d3d11testsrc: Add "alpha" and "alpha-mode" properties

Adding global alpha and alpha mode options

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825>
This commit is contained in:
Seungha Yang 2023-06-10 03:55:31 +09:00 committed by GStreamer Marge Bot
parent cb28a16007
commit 80878a6ea4

View file

@ -201,7 +201,13 @@ typedef struct
typedef struct typedef struct
{ {
const ColorValue *clear_color[2]; ColorValue value;
gboolean is_valid;
} StaticColor;
typedef struct
{
StaticColor static_color[2];
GstD3D11TestSrcQuad *quad[2]; GstD3D11TestSrcQuad *quad[2];
GstD3D11TestSrcPattern pattern; GstD3D11TestSrcPattern pattern;
} GstD3D11TestSrcRender; } GstD3D11TestSrcRender;
@ -224,6 +230,8 @@ struct _GstD3D11TestSrc
D3D11_VIEWPORT viewport; D3D11_VIEWPORT viewport;
ID2D1Factory *d2d_factory; ID2D1Factory *d2d_factory;
gint64 token; gint64 token;
gfloat alpha;
GstD3D11ConverterAlphaMode alpha_mode;
gboolean reverse; gboolean reverse;
gint64 n_frames; gint64 n_frames;
@ -318,7 +326,7 @@ static const gchar templ_ps_snow[] =
" float4 output;\n" " float4 output;\n"
" float val = get_rand (time * input.Texture);\n" " float val = get_rand (time * input.Texture);\n"
" output.rgb = float3(val, val, val);\n" " output.rgb = float3(val, val, val);\n"
" output.a = 1.0f;\n" " output.a = %s;\n"
" return output;\n" " return output;\n"
"}"; "}";
@ -347,7 +355,8 @@ static const gchar templ_ps_checker[] =
" float result = fmod (xy_mod.x + xy_mod.y, 2.0);\n" " float result = fmod (xy_mod.x + xy_mod.y, 2.0);\n"
" output.r = step (result, 0.5);\n" " output.r = step (result, 0.5);\n"
" output.g = 1.0 - output.r;\n" " output.g = 1.0 - output.r;\n"
" output.ba = float2 (0.0f, 1.0f);\n" " output.b = 0;\n"
" output.a = %s;\n"
" return output;\n" " return output;\n"
"}"; "}";
/* *INDENT-ON* */ /* *INDENT-ON* */
@ -373,6 +382,8 @@ setup_snow_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render,
ComPtr < ID3D11Buffer > index_buffer; ComPtr < ID3D11Buffer > index_buffer;
ComPtr < ID3D11Buffer > const_buffer; ComPtr < ID3D11Buffer > const_buffer;
GstD3D11TestSrcQuad *quad; GstD3D11TestSrcQuad *quad;
gchar *ps_src;
gchar float_str_buf[G_ASCII_DTOSTR_BUF_SIZE];
memset (input_desc, 0, sizeof (input_desc)); memset (input_desc, 0, sizeof (input_desc));
memset (&buffer_desc, 0, sizeof (buffer_desc)); memset (&buffer_desc, 0, sizeof (buffer_desc));
@ -400,8 +411,10 @@ setup_snow_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render,
return FALSE; return FALSE;
} }
hr = gst_d3d11_create_pixel_shader_simple (self->device, g_ascii_formatd (float_str_buf, G_ASCII_DTOSTR_BUF_SIZE, "%f", self->alpha);
templ_ps_snow, "main", &ps); ps_src = g_strdup_printf (templ_ps_snow, float_str_buf);
hr = gst_d3d11_create_pixel_shader_simple (self->device, ps_src, "main", &ps);
g_free (ps_src);
if (!gst_d3d11_result (hr, self->device)) { if (!gst_d3d11_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Failed to compile pixel shader"); GST_ERROR_OBJECT (self, "Failed to compile pixel shader");
return FALSE; return FALSE;
@ -672,25 +685,28 @@ setup_smpte_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render)
vertex_data[base].color.r = color->r; vertex_data[base].color.r = color->r;
