[574/906] memory: implement transperent upload/download for data

(not async yet)
This commit is contained in:
Matthew Waters 2012-09-16 21:36:09 +10:00 committed by Tim-Philipp Müller
parent 3ee54d3135
commit 84ec07072d
2 changed files with 182 additions and 20 deletions

View file

@ -26,9 +26,8 @@
#include "gstglmemory.h" #include "gstglmemory.h"
/*GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY); GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY #define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
GST_DEBUG_CATEGORY_STATIC (GST_CAT_MEMORY);*/
static GstAllocator *_gl_allocator; static GstAllocator *_gl_allocator;
@ -40,23 +39,38 @@ typedef struct
static void static void
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent, _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height) GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
gpointer user_data, GDestroyNotify notify)
{ {
gsize maxsize;
GstVideoInfo info;
gst_video_info_set_format (&info, v_format, width, height);
maxsize = info.size;
gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE, gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
allocator, parent, 0, 0, 0, 0); allocator, parent, maxsize, 0, 0, maxsize);
mem->display = g_object_ref (display); mem->display = g_object_ref (display);
mem->gl_format = GL_RGBA; mem->gl_format = GL_RGBA;
mem->v_format = v_format; mem->v_format = v_format;
mem->width = width; mem->width = width;
mem->height = height; mem->height = height;
mem->notify = notify;
mem->user_data = user_data;
mem->wrapped = FALSE;
mem->upload = gst_gl_display_find_upload (display, v_format, width, height);
mem->download =
gst_gl_display_find_download (display, v_format, width, height);
GST_DEBUG ("new GL memory"); GST_DEBUG ("new GL texture memory");
} }
static GstGLMemory * static GstGLMemory *
_gl_mem_new (GstAllocator * allocator, GstMemory * parent, _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height) GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
gpointer user_data, GDestroyNotify notify)
{ {
GstGLMemory *mem; GstGLMemory *mem;
GLuint tex_id; GLuint tex_id;
@ -69,7 +83,8 @@ _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GST_TRACE ("created texture %u", tex_id); GST_TRACE ("created texture %u", tex_id);
mem = g_slice_alloc (sizeof (GstGLMemory)); mem = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (mem, allocator, parent, display, v_format, width, height); _gl_mem_init (mem, allocator, parent, display, v_format, width, height,
user_data, notify);
mem->tex_id = tex_id; mem->tex_id = tex_id;
@ -79,13 +94,59 @@ _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
gpointer gpointer
_gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags) _gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
{ {
/* should we perform a {up,down}load? */ gpointer data;
return NULL;
g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL);
if ((flags & GST_MAP_GL) == GST_MAP_GL) {
if ((flags & GST_MAP_READ) == GST_MAP_READ) {
if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
GST_GL_MEMORY_FLAG_UPLOAD_INITTED)) {
gst_gl_upload_init_format (gl_mem->upload, gl_mem->v_format,
gl_mem->width, gl_mem->height);
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_UPLOAD_INITTED);
}
gst_gl_upload_perform_with_memory (gl_mem->upload, gl_mem);
}
}
data = &gl_mem->tex_id;
} else { /* not GL */
if ((flags & GST_MAP_READ) == GST_MAP_READ) {
if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD)) {
if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED)) {
gst_gl_download_init_format (gl_mem->download, gl_mem->v_format,
gl_mem->width, gl_mem->height);
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED);
}
gst_gl_download_perform_with_memory (gl_mem->download, gl_mem);
}
}
data = gl_mem->data;
}
gl_mem->map_flags = flags;
return data;
} }
void void
_gl_mem_unmap (GstGLMemory * gl_mem) _gl_mem_unmap (GstGLMemory * gl_mem)
{ {
if ((gl_mem->map_flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
if ((gl_mem->map_flags & GST_MAP_GL) == GST_MAP_GL) {
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
} else {
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
}
}
gl_mem->map_flags = 0;
} }
void void
@ -219,20 +280,19 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
dest = g_slice_alloc (sizeof (GstGLMemory)); dest = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (dest, src->mem.allocator, NULL, src->display, src->v_format, _gl_mem_init (dest, src->mem.allocator, NULL, src->display, src->v_format,
src->width, src->height); src->width, src->height, NULL, NULL);
if (!copy_params.tex_id) if (!copy_params.tex_id)
GST_WARNING ("Could not copy GL Memory"); GST_WARNING ("Could not copy GL Memory");
dest->tex_id = copy_params.tex_id; dest->tex_id = copy_params.tex_id;
dest->data = g_malloc (src->mem.maxsize);
return (GstMemory *) dest; if (dest->data == NULL) {
gst_memory_unref ((GstMemory *) dest);
return NULL;
} }
GstGLMemory * return (GstMemory *) dest;
gst_gl_memory_copy (GstGLMemory * src)
{
return (GstGLMemory *) _gl_mem_copy (src, 0, 0);
} }
GstMemory * GstMemory *
@ -262,10 +322,19 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
{ {
GstGLMemory *gl_mem = (GstGLMemory *) mem; GstGLMemory *gl_mem = (GstGLMemory *) mem;
if (gl_mem->tex_id)
gst_gl_display_del_texture (gl_mem->display, &gl_mem->tex_id); gst_gl_display_del_texture (gl_mem->display, &gl_mem->tex_id);
g_object_unref (gl_mem->display); g_object_unref (gl_mem->display);
if (gl_mem->notify)
gl_mem->notify (gl_mem->user_data);
if (gl_mem->data && !gl_mem->wrapped) {
g_free (gl_mem->data);
gl_mem->data = NULL;
}
g_slice_free (GstGLMemory, gl_mem); g_slice_free (GstGLMemory, gl_mem);
} }
@ -283,8 +352,49 @@ GstMemory *
gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format, gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
gsize width, gsize height) gsize width, gsize height)
{ {
return (GstMemory *) _gl_mem_new (_gl_allocator, NULL, display, format, width, GstGLMemory *mem;
height);
mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
NULL, NULL);
mem->data = g_malloc (mem->mem.maxsize);
if (mem->data == NULL) {
gst_memory_unref ((GstMemory *) mem);
return NULL;
}
return (GstMemory *) mem;
}
/**
* gst_gl_memory_wrapped
* @display:a #GstGLDisplay
* @format: the format for the texture
* @width: width of the texture
* @height: height of the texture
* @data: the data to wrap
* @user_data: data called with for @notify
* @notify: function called with @user_data when @data needs to be freed
*
* Returns: a GstMemory object with a GL texture specified by @format, @width and @height
* from @display and contents specified by @data
*/
GstGLMemory *
gst_gl_memory_wrapped (GstGLDisplay * display, GstVideoFormat format,
guint width, guint height, gpointer data,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemory *mem;
mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
user_data, notify);
mem->data = data;
mem->wrapped = TRUE;
GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
return mem;
} }
G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR); G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR);
@ -325,6 +435,8 @@ gst_gl_memory_init (void)
static volatile gsize _init = 0; static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) { if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL); _gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR, gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
@ -333,8 +445,14 @@ gst_gl_memory_init (void)
} }
} }
/**
* gst_is_gl_memory:
* @mem:a #GstMemory
*
* Returns: whether the memory in @mem is a #GstGLMemory
*/
gboolean gboolean
gst_is_gl_memory (GstMemory * mem) gst_is_gl_memory (GstMemory * mem)
{ {
return mem->allocator == _gl_allocator; return mem != NULL && mem->allocator == _gl_allocator;
} }

