Fix info and warnings layout and update images

This commit is contained in:
Thibault Saunier 2018-11-11 12:49:19 -03:00 committed by Thibault Saunier
parent ba0b1a7f66
commit 7de2c2dc7a
43 changed files with 1634 additions and 107 deletions

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@ -356,4 +356,4 @@ the dependencies and your software). The resulting files will be in the
current working directory.
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

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@ -235,7 +235,7 @@ To cross compile for iOS from OS X, use the configuration file
cerbero -c config/cross-ios-universal.cbc <command>
[Warning]: images/icons/emoticons/warning.png
[Warning]: images/icons/emoticons/warning.svg
[Python 3.5+]: https://www.python.org/downloads/
[Git]: https://github.com/git-for-windows/git/releases/latest
[Msys/MinGW]: https://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/

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@ -1,6 +1,6 @@
# Installing for Android development
![information] All versions starting from 2.3.1 Gingerbread are supported
> ![information] All versions starting from 2.3.1 Gingerbread are supported
## Prerequisites
@ -340,14 +340,14 @@ and used as follows:
Build and run your application as explained in the [Building the tutorials] section.
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Android SDK]: http://developer.android.com/sdk/index.html
[Android NDK]: http://developer.android.com/tools/sdk/ndk/index.html
[Java Native Interface]: http://en.wikipedia.org/wiki/Java_Native_Interface
[Android JNI tips here]: http://developer.android.com/guide/practices/jni.html
[prebuilt binaries]: https://gstreamer.freedesktop.org/data/pkg/android/
[language bindings]: http://en.wikipedia.org/wiki/Language_binding
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg
[Android NDK System Requirements]: http://developer.android.com/tools/sdk/ndk/index.html#Reqs
[this project]: http://code.google.com/p/mingw-and-ndk/downloads/detail?name=android-ndk-r8b-ma-windows.7z&can=2&q=
[7-Zip archiving utility]: http://www.7-zip.org/

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@ -1,6 +1,6 @@
# Installing for iOS development
![](images/icons/emoticons/information.png) All versions starting from iOS 6 are supported
![](images/icons/emoticons/information.svg) All versions starting from iOS 6 are supported
### Prerequisites

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@ -10,14 +10,5 @@ short-description: Download and install GStreamer
[![](images/windows.png)](installing/on-windows.md)
[![](images/android.png)](installing/for-android-development.md)
[![](images/ios.jpeg)](installing/for-ios-development.md)
[![](images/linux.png)](installing/on-linux.md)
## Linux
The GStreamer community does not provide binaries for GNU/Linux
platforms as it will always be available through package managers on
all distribution. It is also always installed by default on desktop
environments, you will just need to make sure you have the development
packages installed (refer to your distribution documentation for more
information). If you really want to run upstream style binaries on
Linux, you can always follow the instructions to [build from source
using cerbero](installing/building-from-source-using-cerbero.md).

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@ -7,7 +7,7 @@ GStreamer is included in all Linux distributions. We recommend using the latest
All the commands given in this section are intended to be typed in from
a terminal.
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
Make sure you have superuser (root) access rights to install GStreamer.
## Install GStreamer on Fedora
@ -64,7 +64,7 @@ gcc basic-tutorial-1.c -o basic-tutorial-1 `pkg-config --cflags --libs gstreamer
Using the file name of the tutorial you are interested in
(`basic-tutorial-1` in this example).
> ![Warning](images/icons/emoticons/warning.png) Depending on the GStreamer libraries you need to use, you will have to add more packages to the `pkg-config` command, besides `gstreamer-1.0`
> ![Warning](images/icons/emoticons/warning.svg) Depending on the GStreamer libraries you need to use, you will have to add more packages to the `pkg-config` command, besides `gstreamer-1.0`
> At the bottom of each tutorial's source code you will find the command for that specific tutorial, including the required libraries, in the required order.
> When developing your own applications, the GStreamer documentation will tell you what library a function belongs to.