vertex_data[base].color.g = color->g; vertex_data[base].color.g = color->g;
vertex_data[base].color.b = color->b; vertex_data[base].color.b = color->b;
vertex_data[base].color.a = color->a; vertex_data[base].color.a = self->alpha;
/* top left */ /* top left */
vertex_data[base + 1].position.x = left; vertex_data[base + 1].position.x = left;
vertex_data[base + 1].position.y = top; vertex_data[base + 1].position.y = top;
vertex_data[base + 1].position.z = 0.0f; vertex_data[base + 1].position.z = 0.0f;
vertex_data[base + 1].color = vertex_data[base].color; vertex_data[base + 1].color = vertex_data[base].color;
vertex_data[base + 1].color.a = self->alpha;
/* top right */ /* top right */
vertex_data[base + 2].position.x = right; vertex_data[base + 2].position.x = right;
vertex_data[base + 2].position.y = top; vertex_data[base + 2].position.y = top;
vertex_data[base + 2].position.z = 0.0f; vertex_data[base + 2].position.z = 0.0f;
vertex_data[base + 2].color = vertex_data[base].color; vertex_data[base + 2].color = vertex_data[base].color;
vertex_data[base + 2].color.a = self->alpha;
/* bottom right */ /* bottom right */
vertex_data[base + 3].position.x = right; vertex_data[base + 3].position.x = right;
vertex_data[base + 3].position.y = bottom; vertex_data[base + 3].position.y = bottom;
vertex_data[base + 3].position.z = 0.0f; vertex_data[base + 3].position.z = 0.0f;
vertex_data[base + 3].color = vertex_data[base].color; vertex_data[base + 3].color = vertex_data[base].color;
vertex_data[base + 3].color.a = self->alpha;
/* clockwise indexing */ /* clockwise indexing */
indices[idx_base] = base; /* bottom left */ indices[idx_base] = base; /* bottom left */
@ -729,25 +745,28 @@ setup_smpte_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render)
vertex_data[base].color.r = color->r; vertex_data[base].color.r = color->r;
vertex_data[base].color.g = color->g; vertex_data[base].color.g = color->g;
vertex_data[base].color.b = color->b; vertex_data[base].color.b = color->b;
vertex_data[base].color.a = color->a; vertex_data[base].color.a = self->alpha;
/* top left */ /* top left */
vertex_data[base + 1].position.x = left; vertex_data[base + 1].position.x = left;
vertex_data[base + 1].position.y = top; vertex_data[base + 1].position.y = top;
vertex_data[base + 1].position.z = 0.0f; vertex_data[base + 1].position.z = 0.0f;
vertex_data[base + 1].color = vertex_data[base].color; vertex_data[base + 1].color = vertex_data[base].color;
vertex_data[base + 1].color.a = self->alpha;
/* top right */ /* top right */
vertex_data[base + 2].position.x = right; vertex_data[base + 2].position.x = right;
vertex_data[base + 2].position.y = top; vertex_data[base + 2].position.y = top;
vertex_data[base + 2].position.z = 0.0f; vertex_data[base + 2].position.z = 0.0f;
vertex_data[base + 2].color = vertex_data[base].color; vertex_data[base + 2].color = vertex_data[base].color;
vertex_data[base + 2].color.a = self->alpha;
/* bottom right */ /* bottom right */
vertex_data[base + 3].position.x = right; vertex_data[base + 3].position.x = right;
vertex_data[base + 3].position.y = bottom; vertex_data[base + 3].position.y = bottom;
vertex_data[base + 3].position.z = 0.0f; vertex_data[base + 3].position.z = 0.0f;
