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d3dvideosink: add more null checks
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parent
06862d7ff5
commit
84403dbae3
1 changed files with 18 additions and 2 deletions
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@ -950,6 +950,7 @@ d3d_get_render_coordinates (GstD3DVideoSink * sink, gint in_x, gint in_y,
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g_return_val_if_fail (out_x != NULL, FALSE);
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g_return_val_if_fail (out_y != NULL, FALSE);
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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CHECK_WINDOW_HANDLE (sink, end, FALSE);
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@ -1024,6 +1025,7 @@ d3d_window_wndproc_unset (GstD3DVideoSink * sink)
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{
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WNDPROC cur_wnd_proc = NULL;
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g_return_if_fail (GST_IS_D3DVIDEOSINK (sink));
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LOCK_SINK (sink);
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GST_DEBUG_OBJECT (sink, " ");
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@ -1066,6 +1068,7 @@ d3d_window_wndproc_set (GstD3DVideoSink * sink)
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WNDPROC cur_wnd_proc;
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gboolean ret = FALSE;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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cur_wnd_proc =
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@ -1104,6 +1107,7 @@ end:
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static void
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d3d_prepare_render_window (GstD3DVideoSink * sink)
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{
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g_return_if_fail (GST_IS_D3DVIDEOSINK (sink));
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LOCK_SINK (sink);
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if (sink->d3d.window_handle == NULL) {
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@ -1135,6 +1139,7 @@ void
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d3d_set_window_handle (GstD3DVideoSink * sink, guintptr window_id,
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gboolean is_internal)
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{
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g_return_if_fail (sink != NULL);
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LOCK_SINK (sink);
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if (sink->d3d.window_handle == (HWND) window_id) {
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@ -1173,6 +1178,7 @@ end:
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void
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d3d_set_render_rectangle (GstD3DVideoSink * sink)
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{
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g_return_if_fail (sink != NULL);
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LOCK_SINK (sink);
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/* Setting the pointer lets us know render rect is set */
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sink->d3d.render_rect = &sink->render_rect;
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@ -1194,6 +1200,7 @@ d3d_prepare_window (GstD3DVideoSink * sink)
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HWND hWnd;
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gboolean ret = FALSE;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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/* if we already had an external window, then use it again */
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@ -1286,6 +1293,7 @@ d3d_notify_device_lost (GstD3DVideoSink * sink)
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static void
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d3d_notify_device_reset (GstD3DVideoSink * sink)
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{
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g_return_if_fail (GST_IS_D3DVIDEOSINK (sink));
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LOCK_SINK (sink);
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if (sink->d3d.device_lost) {
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@ -1318,6 +1326,7 @@ d3d_init_swap_chain (GstD3DVideoSink * sink, HWND hWnd)
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LOCK_SINK (sink);
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LOCK_CLASS (sink, klass);
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CHECK_REF_COUNT (klass, sink, error);
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/* We need a display device */
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CHECK_D3D_DEVICE (klass, sink, error);
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@ -1386,15 +1395,14 @@ error:
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static gboolean
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d3d_release_swap_chain (GstD3DVideoSink * sink)
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{
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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int ref_count;
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gboolean ret = FALSE;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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GST_DEBUG_OBJECT (sink, "Releasing Direct3D swap chain");
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CHECK_D3D_DEVICE (klass, sink, end);
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if (!sink->d3d.swapchain) {
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ret = TRUE;
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@ -1453,6 +1461,7 @@ d3d_resize_swap_chain (GstD3DVideoSink * sink)
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LOCK_CLASS (sink, klass);
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CHECK_REF_COUNT (klass, sink, end);
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CHECK_WINDOW_HANDLE (sink, end, FALSE);
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CHECK_D3D_DEVICE (klass, sink, end);
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CHECK_D3D_SWAPCHAIN (sink, end);
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@ -1550,6 +1559,7 @@ d3d_copy_buffer (GstD3DVideoSink * sink, GstBuffer * from, GstBuffer * to)
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memset (&from_frame, 0, sizeof (from_frame));
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memset (&to_frame, 0, sizeof (to_frame));
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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if (!sink->d3d.renderable || sink->d3d.device_lost)
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@ -1731,6 +1741,7 @@ d3d_present_swap_chain (GstD3DVideoSink * sink)
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HRESULT hr;
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RECT dstr, srcr, *pDestRect = NULL, *pSrcRect = NULL;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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if (!sink->d3d.renderable || sink->d3d.device_lost) {
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@ -1740,6 +1751,7 @@ d3d_present_swap_chain (GstD3DVideoSink * sink)
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LOCK_CLASS (sink, klass);
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CHECK_REF_COUNT (klass, sink, end);
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CHECK_WINDOW_HANDLE (sink, end, FALSE);
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CHECK_D3D_DEVICE (klass, sink, end);
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CHECK_D3D_SWAPCHAIN (sink, end);
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@ -1846,6 +1858,7 @@ d3d_stretch_and_copy (GstD3DVideoSink * sink, LPDIRECT3DSURFACE9 back_buffer)
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HRESULT hr;
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gboolean ret = FALSE;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), FALSE);
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LOCK_SINK (sink);
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CHECK_WINDOW_HANDLE (sink, end, FALSE);
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@ -1934,6 +1947,7 @@ d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
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LPDIRECT3DSURFACE9 surface = NULL;
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GstVideoCropMeta *crop = NULL;
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g_return_val_if_fail (GST_IS_D3DVIDEOSINK (sink), GST_FLOW_ERROR);
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LOCK_SINK (sink);
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if (!sink->d3d.window_handle) {
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@ -2666,6 +2680,7 @@ d3d_class_notify_device_lost_all (GstD3DVideoSinkClass * klass)
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g_return_if_fail (klass != NULL);
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LOCK_CLASS (NULL, klass);
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CHECK_REF_COUNT (klass, NULL, end);
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if (!klass->d3d.device_lost) {
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GList *lst, *clst;
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klass->d3d.device_lost = TRUE;
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@ -2687,6 +2702,7 @@ d3d_class_notify_device_lost_all (GstD3DVideoSinkClass * klass)
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/* Set timer to try reset at given interval */
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SetTimer (klass->d3d.hidden_window, IDT_DEVICE_RESET_TIMER, 500, NULL);
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}
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end:
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UNLOCK_CLASS (NULL, klass);
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}
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