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@ -35,7 +35,7 @@ There are 3 sets of files in the SDK:
Get **both the runtime and the development installers** from [here](https://gstreamer.freedesktop.org/data/pkg/osx/).
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
> On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit).
The downloads are

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@ -59,7 +59,7 @@ your architecture from here:
Execute the installers and choose an installation folder. The suggested
default is usually OK.
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
>`If you plan to use Visual Studio, **close it before installing GStreamer**. The installer will define new environment variables which will not be picked up by Visual Studio if it is open.
> On **Windows 8** and **Windows 10**, it might be necessary to log out and log back in to your account after the installation for the newly defined environment variables to be picked up by Visual Studio.
@ -104,7 +104,7 @@ make sure Visual Studio has the necessary permissions to write the
output files, copy the entire `tutorials` folder to a place of your
liking, and work from there.
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> **64-bit Users**
>
>Use `%GSTREAMER_ROOT_X86_64%` if you have installed GStreamer binaries for 64-bit platforms. Both GStreamer binaries (32 and 64-bit) can be installed simultaneously, and hence the separate environment variables.
@ -172,7 +172,7 @@ default.
![](images/WindowsInstall10.png)
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
> **Depending on the GStreamer libraries you need to use, you will have to add more property pages, besides `gstreamer-1.0`** (each property page corresponds to one GStreamer library).
>
> The tutorial's project files already contain all necessary property pages. When developing your own applications, the GStreamer documentation will tell you what library a function belongs to, and therefore, what property pages you need to add.
@ -213,7 +213,7 @@ sheet found in `%GSTREAMER_ROOT_X86%``\``share\vs\2010\msvc` to your
project. This will make your application use the ubiquitous
`MSVCRT.DLL` saving you some troubles in the future.
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> If you did not install the WinDDK to the standard path `C:\WinDDK\7600.16385.1`, you will need to tell Visual Studio where it is. Unfortunately, there is no automated way to do this. Once you have added the `x86.props` or `x86_64.props` to your project, go to the Property Manager, expand your project and its subfolders until you find the property sheet called `config`. Double click to edit it, and select the section called “User Macros” in the list on the left. You should see a macro called `WINDOWS_DRIVER_KIT`. Double click to edit it, and set its value to the root folder where you installed the DDK. This is the folder containing a file called `samples.txt`.
>
>That's it. Accept the changes, right click on the `config` property sheet and select “Save”. The path to the DDK is now stored in `config.props` and you do not need to perform this operation anymore.

View file

@ -184,4 +184,4 @@ should produce:
flags: readable, writable
Boolean. Default: false
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg

View file

@ -475,4 +475,4 @@ out which part of the code caused that warning to be triggered and under what
circumstances. Simply set `G_DEBUG` as mentioned above and run the program under
gdb (or let it core dump). Then get a stack trace in the usual way.
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg

View file

@ -1409,4 +1409,4 @@ here into an acceptable Android media player.
As usual, it has been a pleasure having you here, and see you soon!
[screenshot]: images/tutorials/android-media-player-screenshot.png
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg

View file

@ -101,7 +101,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -237,7 +237,7 @@ exit:
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -25,7 +25,7 @@ GStreamer](installing/index.md) section to find our where this is),
and you are ready to start typing the commands given in this tutorial.
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
>
> On Linux, you should use the GStreamer version installed with your
> distribution, the tools should be installed with a package named `gstreamer1`

View file

@ -221,7 +221,7 @@ It is useful in situations where the timestamps are going to be lost
will require all samples to be present. It is cumbersome to exemplify
this, so no example is given.
![Warning](images/icons/emoticons/warning.png)
![Warning](images/icons/emoticons/warning.svg)
Most of the time, `audiorate` is not what you want.
## Multithreading

