TEXTURE_2D, cube_filter->in_tex);
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gst_gl_shader_set_uniform_1i (cube_filter->shader, "s_texture", 0);
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gst_gl_shader_set_uniform_1f (cube_filter->shader, "xrot_degree", xrot);
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gst_gl_shader_set_uniform_1f (cube_filter->shader, "yrot_degree", yrot);
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@ -52,6 +52,7 @@ struct _GstGLFilterCube
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gdouble znear;
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gdouble zfar;
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guint in_tex;
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GLuint vao;
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GLuint vertex_buffer;
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GLint attr_position;
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@ -1246,14 +1246,6 @@ gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
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} else {
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gl->Viewport (0, 0, width, height);
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}
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#if GST_GL_HAVE_OPENGL
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if (USING_OPENGL (gl_sink->context)) {
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gluOrtho2D (0, width, 0, height);
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gl->MatrixMode (GL_MODELVIEW);
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}
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#endif
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}
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}
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@ -65,13 +65,13 @@
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#include "gstglfilterlaplacian.h"
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#include "gstglfilterglass.h"
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#include "gstglfilterblur.h"
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#include "gstglfilterreflectedscreen.h"
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/* #include "gstglfilterreflectedscreen.h" */
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#include "gstglfiltersobel.h"
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#include "gstgldeinterlace.h"
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#include "gstglmosaic.h"
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#if HAVE_PNG
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#include "gstgldifferencematte.h"
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#include "gstglbumper.h"
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/* #include "gstglbumper.h" */
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#endif /* HAVE_PNG */
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#endif /* GST_GL_HAVE_OPENGL */
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@ -174,12 +174,12 @@ plugin_init (GstPlugin * plugin)
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GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
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return FALSE;
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}
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#if 0
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if (!gst_element_register (plugin, "glfilterreflectedscreen",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_REFLECTED_SCREEN)) {
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return FALSE;
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}
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#endif
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if (!gst_element_register (plugin, "gldeinterlace",
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GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
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return FALSE;
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@ -194,11 +194,12 @@ plugin_init (GstPlugin * plugin)
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GST_RANK_NONE, gst_gl_differencematte_get_type ())) {
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return FALSE;
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}
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#if 0
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if (!gst_element_register (plugin, "glbumper",
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GST_RANK_NONE, gst_gl_bumper_get_type ())) {
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return FALSE;
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}
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#endif
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#endif /* HAVE_PNG */
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#endif /* GST_GL_HAVE_OPENGL */
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@ -74,10 +74,8 @@
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# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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# endif
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# include <OpenGL/glu.h>
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# else
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# include <GL/gl.h>
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# include <GL/glu.h>
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# if __WIN32__ || _WIN32
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# include <GL/glext.h>
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# endif
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@ -165,110 +165,6 @@ gst_gl_framebuffer_generate (GstGLFramebuffer * frame, gint width, gint height,
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return TRUE;
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}
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gboolean
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gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
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gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
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GLuint texture_fbo, GLCB cb, gint input_tex_width,
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gint input_tex_height, GLuint input_tex, gdouble proj_param1,
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gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
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GstGLDisplayProjection projection, gpointer stuff)
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{
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const GstGLFuncs *gl;
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#if GST_GL_HAVE_GLES2
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GLint viewport_dim[4];
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#endif
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g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (frame), FALSE);
