configure: Use the same includes for GL that we would use later in the code for checking if GLES2 and OpenGL headers can both be included

This commit is contained in:
Sebastian Dröge 2014-05-05 12:30:32 +02:00
parent dca6e5e039
commit 7f81c3b073

View file

@ -815,14 +815,23 @@ fi
dnl check if we can include both GL and GLES2 at the same time
if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then
GL_INCLUDES="
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
# ifdef __APPLE__
# include <OpenGLES/ES2/gl.h>
# include <OpenGLES/ES2/glext.h>
# else
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# endif
# if __APPLE__
# include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <GL/glu.h>
# include <GL/gl.h>
# include <GL/glu.h>
# if __WIN32__ || _WIN32
# include <GL/glext.h>
# endif