eglglessink: Add support for different EGLImage orientations

This commit is contained in:
Sebastian Dröge 2013-03-13 12:50:44 +01:00
parent a373e75949
commit 86363b4f39
2 changed files with 120 additions and 67 deletions

View file

@ -898,6 +898,7 @@ gst_eglglessink_setup_vbo (GstEglGlesSink * eglglessink, gboolean reset)
ty1 = (eglglessink->crop.y / texture_height);
ty2 = ((eglglessink->crop.y + eglglessink->crop.h) / texture_height);
/* X-normal, Y-normal orientation */
eglglessink->eglglesctx.position_array[0].x = x2;
eglglessink->eglglesctx.position_array[0].y = y2;
eglglessink->eglglesctx.position_array[0].z = 0;
@ -922,74 +923,100 @@ gst_eglglessink_setup_vbo (GstEglGlesSink * eglglessink, gboolean reset)
eglglessink->eglglesctx.position_array[3].a = tx1;
eglglessink->eglglesctx.position_array[3].b = ty2;
/* X-normal, Y-flip orientation */
eglglessink->eglglesctx.position_array[4 + 0].x = x2;
eglglessink->eglglesctx.position_array[4 + 0].y = y2;
eglglessink->eglglesctx.position_array[4 + 0].z = 0;
eglglessink->eglglesctx.position_array[4 + 0].a = tx2;
eglglessink->eglglesctx.position_array[4 + 0].b = ty2;
eglglessink->eglglesctx.position_array[4 + 1].x = x2;
eglglessink->eglglesctx.position_array[4 + 1].y = y1;
eglglessink->eglglesctx.position_array[4 + 1].z = 0;
eglglessink->eglglesctx.position_array[4 + 1].a = tx2;
eglglessink->eglglesctx.position_array[4 + 1].b = ty1;
eglglessink->eglglesctx.position_array[4 + 2].x = x1;
eglglessink->eglglesctx.position_array[4 + 2].y = y2;
eglglessink->eglglesctx.position_array[4 + 2].z = 0;
eglglessink->eglglesctx.position_array[4 + 2].a = tx1;
eglglessink->eglglesctx.position_array[4 + 2].b = ty2;
eglglessink->eglglesctx.position_array[4 + 3].x = x1;
eglglessink->eglglesctx.position_array[4 + 3].y = y1;
eglglessink->eglglesctx.position_array[4 + 3].z = 0;
eglglessink->eglglesctx.position_array[4 + 3].a = tx1;
eglglessink->eglglesctx.position_array[4 + 3].b = ty1;
if (eglglessink->display_region.x == 0) {
/* Borders top/bottom */
eglglessink->eglglesctx.position_array[4 + 0].x = 1;
eglglessink->eglglesctx.position_array[4 + 0].y = 1;
eglglessink->eglglesctx.position_array[4 + 0].z = 0;
eglglessink->eglglesctx.position_array[4 + 1].x = x2;
eglglessink->eglglesctx.position_array[4 + 1].y = y2;
eglglessink->eglglesctx.position_array[4 + 1].z = 0;
eglglessink->eglglesctx.position_array[4 + 2].x = -1;
eglglessink->eglglesctx.position_array[4 + 2].y = 1;
eglglessink->eglglesctx.position_array[4 + 2].z = 0;
eglglessink->eglglesctx.position_array[4 + 3].x = x1;
eglglessink->eglglesctx.position_array[4 + 3].y = y2;
eglglessink->eglglesctx.position_array[4 + 3].z = 0;
eglglessink->eglglesctx.position_array[8 + 0].x = 1;
eglglessink->eglglesctx.position_array[8 + 0].y = y1;
eglglessink->eglglesctx.position_array[8 + 0].z = 0;
eglglessink->eglglesctx.position_array[8 + 1].x = 1;
eglglessink->eglglesctx.position_array[8 + 1].y = -1;
eglglessink->eglglesctx.position_array[8 + 1].z = 0;
eglglessink->eglglesctx.position_array[8 + 2].x = x1;
eglglessink->eglglesctx.position_array[8 + 2].y = y1;
eglglessink->eglglesctx.position_array[8 + 2].z = 0;
eglglessink->eglglesctx.position_array[8 + 3].x = -1;
eglglessink->eglglesctx.position_array[8 + 3].y = -1;
eglglessink->eglglesctx.position_array[8 + 3].z = 0;
} else {
/* Borders left/right */
eglglessink->eglglesctx.position_array[4 + 0].x = x1;