View file

@ -224,7 +224,7 @@ It has been a pleasure having you here, and see you soon!
[Installing on Linux]: installing/on-linux.md
[Installing on Mac OS X]: installing/on-mac-osx.md
[Installing on Windows]: installing/on-windows.md
[Information]: images/icons/emoticons/information.png
[Information]: images/icons/emoticons/information.svg
[Linux]: installing/on-linux.md#InstallingonLinux-Build
[Mac OS X]: installing/on-mac-osx.md#InstallingonMacOSX-Build
[Windows]: installing/on-windows.md#InstallingonWindows-Build

View file

@ -332,7 +332,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -297,7 +297,7 @@ int main (int argc, char **argv) {
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -174,7 +174,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:
@ -250,7 +250,7 @@ This code block adds all elements to the pipeline and then links the
ones that can be automatically linked (the ones with Always Pads, as the
comment says).
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
> `gst_element_link_many()` can actually link elements with Request Pads. It internally requests the Pads so you do not have worry about the elements being linked having Always or Request Pads. Strange as it might seem, this is actually inconvenient, because you still need to release the requested Pads afterwards, and, if the Pad was requested automatically by `gst_element_link_many()`, it is easy to forget. Stay out of trouble by always requesting Request Pads manually, as shown in the next code block.
``` c

View file

@ -213,7 +213,7 @@ int main(int argc, char *argv[]) {
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:
@ -360,7 +360,7 @@ just like before.
And with this we are done. When testing this tutorial, keep in mind that
backward playback is not optimal in many elements.
> ![Warning](images/icons/emoticons/warning.png)
> ![Warning](images/icons/emoticons/warning.svg)
>
>Changing the playback rate might only work with local files. If you cannot modify it, try changing the URI passed to `playbin` in line 114 to a local URI, starting with `file:///`
</table>

View file

@ -329,7 +329,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -153,7 +153,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -193,7 +193,7 @@ static void handle_message (CustomData *data, GstMessage *msg) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -38,7 +38,7 @@ comes through the `GstVideoOverlay` interface, that allows the application to
tell a video sink the handler of the window that should receive the
rendering.
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> **GObject interfaces**
>
> A `GObject` *interface* (which GStreamer uses) is a set of functions that an element can implement. If it does, then it is said to support that particular interface. For example, video sinks usually create their own windows to display video, but, if they are also capable of rendering to an external window, they can choose to implement the `GstVideoOverlay` interface and provide functions to specify this external window. From the application developer point of view, if a certain interface is supported, you can use it and forget about which kind of element is implementing it. Moreover, if you are using `playbin`, it will automatically expose some of the interfaces supported by its internal elements: You can use your interface functions directly on `playbin` without knowing who is implementing them!
@ -452,7 +452,7 @@ int main(int argc, char *argv[]) {
}
```
> ![Information](images/icons/emoticons/information.png)
> ![Information](images/icons/emoticons/information.svg)
> Need help?
>
> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:

View file

@ -1203,5 +1203,5 @@ GStreamer understands. More particularly, it has shown:
The next tutorial adds the missing bits to turn the application built
here into an acceptable iOS media player.
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[screenshot]: images/tutorials/ios-a-basic-media-player-screenshot.png

View file

@ -244,11 +244,11 @@ This tutorial has shown:
It has been a pleasure having you here, and see you soon\!
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Mac]: installing/on-mac-osx.md
[Windows]: installing/on-windows.md
[Mac OS X]: installing/on-mac-osx.md#building-the-tutorials
[1]: installing/on-windows.md#running-the-tutorials
[iOS]: installing/for-ios-development.md#building-the-tutorials
[android]: installing/for-android-development.md#building-the-tutorials
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

View file

@ -297,11 +297,11 @@ Particularly, it has shown:
It has been a pleasure having you here, and see you soon\!
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Mac]: installing/on-mac-osx.md
[Windows]: installing/on-windows.md
[Mac OS X]: installing/on-mac-osx.md#building-the-tutorials
[1]: installing/on-windows.md#running-the-tutorials
[iOS]: installing/for-ios-development.md#building-the-tutorials
[android]: installing/for-android-development.md#building-the-tutorials
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

