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player: Only set the pipeline to PLAYING in play() if buffering>=100%
Otherwise the application can break the buffering logic by setting the pipeline to PLAYING before we buffered enough.
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1 changed files with 2 additions and 1 deletions
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@ -2546,7 +2546,8 @@ gst_player_play_internal (gpointer user_data)
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if (self->current_state < GST_STATE_PAUSED)
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if (self->current_state < GST_STATE_PAUSED)
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change_state (self, GST_PLAYER_STATE_BUFFERING);
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change_state (self, GST_PLAYER_STATE_BUFFERING);
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if (self->current_state >= GST_STATE_PAUSED && !self->is_eos) {
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if (self->current_state >= GST_STATE_PAUSED && !self->is_eos
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&& self->buffering >= 100) {
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state_ret = gst_element_set_state (self->playbin, GST_STATE_PLAYING);
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state_ret = gst_element_set_state (self->playbin, GST_STATE_PLAYING);
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} else {
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} else {
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state_ret = gst_element_set_state (self->playbin, GST_STATE_PAUSED);
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state_ret = gst_element_set_state (self->playbin, GST_STATE_PAUSED);
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