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[203/906] use opengl for pixbuf resizing in glpixbufoverlay, start to work on properties
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commit
7c2662d7e9
1 changed files with 48 additions and 24 deletions
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@ -41,7 +41,10 @@ struct _GstGLPixbufOverlay
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gboolean pbuf_has_changed;
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gboolean pbuf_has_changed;
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GdkPixbuf *pixbuf;
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GdkPixbuf *pixbuf;
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gfloat width, height;
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GLuint pbuftexture;
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GLuint pbuftexture;
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// gboolean stretch;
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};
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};
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struct _GstGLPixbufOverlayClass
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struct _GstGLPixbufOverlayClass
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@ -82,8 +85,8 @@ enum
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{
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{
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PROP_0,
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PROP_0,
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PROP_LOCATION,
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PROP_LOCATION,
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// PROP_STRETCH,
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/* future properties? */
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/* future properties? */
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/* PROP_STRETCH, */
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/* PROP_WIDTH, */
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/* PROP_WIDTH, */
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/* PROP_HEIGHT, */
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/* PROP_HEIGHT, */
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/* PROP_XPOS, */
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/* PROP_XPOS, */
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@ -136,6 +139,14 @@ gst_gl_pixbufoverlay_class_init (GstGLPixbufOverlayClass * klass)
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"Location of the image",
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"Location of the image",
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"Location of the image",
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"Location of the image",
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NULL, G_PARAM_READWRITE));
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NULL, G_PARAM_READWRITE));
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/*
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g_object_class_install_property (gobject_class,
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PROP_STRETCH,
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g_param_spec_boolean ("stretch",
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"Stretch the image to texture size",
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"Stretch the image to fit video texture size",
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TRUE, G_PARAM_READWRITE));
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*/
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}
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}
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void
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void
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@ -143,6 +154,9 @@ gst_gl_pixbufoverlay_draw_texture (GstGLPixbufOverlay * pixbufoverlay, GLuint te
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{
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{
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GstGLFilter *filter = GST_GL_FILTER (pixbufoverlay);
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GstGLFilter *filter = GST_GL_FILTER (pixbufoverlay);
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gfloat width = (gfloat) filter->width;
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gfloat height = (gfloat) filter->height;
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glActiveTexture (GL_TEXTURE0);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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@ -151,17 +165,22 @@ gst_gl_pixbufoverlay_draw_texture (GstGLPixbufOverlay * pixbufoverlay, GLuint te
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glTexCoord2f (0.0, 0.0);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, 0.0);
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glTexCoord2f (width, 0.0);
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glVertex2f (1.0, -1.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
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glTexCoord2f (width, height);
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glVertex2f (1.0, 1.0);
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat)filter->height);
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glTexCoord2f (0.0, height);
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glVertex2f (-1.0, 1.0);
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glVertex2f (-1.0, 1.0);
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glEnd ();
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glEnd ();
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if (pixbufoverlay->pbuftexture == 0) return;
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if (pixbufoverlay->pbuftexture == 0) return;
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// if (pixbufoverlay->stretch) {
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width = pixbufoverlay->width;
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height = pixbufoverlay->height;
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// }
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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@ -172,11 +191,11 @@ gst_gl_pixbufoverlay_draw_texture (GstGLPixbufOverlay * pixbufoverlay, GLuint te
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glTexCoord2f (0.0, 0.0);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, 0.0);
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glTexCoord2f (width, 0.0);
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glVertex2f (1.0, -1.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
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glTexCoord2f (width, height);
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glVertex2f (1.0, 1.0);
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat)filter->height);
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glTexCoord2f (0.0, height);
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glVertex2f (-1.0, 1.0);
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glVertex2f (-1.0, 1.0);
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glEnd ();
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glEnd ();
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@ -192,6 +211,10 @@ gst_gl_pixbufoverlay_init (GstGLPixbufOverlay * pixbufoverlay,
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pixbufoverlay->location = NULL;