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g_return_val_if_fail (input_tex_width > 0 && input_tex_height > 0, FALSE);
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g_return_val_if_fail (texture_fbo_width > 0 && texture_fbo_height > 0, FALSE);
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g_return_val_if_fail (input_tex != 0, FALSE);
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g_return_val_if_fail (fbo != 0, FALSE);
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g_return_val_if_fail (texture_fbo != 0, FALSE);
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g_return_val_if_fail (cb != NULL, FALSE);
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gl = frame->context->gl_vtable;
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GST_TRACE ("Binding v1 FBO %u dimensions:%ux%u with texture:%u "
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"dimensions:%ux%u", fbo, texture_fbo_width,
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texture_fbo_height, texture_fbo, input_tex_width, input_tex_height);
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gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
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/*setup a texture to render to */
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gl->BindTexture (GL_TEXTURE_2D, texture_fbo);
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/* attach the texture to the FBO to renderer to */
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, texture_fbo, 0);
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gst_gl_context_clear_shader (frame->context);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
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gl->PushAttrib (GL_VIEWPORT_BIT);
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gl->MatrixMode (GL_PROJECTION);
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gl->PushMatrix ();
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gl->LoadIdentity ();
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switch (projection) {
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case GST_GL_DISPLAY_PROJECTION_ORTHO2D:
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gluOrtho2D (proj_param1, proj_param2, proj_param3, proj_param4);
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break;
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case GST_GL_DISPLAY_PROJECTION_PERSPECTIVE:
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gluPerspective (proj_param1, proj_param2, proj_param3, proj_param4);
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break;
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default:
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gst_gl_context_set_error (frame->context, "Unknow fbo projection %d",
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projection);
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}
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gl->MatrixMode (GL_MODELVIEW);
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gl->PushMatrix ();
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gl->LoadIdentity ();
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_GLES2)
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gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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#endif
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gl->Viewport (0, 0, texture_fbo_width, texture_fbo_height);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
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const GLenum rt[] = { GL_COLOR_ATTACHMENT0 };
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gl->DrawBuffers (1, rt);
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}
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#endif
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gl->ClearColor (0.0, 0.0, 0.0, 0.0);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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cb (input_tex_width, input_tex_height, input_tex, stuff);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
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const GLenum rt[] = { GL_NONE };
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gl->DrawBuffers (1, rt);
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gl->MatrixMode (GL_PROJECTION);
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gl->PopMatrix ();
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gl->MatrixMode (GL_MODELVIEW);
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gl->PopMatrix ();
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gl->PopAttrib ();
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_GLES2) {
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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}
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#endif
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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return TRUE;
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}
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gboolean
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gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
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gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
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@ -58,13 +58,6 @@ GstGLFramebuffer *gst_gl_framebuffer_new (GstGLContext *context);
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gboolean gst_gl_framebuffer_generate (GstGLFramebuffer *frame, gint width, gint height,
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guint * fbo, guint * depthbuffer);
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gboolean gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
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gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
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GLuint texture_fbo, GLCB cb, gint input_tex_width,
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gint input_tex_height, GLuint input_tex, gdouble proj_param1,
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gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
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GstGLDisplayProjection projection, gpointer stuff);
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gboolean gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
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gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
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GLuint texture_fbo, GLCB_V2 cb, gpointer stuff);
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@ -341,68 +341,6 @@ gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height,
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return TRUE;
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}
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typedef struct _UseFBO
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{
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GstGLFramebuffer *frame;
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gint texture_fbo_width;
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gint texture_fbo_height;
