[104/906] start to add a glfilteredge that proceeds edge detection using GLSL

git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@517 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
Julien Isorce 2008-06-13 00:01:26 +00:00 committed by Tim-Philipp Müller
parent e9f924910c
commit 8685e547b4
4 changed files with 104 additions and 10 deletions

View file

@ -28,11 +28,13 @@
static void gst_gl_display_finalize (GObject * object);
static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
static void gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display);
static void gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display);
static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
static void gst_gl_display_glutUseFBO (GstGLDisplay *display);
static void gst_gl_display_glutUseFBO2 (GstGLDisplay *display);
static void gst_gl_display_glutDestroyFBO (GstGLDisplay *display);
static void gst_gl_display_glutInitShader (GstGLDisplay *display);
static void gst_gl_display_glutDestroyShader (GstGLDisplay *display);
static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
static void gst_gl_display_glutReshapeWindow (GstGLDisplay* display);
@ -106,6 +108,8 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->cond_create = g_cond_new ();
display->cond_destroy = g_cond_new ();
display->cond_download = g_cond_new ();
display->cond_initShader = g_cond_new ();
display->cond_destroyShader = g_cond_new ();
display->fbo = 0;
display->depthBuffer = 0;
@ -204,6 +208,11 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->GLSLProgram_to_I420_YV12 = 0;
display->GLSLProgram_to_AYUV = 0;
display->requestedTextShader = NULL;
display->requestedHandleShader = 0;
display->usedHandleShader = 0;
display->rejectedHandleShader = 0;
//YUY2:r,g,a
//UYVY:a,b,r
display->textFProgram_YUY2_UYVY =
@ -370,6 +379,14 @@ gst_gl_display_finalize (GObject *object)
g_cond_free (display->cond_download);
display->cond_download = NULL;
}
if (display->cond_initShader) {
g_cond_free (display->cond_initShader);
display->cond_initShader = NULL;
}
if (display->cond_destroyShader) {
g_cond_free (display->cond_destroyShader);
display->cond_destroyShader = NULL;
}
if (display->cond_generateFBO) {
g_cond_free (display->cond_generateFBO);
display->cond_generateFBO = NULL;
@ -595,7 +612,7 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
/* Called by the idle funtion */
static void
gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display)
gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
@ -821,7 +838,8 @@ gst_gl_display_glutUseFBO (GstGLDisplay *display)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//the opengl scene
display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture);
display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture,
display->usedHandleShader);
glDrawBuffer(GL_NONE);
@ -892,7 +910,6 @@ gst_gl_display_glutUseFBO2 (GstGLDisplay *display)
static void
gst_gl_display_glutDestroyFBO (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
glDeleteFramebuffersEXT (1, &display->rejectedFBO);
@ -906,6 +923,27 @@ gst_gl_display_glutDestroyFBO (GstGLDisplay *display)
}
/* Called by the idle funtion */
static void
gst_gl_display_glutInitShader (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
display->requestedHandleShader = gst_gl_display_loadGLSLprogram (display->requestedTextShader);
g_cond_signal (display->cond_initShader);
}
/* Called by the idle funtion */
static void
gst_gl_display_glutDestroyShader (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
glDeleteObjectARB (display->rejectedHandleShader);
g_cond_signal (display->cond_destroyShader);
}
/* Called by the idle function */
static void
gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
@ -1127,7 +1165,13 @@ gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
gst_gl_display_glutUseFBO2 (msg->display);
break;
case GST_GL_DISPLAY_ACTION_OVFBO:
gst_gldisplay_glutGenerateOutputVideoFBO (msg->display);
gst_gl_display_glutGenerateOutputVideoFBO (msg->display);
break;
case GST_GL_DISPLAY_ACTION_GENSHADER:
gst_gl_display_glutInitShader (msg->display);
break;
case GST_GL_DISPLAY_ACTION_DELSHADER:
gst_gl_display_glutDestroyShader (msg->display);
break;
default:
g_assert_not_reached ();
@ -1161,6 +1205,8 @@ gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
case GST_GL_DISPLAY_ACTION_USEFBO:
case GST_GL_DISPLAY_ACTION_USEFBO2:
case GST_GL_DISPLAY_ACTION_OVFBO:
case GST_GL_DISPLAY_ACTION_GENSHADER:
case GST_GL_DISPLAY_ACTION_DELSHADER:
//msg is out of date if the associated display is not in the map
if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
valid = FALSE;
@ -1413,7 +1459,8 @@ gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
void
gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture)
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
GLhandleARB handleShader)
{
gst_gl_display_lock (display);
display->usedFBO = fbo;
@ -1425,6 +1472,7 @@ gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint texture
display->inputTextureWidth = inputTextureWidth;
display->inputTextureHeight = inputTextureHeight;
display->inputTexture = inputTexture;
display->usedHandleShader = handleShader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO, display);
g_cond_wait (display->cond_useFBO, display->mutex);
gst_gl_display_unlock (display);
@ -1478,6 +1526,31 @@ gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height)
}
/* Called by gst_gl elements */
void
gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader)
{
gst_gl_display_lock (display);
display->requestedTextShader = textShader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_GENSHADER, display);
g_cond_wait (display->cond_initShader, display->mutex);
*handleShader = display->requestedHandleShader;
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader)
{
gst_gl_display_lock (display);
display->rejectedHandleShader = shader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DELSHADER, display);
g_cond_wait (display->cond_destroyShader, display->mutex);
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)