eglglessink->eglglesctx.position_array[4 + 0].y = 1;
eglglessink->eglglesctx.position_array[4 + 0].z = 0;
eglglessink->eglglesctx.position_array[4 + 1].x = x1;
eglglessink->eglglesctx.position_array[4 + 1].y = -1;
eglglessink->eglglesctx.position_array[4 + 1].z = 0;
eglglessink->eglglesctx.position_array[4 + 2].x = -1;
eglglessink->eglglesctx.position_array[4 + 2].y = 1;
eglglessink->eglglesctx.position_array[4 + 2].z = 0;
eglglessink->eglglesctx.position_array[4 + 3].x = -1;
eglglessink->eglglesctx.position_array[4 + 3].y = -1;
eglglessink->eglglesctx.position_array[4 + 3].z = 0;
eglglessink->eglglesctx.position_array[8 + 0].x = 1;
eglglessink->eglglesctx.position_array[8 + 0].y = 1;
eglglessink->eglglesctx.position_array[8 + 0].z = 0;
eglglessink->eglglesctx.position_array[8 + 1].x = 1;
eglglessink->eglglesctx.position_array[8 + 1].x = x2;
eglglessink->eglglesctx.position_array[8 + 1].y = y2;
eglglessink->eglglesctx.position_array[8 + 1].z = 0;
eglglessink->eglglesctx.position_array[8 + 2].x = -1;
eglglessink->eglglesctx.position_array[8 + 2].y = 1;
eglglessink->eglglesctx.position_array[8 + 2].z = 0;
eglglessink->eglglesctx.position_array[8 + 3].x = x1;
eglglessink->eglglesctx.position_array[8 + 3].y = y2;
eglglessink->eglglesctx.position_array[8 + 3].z = 0;
eglglessink->eglglesctx.position_array[12 + 0].x = 1;
eglglessink->eglglesctx.position_array[12 + 0].y = y1;
eglglessink->eglglesctx.position_array[12 + 0].z = 0;
eglglessink->eglglesctx.position_array[12 + 1].x = 1;
eglglessink->eglglesctx.position_array[12 + 1].y = -1;
eglglessink->eglglesctx.position_array[12 + 1].z = 0;
eglglessink->eglglesctx.position_array[12 + 2].x = x1;
eglglessink->eglglesctx.position_array[12 + 2].y = y1;
eglglessink->eglglesctx.position_array[12 + 2].z = 0;
eglglessink->eglglesctx.position_array[12 + 3].x = -1;
eglglessink->eglglesctx.position_array[12 + 3].y = -1;
eglglessink->eglglesctx.position_array[12 + 3].z = 0;
} else {
/* Borders left/right */
eglglessink->eglglesctx.position_array[8 + 0].x = x1;
eglglessink->eglglesctx.position_array[8 + 0].y = 1;
eglglessink->eglglesctx.position_array[8 + 0].z = 0;
eglglessink->eglglesctx.position_array[8 + 1].x = x1;
eglglessink->eglglesctx.position_array[8 + 1].y = -1;
eglglessink->eglglesctx.position_array[8 + 1].z = 0;
eglglessink->eglglesctx.position_array[8 + 2].x = x2;
eglglessink->eglglesctx.position_array[8 + 2].y = y2;
eglglessink->eglglesctx.position_array[8 + 2].x = -1;
eglglessink->eglglesctx.position_array[8 + 2].y = 1;
eglglessink->eglglesctx.position_array[8 + 2].z = 0;
eglglessink->eglglesctx.position_array[8 + 3].x = x2;
eglglessink->eglglesctx.position_array[8 + 3].x = -1;
eglglessink->eglglesctx.position_array[8 + 3].y = -1;
eglglessink->eglglesctx.position_array[8 + 3].z = 0;
eglglessink->eglglesctx.position_array[12 + 0].x = 1;
eglglessink->eglglesctx.position_array[12 + 0].y = 1;
eglglessink->eglglesctx.position_array[12 + 0].z = 0;
eglglessink->eglglesctx.position_array[12 + 1].x = 1;
eglglessink->eglglesctx.position_array[12 + 1].y = -1;
eglglessink->eglglesctx.position_array[12 + 1].z = 0;
eglglessink->eglglesctx.position_array[12 + 2].x = x2;
eglglessink->eglglesctx.position_array[12 + 2].y = y2;
eglglessink->eglglesctx.position_array[12 + 2].z = 0;
eglglessink->eglglesctx.position_array[12 + 3].x = x2;
eglglessink->eglglesctx.position_array[12 + 3].y = -1;
eglglessink->eglglesctx.position_array[12 + 3].z = 0;