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GLuint fbo;
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GLuint depth_buffer;
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GLuint texture_fbo;
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GLCB cb;
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gint input_tex_width;
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gint input_tex_height;
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GLuint input_tex;
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gdouble proj_param1;
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gdouble proj_param2;
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gdouble proj_param3;
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gdouble proj_param4;
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GstGLDisplayProjection projection;
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gpointer stuff;
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} UseFBO;
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static void
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_use_fbo (GstGLContext * context, UseFBO * data)
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{
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gst_gl_framebuffer_use (data->frame, data->texture_fbo_width,
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data->texture_fbo_height, data->fbo, data->depth_buffer,
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data->texture_fbo, data->cb, data->input_tex_width,
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data->input_tex_height, data->input_tex, data->proj_param1,
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data->proj_param2, data->proj_param3, data->proj_param4, data->projection,
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data->stuff);
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}
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/* Called by glfilter */
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/* this function really has to be simplified... do we really need to
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set projection this way? Wouldn't be better a set_projection
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separate call? or just make glut functions available out of
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gst-libs and call it if needed on drawcallback? -- Filippo */
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/* GLCB too.. I think that only needed parameters should be
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* GstGLDisplay *display and gpointer data, or just gpointer data */
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/* ..everything here has to be simplified! */
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gboolean
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gst_gl_context_use_fbo (GstGLContext * context, gint texture_fbo_width,
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gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
|
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GLuint texture_fbo, GLCB cb, gint input_tex_width,
|
||||
gint input_tex_height, GLuint input_tex, gdouble proj_param1,
|
||||
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
|
||||
GstGLDisplayProjection projection, gpointer stuff)
|
||||
{
|
||||
GstGLFramebuffer *frame = gst_gl_framebuffer_new (context);
|
||||
|
||||
UseFBO data =
|
||||
{ frame, texture_fbo_width, texture_fbo_height, fbo, depth_buffer,
|
||||
texture_fbo, cb, input_tex_width, input_tex_height, input_tex,
|
||||
proj_param1, proj_param2, proj_param3, proj_param4, projection, stuff
|
||||
};
|
||||
|
||||
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _use_fbo, &data);
|
||||
|
||||
gst_object_unref (frame);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
typedef struct _UseFBO2
|
||||
{
|
||||
GstGLFramebuffer *frame;
|
||||
|
|
|
@ -76,12 +76,6 @@ void gst_gl_generate_texture_full (GstGLContext * context, const GstVideoInfo *
|
|||
|
||||
gboolean gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height,
|
||||
GLuint * fbo, GLuint * depthbuffer);
|
||||
gboolean gst_gl_context_use_fbo (GstGLContext * context, gint texture_fbo_width,
|
||||
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
|
||||
GLuint texture_fbo, GLCB cb, gint input_texture_width,
|
||||
gint input_texture_height, GLuint input_texture, gdouble proj_param1,
|
||||
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
|
||||
GstGLDisplayProjection projection, gpointer stuff);
|
||||
gboolean gst_gl_context_use_fbo_v2 (GstGLContext * context, gint texture_fbo_width,
|
||||
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
|
||||
GLuint texture_fbo, GLCB_V2 cb, gpointer stuff);
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#if __WIN32__ || _WIN32
|
||||
# include <GL/glext.h>
|
||||
#endif
|
||||
|
@ -70,7 +69,6 @@ static gboolean reshapeCallback (void *gl_sink, void *context, GLuint width, GLu
|
|||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (gfloat)width/(gfloat)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#if __WIN32__ || _WIN32
|
||||
# include <GL/glext.h>
|
||||
#endif
|
||||
|
@ -92,7 +91,6 @@ static gboolean reshapeCallback (void * gl_sink, void *context, GLuint width, GL
|
|||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (gfloat)width/(gfloat)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#if __WIN32__ || _WIN32
|
||||
# include <GL/glext.h>
|
||||
#endif
|
||||
|
@ -94,7 +93,6 @@ static gboolean reshapeCallback (void *gl_sink, void *context, GLuint width, GLu
|
|||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (gfloat)width/(gfloat)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#if __WIN32__ || _WIN32
|
||||
# include <GL/glext.h>
|
||||
#endif
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include <gst/video/videooverlay.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include "pipeline.h"
|
||||
|
||||
Pipeline::Pipeline(const WId id, const QString videoLocation):
|
||||
|
@ -165,7 +164,6 @@ gboolean Pipeline::reshapeCallback (void *sink, void *context, guint width, guin
|
|||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (gfloat)width/(gfloat)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include <gst/video/videooverlay.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include "pipeline.h"
|
||||
|
||||
Pipeline::Pipeline(const WId id, const QString videoLocation):
|
||||
|
@ -162,7 +161,6 @@ gboolean Pipeline::reshapeCallback (void *sink, void *context, guint width, guin
|
|||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (gfloat)width/(gfloat)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -122,7 +122,6 @@ QGLRenderer::resizeGL (int width, int height)
|
|||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gluPerspective (45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_opengl.h"
|
||||
|
||||
|
@ -62,8 +61,6 @@ InitGL (int Width, int Height) // We call this right after our OpenGL window is
|
|||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity (); // Reset The Projection Matrix
|
||||
|
||||
gluPerspective (45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue