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d3d11window_win32: Chain up mouse event to parent window
Unlike key event, mouse event will not be chained up to parent window by DefWindowProc Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1361>
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1 changed files with 7 additions and 1 deletions
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@ -600,7 +600,13 @@ gst_d3d11_window_win32_handle_window_proc (GstD3D11WindowWin32 * self,
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE:
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gst_d3d11_window_win32_on_mouse_event (self, hWnd, uMsg, wParam, lParam);
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/* To handle mouse event only once, do this only for internal window */
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if (self->internal_hwnd && self->internal_hwnd == hWnd)
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gst_d3d11_window_win32_on_mouse_event (self, hWnd, uMsg, wParam, lParam);
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/* DefWindowProc will not chain up mouse event to parent window */
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if (self->external_hwnd && self->external_hwnd != hWnd)
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SendMessage (self->external_hwnd, uMsg, wParam, lParam);
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break;
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case WM_SYSKEYDOWN:
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if ((window->fullscreen_toggle_mode &
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