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design/buffer: add missing markup
Drop some weird line-breaks and fix minor grammar issues while at it.
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1 changed files with 14 additions and 16 deletions
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@ -2,7 +2,7 @@
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This document describes the design for buffers.
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A GstBuffer is the object that is passed from an upstream element to a
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A `GstBuffer` is the object that is passed from an upstream element to a
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downstream element and contains memory and metadata information.
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## Requirements
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## Lifecycle
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GstMemory extends from GstMiniObject and therefore uses its lifecycle
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`GstMemory` extends from `GstMiniObject` and therefore uses its lifecycle
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management (See [miniobject](design/miniobject.md)).
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## Writability
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When a Buffers is writable as returned from `gst_buffer_is_writable()`:
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When a `GstBuffer` is writable as returned by `gst_buffer_is_writable()`:
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- metadata can be added/removed and the metadata can be changed
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- GstMemory blocks can be added/removed
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- `GstMemory` blocks can be added/removed
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The individual memory blocks have their own locking and READONLY flags
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that might influence their writability.
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@ -36,22 +36,22 @@ copying buffers.
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# Managing GstMemory
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A GstBuffer contains an array of pointers to GstMemory objects.
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A `GstBuffer` contains an array of pointers to `GstMemory` objects.
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When the buffer is writable, `gst_buffer_insert_memory()` can be used
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to add a new GstMemory object to the buffer. When the array of memory is
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to add a new `GstMemory` object to the buffer. When the array of memory is
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full, memory will be merged to make room for the new memory object.
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`gst_buffer_n_memory()` is used to get the amount of memory blocks on
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the `GstBuffer`.
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With `gst_buffer_peek_memory(),` memory can be retrieved from the
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With `gst_buffer_peek_memory()`, memory can be retrieved from the
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memory array. The desired access pattern for the memory block should be
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specified so that appropriate checks can be made and, in case of
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`GST_MAP_WRITE`, a writable copy can be constructed when needed.
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`gst_buffer_remove_memory_range()` and `gst_buffer_remove_memory()`
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can be used to remove memory from the GstBuffer.
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can be used to remove memory from the `GstBuffer`.
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# Subbuffers
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@ -60,13 +60,12 @@ copying all of the metadata.
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# Span
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Spanning will merge together the data of 2 buffers into a new
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buffer
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Spanning will merge together the data of 2 buffers into a new buffer
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# Data access
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Accessing the data of the buffer can happen by retrieving the individual
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GstMemory objects in the GstBuffer or by using the `gst_buffer_map()` and
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`GstMemory` objects in the `GstBuffer` or by using the `gst_buffer_map()` and
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`gst_buffer_unmap()` functions.
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The `_map` and `_unmap` functions will always return the memory of all blocks as
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@ -74,7 +73,7 @@ one large contiguous region of memory. Using the `_map` and `_unmap` functions
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might be more convenient than accessing the individual memory blocks at the
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expense of being more expensive because it might perform memcpy operations.
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For buffers with only one GstMemory object (the most common case), `_map` and
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For buffers with only one `GstMemory` object (the most common case), `_map` and
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`_unmap` have no performance penalty at all.
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- **Read access with 1 memory block**: The memory block is accessed and mapped
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## Generating RTP packets from h264 video
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We receive as input a GstBuffer with an encoded h264 image and we need
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We receive as input a `GstBuffer` with an encoded h264 image and we need
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to create RTP packets containing this h264 data as the payload. We
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typically need to fragment the h264 data into multiple packets, each
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with their own RTP and payload specific
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header.
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with their own RTP and payload specific header.
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```
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+-------+-------+---------------------------+--------+
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@ -126,7 +124,7 @@ output buffers: | | | NALU1 | | | | NALU2 | .... | | | NALUx |
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The output buffer array consists of x buffers consisting of an RTP
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payload header and a subbuffer of the original input H264 buffer. Since
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the rtp headers and the h264 data don’t need to be contiguous in memory,
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they are added to the buffer as separate GstMemory blocks and we can
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they are added to the buffer as separate `GstMemory` blocks and we can
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avoid to memcpy the h264 data into contiguous memory.
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A typical udpsink will then use something like sendmsg to send the
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