vertex_data[base + 3].color = vertex_data[base].color; vertex_data[base + 3].color = vertex_data[base].color;
vertex_data[base + 3].color.a = self->alpha;
/* clockwise indexing */ /* clockwise indexing */
indices[idx_base] = base; /* bottom left */ indices[idx_base] = base; /* bottom left */
@ -788,25 +807,28 @@ setup_smpte_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render)
vertex_data[base].color.r = color->r; vertex_data[base].color.r = color->r;
vertex_data[base].color.g = color->g; vertex_data[base].color.g = color->g;
vertex_data[base].color.b = color->b; vertex_data[base].color.b = color->b;
vertex_data[base].color.a = color->a; vertex_data[base].color.a = self->alpha;
/* top left */ /* top left */
vertex_data[base + 1].position.x = left; vertex_data[base + 1].position.x = left;
vertex_data[base + 1].position.y = top; vertex_data[base + 1].position.y = top;
vertex_data[base + 1].position.z = 0.0f; vertex_data[base + 1].position.z = 0.0f;
vertex_data[base + 1].color = vertex_data[base].color; vertex_data[base + 1].color = vertex_data[base].color;
vertex_data[base + 1].color.a = self->alpha;
/* top right */ /* top right */
vertex_data[base + 2].position.x = right; vertex_data[base + 2].position.x = right;
vertex_data[base + 2].position.y = top; vertex_data[base + 2].position.y = top;
vertex_data[base + 2].position.z = 0.0f; vertex_data[base + 2].position.z = 0.0f;
vertex_data[base + 2].color = vertex_data[base].color; vertex_data[base + 2].color = vertex_data[base].color;
vertex_data[base + 2].color.a = self->alpha;
/* bottom right */ /* bottom right */
vertex_data[base + 3].position.x = right; vertex_data[base + 3].position.x = right;
vertex_data[base + 3].position.y = bottom; vertex_data[base + 3].position.y = bottom;
vertex_data[base + 3].position.z = 0.0f; vertex_data[base + 3].position.z = 0.0f;
vertex_data[base + 3].color = vertex_data[base].color; vertex_data[base + 3].color = vertex_data[base].color;
vertex_data[base + 3].color.a = self->alpha;
/* clockwise indexing */ /* clockwise indexing */
indices[idx_base] = base; /* bottom left */ indices[idx_base] = base; /* bottom left */
@ -847,25 +869,28 @@ setup_smpte_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render)
vertex_data[base].color.r = color->r; vertex_data[base].color.r = color->r;
vertex_data[base].color.g = color->g; vertex_data[base].color.g = color->g;
vertex_data[base].color.b = color->b; vertex_data[base].color.b = color->b;
vertex_data[base].color.a = color->a; vertex_data[base].color.a = self->alpha;
/* top left */ /* top left */
vertex_data[base + 1].position.x = left; vertex_data[base + 1].position.x = left;
vertex_data[base + 1].position.y = top; vertex_data[base + 1].position.y = top;
vertex_data[base + 1].position.z = 0.0f; vertex_data[base + 1].position.z = 0.0f;
vertex_data[base + 1].color = vertex_data[base].color; vertex_data[base + 1].color = vertex_data[base].color;
vertex_data[base + 1].color.a = self->alpha;
/* top right */ /* top right */
vertex_data[base + 2].position.x = right; vertex_data[base + 2].position.x = right;
vertex_data[base + 2].position.y = top; vertex_data[base + 2].position.y = top;
vertex_data[base + 2].position.z = 0.0f; vertex_data[base + 2].position.z = 0.0f;