}
eglglessink->eglglesctx.index_array[0] = 0;
@ -2134,12 +2161,21 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
gst_egl_image_memory_get_image (mem));
if (got_gl_error ("glEGLImageTargetTexture2DOES"))
goto HANDLE_ERROR;
eglglessink->orientation = gst_egl_image_memory_get_orientation (mem);
if (eglglessink->orientation !=
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL
&& eglglessink->orientation !=
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
GST_ERROR_OBJECT (eglglessink, "Unsupported EGLImage orientation");
return GST_FLOW_ERROR;
}
}
gst_buffer_replace (&eglglessink->last_buffer, buf);
eglglessink->stride[0] = 1;
eglglessink->stride[1] = 1;
eglglessink->stride[2] = 1;
} else {
eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;
if (!gst_eglglessink_fill_texture (eglglessink, buf))
goto HANDLE_ERROR;
}
@ -2256,7 +2292,7 @@ gst_eglglessink_render (GstEglGlesSink * eglglessink)
glUseProgram (eglglessink->eglglesctx.glslprogram[1]);
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[1], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (4 * sizeof (coord5)));
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (8 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
@ -2267,7 +2303,7 @@ gst_eglglessink_render (GstEglGlesSink * eglglessink)
GST_DEBUG_OBJECT (eglglessink, "Drawing black border 2");
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[1], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (8 * sizeof (coord5)));
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (12 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
@ -2293,15 +2329,31 @@ gst_eglglessink_render (GstEglGlesSink * eglglessink)
goto HANDLE_ERROR;
}
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
if (eglglessink->orientation == GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL) {
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else if (eglglessink->orientation ==
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[0], 3, GL_FLOAT,
GL_FALSE, sizeof (coord5), (gpointer) (4 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (4 * sizeof (coord5) + 3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else {
g_assert_not_reached ();
}
glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
if (got_gl_error ("glDrawElements"))
@ -3503,7 +3555,7 @@ gst_egl_image_buffer_pool_acquire_buffer (GstBufferPool * bpool,
GST_BUFFER_POOL_CLASS
(gst_egl_image_buffer_pool_parent_class)->acquire_buffer (bpool,
buffer, params);
gst_object_replace ((GstObject **) &oldbuf->pool, (GstObject *) pool);
gst_object_replace ((GstObject **) & oldbuf->pool, (GstObject *) pool);
gst_buffer_unref (oldbuf);
}

View file

@ -136,10 +136,10 @@ struct _GstEglGlesRenderContext
/* shader vars */
GLuint position_loc[2]; /* frame, border */
GLuint texpos_loc[2]; /* frame */
GLuint texpos_loc[1]; /* frame */
GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
coord5 position_array[12]; /* 4 x Frame, 4 x Border1, 4 x Border2 */
coord5 position_array[16]; /* 4 x Frame x-normal,y-normal, 4x Frame x-normal,y-flip, 4 x Border1, 4 x Border2 */
unsigned short index_array[4];
unsigned int position_buffer, index_buffer;
};
@ -184,6 +184,7 @@ struct _GstEglGlesSink
GstCaps *current_caps, *configured_caps;
GstVideoInfo configured_info;
gfloat stride[3];
GstEGLImageOrientation orientation;
GstBufferPool *pool;
GstEglGlesRenderContext eglglesctx;