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glshader: prevent from getting attributes without vertex shader
It doesn't make sense to query for vertex attributes without a vertex shader. Moreover this is causing a crash on OSX. https://bugzilla.gnome.org/show_bug.cgi?id=746168
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@ -1170,6 +1170,9 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
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g_return_val_if_fail (shader != NULL, 0);
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g_return_val_if_fail (shader != NULL, 0);
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priv = shader->priv;
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priv = shader->priv;
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g_return_val_if_fail (priv->program_handle != 0, 0);
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g_return_val_if_fail (priv->program_handle != 0, 0);
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if (0 == priv->vertex_handle)
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return -1;
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gl = shader->context->gl_vtable;
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gl = shader->context->gl_vtable;
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return gl->GetAttribLocation (priv->program_handle, name);
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return gl->GetAttribLocation (priv->program_handle, name);
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