vertex_data[base + 2].color = vertex_data[base].color; vertex_data[base + 2].color = vertex_data[base].color;
vertex_data[base + 2].color.a = self->alpha;
/* bottom right */ /* bottom right */
vertex_data[base + 3].position.x = right; vertex_data[base + 3].position.x = right;
vertex_data[base + 3].position.y = bottom; vertex_data[base + 3].position.y = bottom;
vertex_data[base + 3].position.z = 0.0f; vertex_data[base + 3].position.z = 0.0f;
vertex_data[base + 3].color = vertex_data[base].color; vertex_data[base + 3].color = vertex_data[base].color;
vertex_data[base + 3].color.a = self->alpha;
/* clockwise indexing */ /* clockwise indexing */
indices[idx_base] = base; /* bottom left */ indices[idx_base] = base; /* bottom left */
@ -914,6 +939,7 @@ setup_checker_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render,
ComPtr < ID3D11Buffer > index_buffer; ComPtr < ID3D11Buffer > index_buffer;
GstD3D11TestSrcQuad *quad; GstD3D11TestSrcQuad *quad;
gchar *ps_src; gchar *ps_src;
gchar float_str_buf[G_ASCII_DTOSTR_BUF_SIZE];
memset (input_desc, 0, sizeof (input_desc)); memset (input_desc, 0, sizeof (input_desc));
memset (&buffer_desc, 0, sizeof (buffer_desc)); memset (&buffer_desc, 0, sizeof (buffer_desc));
@ -941,8 +967,10 @@ setup_checker_render (GstD3D11TestSrc * self, GstD3D11TestSrcRender * render,
return FALSE; return FALSE;
} }
g_ascii_formatd (float_str_buf, G_ASCII_DTOSTR_BUF_SIZE, "%f", self->alpha);
ps_src = g_strdup_printf (templ_ps_checker, ps_src = g_strdup_printf (templ_ps_checker,
self->info.width, self->info.height, checker_size); self->info.width, self->info.height, checker_size, float_str_buf);
hr = gst_d3d11_create_pixel_shader_simple (self->device, ps_src, "main", &ps); hr = gst_d3d11_create_pixel_shader_simple (self->device, ps_src, "main", &ps);
g_free (ps_src); g_free (ps_src);
if (!gst_d3d11_result (hr, self->device)) { if (!gst_d3d11_result (hr, self->device)) {
@ -1070,10 +1098,14 @@ enum
PROP_ADAPTER, PROP_ADAPTER,
PROP_IS_LIVE, PROP_IS_LIVE,
PROP_PATTERN, PROP_PATTERN,
PROP_ALPHA,
PROP_ALPHA_MODE,
}; };
#define DEFAULT_ADAPTER -1 #define DEFAULT_ADAPTER -1
#define DEFAULT_PATTERN GST_D3D11_TEST_SRC_SMPTE #define DEFAULT_PATTERN GST_D3D11_TEST_SRC_SMPTE
#define DEFAULT_ALPHA 1.0f
#define DEFAULT_ALPHA_MODE GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED
static void gst_d3d11_test_src_dispose (GObject * object); static void gst_d3d11_test_src_dispose (GObject * object);
static void gst_d3d11_test_src_set_property (GObject * object, static void gst_d3d11_test_src_set_property (GObject * object,
@ -1132,6 +1164,33 @@ gst_d3d11_test_src_class_init (GstD3D11TestSrcClass * klass)
(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS))); G_PARAM_STATIC_STRINGS)));
/**
* GstD3D11TestSrc:alpha:
*
* Global alpha value to apply
*
* Since: 1.24
*/
g_object_class_install_property (gobject_class, PROP_ALPHA,
g_param_spec_float ("alpha", "Alpha", "Global alpha value to use",
0, 1, DEFAULT_ALPHA,
(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS)));
/**
* GstD3D11TestSrc:alpha-mode:
*
* Alpha mode to use
*
* Since: 1.24
*/
g_object_class_install_property (gobject_class, PROP_ALPHA_MODE,
g_param_spec_enum ("alpha-mode", "Alpha Mode",
"alpha mode to use", GST_TYPE_D3D11_CONVERTER_ALPHA_MODE,
GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED,
(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS)));
element_class->set_context = element_class->set_context =
GST_DEBUG_FUNCPTR (gst_d3d11_test_src_set_context); GST_DEBUG_FUNCPTR (gst_d3d11_test_src_set_context);
@ -1171,6 +1230,8 @@ gst_d3d11_test_src_init (GstD3D11TestSrc * self)
self->adapter_index = DEFAULT_ADAPTER; self->adapter_index = DEFAULT_ADAPTER;
self->pattern = DEFAULT_PATTERN; self->pattern = DEFAULT_PATTERN;
self->alpha = DEFAULT_ALPHA;
self->alpha_mode = DEFAULT_ALPHA_MODE;
} }
static void static void
@ -1199,6 +1260,12 @@ gst_d3d11_test_src_set_property (GObject * object, guint prop_id,
case PROP_PATTERN: case PROP_PATTERN:
self->pattern = (GstD3D11TestSrcPattern) g_value_get_enum (value); self->pattern = (GstD3D11TestSrcPattern) g_value_get_enum (value);
break; break;
case PROP_ALPHA:
self->alpha = g_value_get_float (value);
break;
case PROP_ALPHA_MODE:
self->alpha_mode = (GstD3D11ConverterAlphaMode) g_value_get_enum (value);
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break; break;
@ -1221,6 +1288,12 @@ gst_d3d11_test_src_get_property (GObject * object, guint prop_id,
case PROP_PATTERN: case PROP_PATTERN:
g_value_set_enum (value, self->pattern); g_value_set_enum (value, self->pattern);
break; break;
case PROP_ALPHA:
g_value_set_float (value, self->alpha);
break;
case PROP_ALPHA_MODE:
g_value_set_enum (value, self->alpha_mode);
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break; break;
@ -1357,6 +1430,15 @@ gst_d3d11_test_src_setup_resource (GstD3D11TestSrc * self, GstCaps * caps)
goto error; goto error;
} }
/* D2D uses premultiplied alpha */
if (self->pattern == GST_D3D11_TEST_SRC_CIRCULAR ||
self->pattern == GST_D3D11_TEST_SRC_BALL) {
g_object_set (self->converter, "src-alpha-mode",
GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr);
}
g_object_set (self->converter, "dest-alpha-mode", self->alpha_mode, nullptr);
draw_caps = gst_video_info_to_caps (&draw_info); draw_caps = gst_video_info_to_caps (&draw_info);
params = gst_d3d11_allocation_params_new (self->device, &draw_info, params = gst_d3d11_allocation_params_new (self->device, &draw_info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, GST_D3D11_ALLOCATION_FLAG_DEFAULT,
@ -1406,19 +1488,29 @@ gst_d3d11_test_src_setup_resource (GstD3D11TestSrc * self, GstCaps * caps)
goto error; goto error;
break; break;
case GST_D3D11_TEST_SRC_BLACK: case GST_D3D11_TEST_SRC_BLACK:
render->clear_color[0] = &color_table[COLOR_BLACK]; render->static_color[0].value = color_table[COLOR_BLACK];
render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_WHITE: case GST_D3D11_TEST_SRC_WHITE:
render->clear_color[0] = &color_table[COLOR_WHITE]; render->static_color[0].value = color_table[COLOR_WHITE];
render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_RED: case GST_D3D11_TEST_SRC_RED:
render->clear_color[0] = &color_table[COLOR_RED]; render->static_color[0].value = color_table[COLOR_RED];
render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_GREEN: case GST_D3D11_TEST_SRC_GREEN:
render->clear_color[0] = &color_table[COLOR_GREEN]; render->static_color[0].value = color_table[COLOR_GREEN];