View file

@ -56,7 +56,9 @@ typedef enum {
GST_GL_DISPLAY_ACTION_DELFBO,
GST_GL_DISPLAY_ACTION_USEFBO,
GST_GL_DISPLAY_ACTION_USEFBO2,
GST_GL_DISPLAY_ACTION_OVFBO
GST_GL_DISPLAY_ACTION_OVFBO,
GST_GL_DISPLAY_ACTION_GENSHADER,
GST_GL_DISPLAY_ACTION_DELSHADER
} GstGLDisplayAction;
@ -82,7 +84,7 @@ typedef void (* CRCB) ( GLuint, GLuint );
typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
//opengl scene callback
typedef void (* GLCB) ( GLuint, GLuint, GLuint);
typedef void (* GLCB) ( GLuint, GLuint, GLuint, GLhandleARB);
typedef void (* GLCB2) ( gpointer* p1, gpointer* p2, gint w, gint h);
struct _GstGLDisplay {
@ -101,6 +103,8 @@ struct _GstGLDisplay {
GCond* cond_useFBO2;
GCond* cond_destroyFBO;
GCond* cond_download;
GCond* cond_initShader;
GCond* cond_destroyShader;
GCond* cond_create;
GCond* cond_destroy;
@ -220,6 +224,12 @@ struct _GstGLDisplay {
gchar* textFProgram_to_AYUV;
GLhandleARB GLSLProgram_to_AYUV;
//requested shader
gchar* requestedTextShader;
GLhandleARB requestedHandleShader;
GLhandleARB usedHandleShader;
GLhandleARB rejectedHandleShader;
//client callbacks
CRCB clientReshapeCallback;
CDCB clientDrawCallback;
@ -263,13 +273,16 @@ void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture);
void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture);
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
GLhandleARB handleShader);
void gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
gpointer* p1, gpointer* p2);
void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
guint depthbuffer, guint texture);
void gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height);
void gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
void gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader);
void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
#endif

View file

@ -103,6 +103,7 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
klass->set_caps = NULL;
klass->filter = NULL;
klass->onInitFBO = NULL;
klass->onReset = NULL;
}
static void
@ -147,6 +148,11 @@ gst_gl_filter_get_property (GObject * object, guint prop_id,
static void
gst_gl_filter_reset (GstGLFilter* filter)
{
GstGLFilterClass* filter_class = GST_GL_FILTER_GET_CLASS (filter);
if (filter_class->onReset)
filter_class->onReset (filter);
if (filter->display)
{
//blocking call, delete the FBO

View file

@ -44,6 +44,7 @@ typedef gboolean (*GstGLFilterSetCaps) (GstGLFilter* filter,
typedef gboolean (*GstGLFilterProcessFunc) (GstGLFilter *filter,
GstGLBuffer *inbuf, GstGLBuffer *outbuf);
typedef void (*GstGLFilterOnInitFBO) (GstGLFilter *filter);
typedef void (*GstGLFilterOnReset) (GstGLFilter *filter);
struct _GstGLFilter
{
@ -67,6 +68,7 @@ struct _GstGLFilterClass
GstGLFilterSetCaps set_caps;
GstGLFilterProcessFunc filter;
GstGLFilterOnInitFBO onInitFBO;
GstGLFilterOnReset onReset;
};
GType gst_gl_filter_get_type(void);