another thread test, this still fails

Original commit message from CVS:
another thread test, this still fails
This commit is contained in:
Thomas Vander Stichele 2002-11-14 21:19:55 +00:00
parent eb5368cbf7
commit 88f3b9131c
2 changed files with 184 additions and 0 deletions

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#include <gst/gst.h>
/* threadc.c
* this tests if we can make a GstThread, with enough cothreads to stress it
*/
gboolean running = FALSE;
gboolean can_quit = FALSE;
static void
construct_pipeline (GstElement *pipeline, gint identities)
{
GstElement *src, *sink, *identity;
GstElement *from;
int i;
src = gst_element_factory_make ("fakesrc", NULL);
sink = gst_element_factory_make ("fakesink", NULL);
g_assert (src);
g_assert (sink);
gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
from = src;
for (i = 0; i < identities; ++i)
{
identity = gst_element_factory_make ("identity", NULL);
g_assert (identity);
gst_bin_add (GST_BIN (pipeline), identity);
gst_element_connect (from, identity);
from = identity;
}
gst_element_connect (identity, sink);
g_object_set (G_OBJECT (src), "num_buffers", 10, "sizetype", 3, NULL);
}
void
state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
{
GstElementState state = gst_element_get_state (el);
g_print ("element %s has changed state to %s\n",
GST_ELEMENT_NAME (el),
gst_element_state_get_name (state));
if (state == GST_STATE_PLAYING) running = TRUE;
/* if we move from PLAYING to PAUSED, we're done */
if (state == GST_STATE_PAUSED && running)
{
while (!can_quit) ;
can_quit = FALSE;
g_print ("quitting main loop\n");
gst_main_quit ();
}
}
int
main (gint argc, gchar *argv[])
{
int runs = 130;
int i;
gulong id;
GstElement *thread;
gst_init (&argc, &argv);
for (i = 0; i < runs; ++i)
{
thread = gst_thread_new ("main_thread");
g_assert (thread);
/* connect state change signal */
id = g_signal_connect (G_OBJECT (thread), "state_change",
G_CALLBACK (state_changed), NULL);
construct_pipeline (thread, i / 10 + 1);
g_print ("Setting thread to play with %d identities\n", i / 10 + 1);
gst_element_set_state (thread, GST_STATE_PLAYING);
g_print ("Going into the main GStreamer loop\n");
can_quit = TRUE; /* we don't want gst_main_quit called before gst_main */
gst_main ();
running = FALSE;
g_print ("Coming out of the main GStreamer loop\n");
g_signal_handler_disconnect (G_OBJECT (thread), id);
gst_element_set_state (thread, GST_STATE_NULL);
g_print ("Unreffing thread\n");
g_object_unref (G_OBJECT (thread));
}
return 0;
}

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#include <gst/gst.h>
/* threadc.c
* this tests if we can make a GstThread, with enough cothreads to stress it
*/
gboolean running = FALSE;
gboolean can_quit = FALSE;
static void
construct_pipeline (GstElement *pipeline, gint identities)
{
GstElement *src, *sink, *identity;
GstElement *from;
int i;
src = gst_element_factory_make ("fakesrc", NULL);
sink = gst_element_factory_make ("fakesink", NULL);
g_assert (src);
g_assert (sink);
gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
from = src;
for (i = 0; i < identities; ++i)
{
identity = gst_element_factory_make ("identity", NULL);
g_assert (identity);
gst_bin_add (GST_BIN (pipeline), identity);
gst_element_connect (from, identity);
from = identity;
}
gst_element_connect (identity, sink);
g_object_set (G_OBJECT (src), "num_buffers", 10, "sizetype", 3, NULL);
}
void
state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
{
GstElementState state = gst_element_get_state (el);
g_print ("element %s has changed state to %s\n",
GST_ELEMENT_NAME (el),
gst_element_state_get_name (state));
if (state == GST_STATE_PLAYING) running = TRUE;
/* if we move from PLAYING to PAUSED, we're done */
if (state == GST_STATE_PAUSED && running)
{
while (!can_quit) ;
can_quit = FALSE;
g_print ("quitting main loop\n");
gst_main_quit ();
}
}
int
main (gint argc, gchar *argv[])
{
int runs = 130;
int i;
gulong id;
GstElement *thread;
gst_init (&argc, &argv);
for (i = 0; i < runs; ++i)
{
thread = gst_thread_new ("main_thread");
g_assert (thread);
/* connect state change signal */
id = g_signal_connect (G_OBJECT (thread), "state_change",
G_CALLBACK (state_changed), NULL);
construct_pipeline (thread, i / 10 + 1);
g_print ("Setting thread to play with %d identities\n", i / 10 + 1);
gst_element_set_state (thread, GST_STATE_PLAYING);
g_print ("Going into the main GStreamer loop\n");
can_quit = TRUE; /* we don't want gst_main_quit called before gst_main */
gst_main ();
running = FALSE;
g_print ("Coming out of the main GStreamer loop\n");
g_signal_handler_disconnect (G_OBJECT (thread), id);
gst_element_set_state (thread, GST_STATE_NULL);
g_print ("Unreffing thread\n");
g_object_unref (G_OBJECT (thread));
}
return 0;
}