render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_BLUE: case GST_D3D11_TEST_SRC_BLUE:
render->clear_color[0] = &color_table[COLOR_BLUE]; render->static_color[0].value = color_table[COLOR_BLUE];
render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_CHECKERS1: case GST_D3D11_TEST_SRC_CHECKERS1:
if (!setup_checker_render (self, render, 1)) if (!setup_checker_render (self, render, 1))
@ -1437,8 +1529,12 @@ gst_d3d11_test_src_setup_resource (GstD3D11TestSrc * self, GstCaps * caps)
goto error; goto error;
break; break;
case GST_D3D11_TEST_SRC_BLINK: case GST_D3D11_TEST_SRC_BLINK:
render->clear_color[0] = &color_table[COLOR_BLACK]; render->static_color[0].value = color_table[COLOR_BLACK];
render->clear_color[1] = &color_table[COLOR_WHITE]; render->static_color[0].value.a = self->alpha;
render->static_color[0].is_valid = TRUE;
render->static_color[1].value = color_table[COLOR_WHITE];
render->static_color[1].value.a = self->alpha;
render->static_color[1].is_valid = TRUE;
break; break;
case GST_D3D11_TEST_SRC_CIRCULAR: case GST_D3D11_TEST_SRC_CIRCULAR:
case GST_D3D11_TEST_SRC_BALL: case GST_D3D11_TEST_SRC_BALL:
@ -1748,11 +1844,11 @@ gst_d3d11_test_src_draw_ball (GstD3D11TestSrc * self,
return FALSE; return FALSE;
} }
stops[0].color = D2D1::ColorF (D2D1::ColorF::White); stops[0].color = D2D1::ColorF (D2D1::ColorF::White, self->alpha);
stops[0].position = 0.0f; stops[0].position = 0.0f;
stops[1].color = D2D1::ColorF (D2D1::ColorF::Snow); stops[1].color = D2D1::ColorF (D2D1::ColorF::Snow, self->alpha);
stops[1].position = 0.3f; stops[1].position = 0.3f;
stops[2].color = D2D1::ColorF (D2D1::ColorF::Black); stops[2].color = D2D1::ColorF (D2D1::ColorF::Black, self->alpha);
stops[2].position = 1.0f; stops[2].position = 1.0f;
hr = d2d_target->CreateGradientStopCollection (stops, 3, D2D1_GAMMA_1_0, hr = d2d_target->CreateGradientStopCollection (stops, 3, D2D1_GAMMA_1_0,
@ -1849,9 +1945,9 @@ gst_d3d11_test_src_draw_circular (GstD3D11TestSrc * self,
for (guint i = 0; i < G_N_ELEMENTS (stops); i++) { for (guint i = 0; i < G_N_ELEMENTS (stops); i++) {
FLOAT diff; FLOAT diff;
if ((i % 2) == 0) if ((i % 2) == 0)
stops[i].color = D2D1::ColorF (D2D1::ColorF::Black); stops[i].color = D2D1::ColorF (D2D1::ColorF::Black, self->alpha);
else else
stops[i].color = D2D1::ColorF (D2D1::ColorF::White); stops[i].color = D2D1::ColorF (D2D1::ColorF::White, self->alpha);
stops[i].position = position; stops[i].position = position;
diff = position / G_N_ELEMENTS (stops) * 2; diff = position / G_N_ELEMENTS (stops) * 2;
@ -1903,11 +1999,11 @@ gst_d3d11_test_src_draw_pattern (GstD3D11TestSrc * self,
D3D11_MAPPED_SUBRESOURCE map; D3D11_MAPPED_SUBRESOURCE map;
UINT offsets = 0; UINT offsets = 0;
if (render->clear_color[0]) { if (render->static_color[0].is_valid) {
if (render->clear_color[1] && (self->n_frames % 2) == 1) if (render->static_color[1].is_valid && (self->n_frames % 2) == 1)
context->ClearRenderTargetView (rtv, render->clear_color[1]->color); context->ClearRenderTargetView (rtv, render->static_color[1].value.color);
else else
context->ClearRenderTargetView (rtv, render->clear_color[0]->color); context->ClearRenderTargetView (rtv, render->static_color[0].value.color);
return TRUE; return TRUE;
} }