View file

@ -26,9 +26,14 @@
#include <gst/gstallocator.h> #include <gst/gstallocator.h>
#include "gstgldisplay.h" #include "gstgldisplay.h"
#include "gstgldownload.h"
#include "gstglupload.h"
G_BEGIN_DECLS G_BEGIN_DECLS
typedef struct _GstGLUpload GstGLUpload;
typedef struct _GstGLDownload GstGLDownload;
#define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type()) #define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type())
GType gst_gl_allocator_get_type(void); GType gst_gl_allocator_get_type(void);
@ -43,6 +48,25 @@ typedef struct _GstGLMemory GstGLMemory;
typedef struct _GstGLAllocator GstGLAllocator; typedef struct _GstGLAllocator GstGLAllocator;
typedef struct _GstGLAllocatorClass GstGLAllocatorClass; typedef struct _GstGLAllocatorClass GstGLAllocatorClass;
typedef enum
{
GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED = (GST_MEMORY_FLAG_LAST << 0),
GST_GL_MEMORY_FLAG_UPLOAD_INITTED = (GST_MEMORY_FLAG_LAST << 1),
GST_GL_MEMORY_FLAG_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 2),
GST_GL_MEMORY_FLAG_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 3)
} GstGLMemoryFlags;
/**
* GST_MAP_GL:
*
* Flag indicating that we should map the GL object instead of to system memory.
*
* Combining #GST_MAP_GL with #GST_MAP_WRITE has the same semantics as though
* you are writing to OpenGL. Conversely, combining #GST_MAP_GL with
* #GST_MAP_READ has the same semantics as though you are reading from OpenGL.
*/
#define GST_MAP_GL GST_MAP_FLAG_LAST << 1
/** /**
* GstGLMemory: * GstGLMemory:
* @mem: the parent object * @mem: the parent object
@ -64,15 +88,35 @@ struct _GstGLMemory
GLenum gl_format; GLenum gl_format;
GLuint width; GLuint width;
GLuint height; GLuint height;
GstGLDownload *download;
GLenum render_target;
GstGLUpload *upload;
GstMapFlags map_flags;
gpointer data;
gboolean wrapped;
GDestroyNotify notify;
gpointer user_data;
}; };
#define GST_GL_MEMORY_ALLOCATOR "GLMemory" #define GST_GL_MEMORY_ALLOCATOR "GLMemory"
#define GST_GL_MEMORY_FLAGS(mem) GST_MEMORY_FLAGS(mem)
#define GST_GL_MEMORY_FLAG_IS_SET(mem,flag) GST_MEMORY_FLAG_IS_SET(mem,flag)
#define GST_GL_MEMORY_FLAG_SET(mem,flag) GST_MINI_OBJECT_FLAG_SET(mem,flag)
#define GST_GL_MEMORY_FLAG_UNSET(mem,flag) GST_MEMORY_FLAG_UNSET(mem,flag)
void gst_gl_memory_init (void); void gst_gl_memory_init (void);
GstMemory * gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format, GstMemory * gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
gsize width, gsize height); gsize width, gsize height);
GstGLMemory * gst_gl_memory_wrapped (GstGLDisplay * display, GstVideoFormat format,
guint width, guint height, gpointer data,
gpointer user_data, GDestroyNotify notify);
gboolean gst_is_gl_memory (GstMemory * mem); gboolean gst_is_gl_memory (GstMemory * mem);
struct _GstGLAllocator struct _GstGLAllocator