View file

@ -211,11 +211,11 @@ This tutorial has shown:
It has been a pleasure having you here, and see you soon\!
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Mac]: installing/on-mac-osx.md
[Windows]: installing/on-windows.md
[Mac OS X]: installing/on-mac-osx.md#building-the-tutorials
[1]: installing/on-windows.md#running-the-tutorials
[iOS]: installing/for-ios-development.md#building-the-tutorials
[android]: installing/for-android-development.md#building-the-tutorials
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

View file

@ -183,4 +183,4 @@ accelerated video decoding. Particularly,
It has been a pleasure having you here, and see you soon!
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

View file

@ -580,7 +580,7 @@ code of the tutorial and any accessory files needed to build it.
It has been a pleasure having you here, and see you soon!
[Playback tutorial 2: Subtitle management]: tutorials/playback/subtitle-management.md
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Mac]: installing/on-mac-osx.md
[Windows]: installing/on-windows.md
[Mac OS X]: installing/on-mac-osx.md#building-the-tutorials

View file

@ -418,11 +418,11 @@ This tutorial has shown:
It has been a pleasure having you here, and see you soon!
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg
[Mac]: installing/on-mac-osx.md
[Windows]: installing/on-windows.md
[Mac OS X]: installing/on-mac-osx.md#building-the-tutorials
[1]: installing/on-windows.md#running-the-tutorials
[iOS]: installing/for-ios-development.md#building-the-tutorials
[android]: installing/for-android-development.md#building-the-tutorials
[warning]: images/icons/emoticons/warning.png
[warning]: images/icons/emoticons/warning.svg

View file

@ -385,4 +385,4 @@ Remember that attached to this page you should find the complete source
code of the tutorial and any accessory files needed to build it.
It has been a pleasure having you here, and see you soon\!
[information]: images/icons/emoticons/information.png
[information]: images/icons/emoticons/information.svg

View file

@ -0,0 +1,83 @@
h1, h2, h2, h3, h4, h5 {
font-weight: 300;
}
.hotdoc-navbar-brand {
font-weight: 700;
text-transform: uppercase;
font-size: 70%;
color: black;
}
.page-header {
text-align: center;
font-weight: 300;
padding: 100px 15px;
}
.page-header h1, .page-header h2 {
margin-bottom: 1em;
}
.page-header p {
margin-left: auto;
margin-right: auto;
max-width: 80%;
font-size: 18px;
}
.btn-xl {
padding: 15px 30px;
}
.toned-row {
background-color: #dfdfdf;
margin: 3em -15px 3em -15px;
padding: 3em;
text-align: center;
}
.toned-row a.icon {
display: inline-block;
width: 92px;
height: 92px;
background-repeat: no-repeat;
background-position: center;
background-size: 64px;
padding-top: 92px;
cursor: pointer;
font-size: 90%;
transition: 500ms color ease-in-out;
}
.toned-row #apiref {
background-image: url("../../assets/images/api-reference.svg");
}
.toned-row #hig {
background-image: url("../../assets/images/design-guidelines.svg");
}
.toned-row #tutorials {
background-image: url("../../assets/images/tutorials.png");
}
.toned-row #deploy {
background-image: url("../../assets/images/deploy.png");
}
/* Make sure to have emoticons properly rendered at the left */
img[src*="images/icons/emoticons/"] {
float: left;
padding: 10px;
padding-top: 0px !important;
padding-bottom: 0px !important;
max-width: 40px;
}
/* Get the various images to install for different OSes in a line */
img[src*="images/mac.png"], img[src*="images/windows.png"], img[src*="images/android.png"], img[src*="images/ios.jpeg"], img[src*="images/linux.png"] {
display: inline !important;
max-width: 200px;
}

View file

@ -1,54 +1,58 @@
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