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Revert "gl: Use GstGLDisplayEGL directly instead of creating a GstGLDisplayVIVFb subclass"
This reverts commit 47fd4d391e
.
This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
This commit is contained in:
parent
bbe084de9d
commit
7d1f3db884
3 changed files with 95 additions and 9 deletions
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@ -29,26 +29,75 @@
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define GST_CAT_DEFAULT gst_gl_display_debug
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G_DEFINE_TYPE (GstGLDisplayVivFB, gst_gl_display_viv_fb, GST_TYPE_GL_DISPLAY);
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static void gst_gl_display_viv_fb_finalize (GObject * object);
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static guintptr gst_gl_display_viv_fb_get_handle (GstGLDisplay * display);
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static void
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gst_gl_display_viv_fb_class_init (GstGLDisplayVivFBClass * klass)
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{
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GST_GL_DISPLAY_CLASS (klass)->get_handle =
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GST_DEBUG_FUNCPTR (gst_gl_display_viv_fb_get_handle);
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_viv_fb_finalize;
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}
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static void
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gst_gl_display_viv_fb_init (GstGLDisplayVivFB * display_viv_fb)
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{
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GstGLDisplay *display = (GstGLDisplay *) display_viv_fb;
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display->type = GST_GL_DISPLAY_TYPE_VIV_FB;
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display_viv_fb->disp_idx = 0;
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display_viv_fb->display = NULL;
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}
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static void
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gst_gl_display_viv_fb_finalize (GObject * object)
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{
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GstGLDisplayVivFB *display_viv_fb = GST_GL_DISPLAY_VIV_FB (object);
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if (display_viv_fb->display)
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fbDestroyDisplay (display_viv_fb->display);
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G_OBJECT_CLASS (gst_gl_display_viv_fb_parent_class)->finalize (object);
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}
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/**
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/**
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* gst_gl_display_viv_fb_new:
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* gst_gl_display_viv_fb_new:
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* @disp_idx: a display index
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* @disp_idx: a display index
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*
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*
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* Create a new #GstGLDisplay from the FB display index.
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* Create a new #GstGLDisplayVivFB from the FB display index.
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*
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*
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* Returns: (transfer full): a new #GstGLDisplayVivFB or %NULL
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* Returns: (transfer full): a new #GstGLDisplayVivFB or %NULL
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*/
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*/
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GstGLDisplayEGL *
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GstGLDisplayVivFB *
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gst_gl_display_viv_fb_new (gint disp_idx)
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gst_gl_display_viv_fb_new (gint disp_idx)
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{
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{
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EGLDisplay display;
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GstGLDisplayVivFB *display;
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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GST_DEBUG ("creating Vivante FB EGL display %d", disp_idx);
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GST_DEBUG ("creating Vivante FB EGL display %d", disp_idx);
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display = fbGetDisplayByIndex (disp_idx);
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display = g_object_new (GST_TYPE_GL_DISPLAY_VIV_FB, NULL);
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GST_DEBUG ("Created Vivante FB EGL display %p", (gpointer) display->display);
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gst_object_ref_sink (display);
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return
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display->disp_idx = disp_idx;
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gst_gl_display_egl_new_with_egl_display (eglGetDisplay (
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display->display = fbGetDisplayByIndex (display->disp_idx);
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(EGLNativeDisplayType) display));
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if (!display->display) {
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GST_ERROR ("Failed to open Vivante FB display %d", disp_idx);
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return NULL;
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}
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GST_DEBUG ("Created Vivante FB EGL display %p", (gpointer) display->display);
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return display;
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}
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static guintptr
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gst_gl_display_viv_fb_get_handle (GstGLDisplay * display)
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{
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return (guintptr) GST_GL_DISPLAY_VIV_FB (display)->display;
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}
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}
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@ -23,12 +23,44 @@
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#define __GST_GL_DISPLAY_VIV_FB_H__
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#define __GST_GL_DISPLAY_VIV_FB_H__
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#include <gst/gst.h>
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#include <gst/gst.h>
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/gstgldisplay.h>
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#include <gst/gl/egl/gstegl.h>
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#include <gst/gl/egl/gstegl.h>
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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GstGLDisplayEGL *gst_gl_display_viv_fb_new (gint disp_idx);
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GType gst_gl_display_viv_fb_get_type (void);
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#define GST_TYPE_GL_DISPLAY_VIV_FB (gst_gl_display_viv_fb_get_type())
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#define GST_GL_DISPLAY_VIV_FB(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY_VIV_FB,GstGLDisplayVivFB))
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#define GST_GL_DISPLAY_VIV_FB_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_GL_DISPLAY_VIV_FB,GstGLDisplayVivFBClass))
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#define GST_IS_GL_DISPLAY_VIV_FB(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY_VIV_FB))
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#define GST_IS_GL_DISPLAY_VIV_FB_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_GL_DISPLAY_VIV_FB))
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#define GST_GL_DISPLAY_VIV_FB_CAST(obj) ((GstGLDisplayVivFB*)(obj))
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typedef struct _GstGLDisplayVivFB GstGLDisplayVivFB;
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typedef struct _GstGLDisplayVivFBClass GstGLDisplayVivFBClass;
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/**
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* GstGLDisplayVivFB:
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*
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* the contents of a #GstGLDisplayVivFB are private and should only be accessed
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* through the provided API
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*/
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struct _GstGLDisplayVivFB
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{
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GstGLDisplay parent;
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/* <private> */
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gint disp_idx;
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EGLNativeDisplayType display;
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};
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struct _GstGLDisplayVivFBClass
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{
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GstGLDisplayClass object_class;
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};
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GstGLDisplayVivFB *gst_gl_display_viv_fb_new (gint disp_idx);
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G_END_DECLS
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G_END_DECLS
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@ -75,6 +75,11 @@ gst_gl_window_viv_fb_egl_new (GstGLDisplay * display)
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{
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{
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GstGLWindowVivFBEGL *window;
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GstGLWindowVivFBEGL *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) ==
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0)
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/* we require a Vivante FB display to create windows */
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return NULL;
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window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
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window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
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gst_object_ref_sink (window);
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gst_object_ref_sink (window);
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