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pixbufoverlay->location = NULL;
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pixbufoverlay->pixbuf = NULL;
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pixbufoverlay->pixbuf = NULL;
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pixbufoverlay->pbuftexture = 0;
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pixbufoverlay->pbuftexture = 0;
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pixbufoverlay->pbuftexture = 0;
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pixbufoverlay->width = 0;
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pixbufoverlay->height = 0;
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// pixbufoverlay->stretch = TRUE;
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pixbufoverlay->pbuf_has_changed = FALSE;
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pixbufoverlay->pbuf_has_changed = FALSE;
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}
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}
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@ -213,6 +236,10 @@ gst_gl_pixbufoverlay_set_property (GObject * object, guint prop_id,
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pixbufoverlay->pbuf_has_changed = TRUE;
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pixbufoverlay->pbuf_has_changed = TRUE;
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pixbufoverlay->location = g_value_dup_string (value);
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pixbufoverlay->location = g_value_dup_string (value);
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break;
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break;
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/* case PROP_STRETCH:
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pixbufoverlay->stretch = g_value_get_boolean (value);
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break;
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*/
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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break;
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@ -229,6 +256,10 @@ gst_gl_pixbufoverlay_get_property (GObject * object, guint prop_id,
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case PROP_LOCATION:
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case PROP_LOCATION:
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g_value_set_string (value, pixbufoverlay->location);
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g_value_set_string (value, pixbufoverlay->location);
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break;
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break;
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/* case PROP_STRETCH:
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g_value_set_boolean (value, pixbufoverlay->stretch);
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break;
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*/
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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break;
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@ -255,13 +286,12 @@ gst_gl_pixbufoverlay_callback (gint width, gint height, guint texture, gpointer
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static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
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static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
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{
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (data);
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (data);
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GstGLFilter *filter = GST_GL_FILTER (data);
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glDeleteTextures (1, &pixbufoverlay->pbuftexture);
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glDeleteTextures (1, &pixbufoverlay->pbuftexture);
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glGenTextures (1, &pixbufoverlay->pbuftexture);
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glGenTextures (1, &pixbufoverlay->pbuftexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, pixbufoverlay->pbuftexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, pixbufoverlay->pbuftexture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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filter->width, filter->height, 0,
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pixbufoverlay->width, pixbufoverlay->height, 0,
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gdk_pixbuf_get_has_alpha (pixbufoverlay->pixbuf) ? GL_RGBA : GL_RGB,
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gdk_pixbuf_get_has_alpha (pixbufoverlay->pixbuf) ? GL_RGBA : GL_RGB,
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GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (pixbufoverlay->pixbuf));
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GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (pixbufoverlay->pixbuf));
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}
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}
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@ -271,28 +301,22 @@ gst_gl_pixbufoverlay_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLBuffer* outbuf)
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GstGLBuffer* outbuf)
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{
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{
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GstGLPixbufOverlay* pixbufoverlay = GST_GL_PIXBUFOVERLAY(filter);
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GstGLPixbufOverlay* pixbufoverlay = GST_GL_PIXBUFOVERLAY(filter);
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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GError *error = NULL;
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if (pixbufoverlay->pbuf_has_changed && (pixbufoverlay->location != NULL)) {
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if (pixbufoverlay->pbuf_has_changed && (pixbufoverlay->location != NULL)) {
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pixbuf = gdk_pixbuf_new_from_file (pixbufoverlay->location, &error);
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pixbufoverlay->pixbuf = gdk_pixbuf_new_from_file (pixbufoverlay->location, &error);
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if (pixbuf) {
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if (pixbufoverlay->pixbuf != NULL) {
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pixbufoverlay->pixbuf = gdk_pixbuf_scale_simple (pixbuf,
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pixbufoverlay->width = (gfloat) gdk_pixbuf_get_width (pixbufoverlay->pixbuf);
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filter->width,
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pixbufoverlay->height = (gfloat) gdk_pixbuf_get_height (pixbufoverlay->pixbuf);
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filter->height,
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gst_gl_display_thread_add (filter->display, init_pixbuf_texture, pixbufoverlay);
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GDK_INTERP_BILINEAR);
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gdk_pixbuf_unref (pixbufoverlay->pixbuf);
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gdk_pixbuf_unref (pixbuf);
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if (pixbufoverlay->pixbuf != NULL) {
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gst_gl_display_thread_add (filter->display, init_pixbuf_texture, pixbufoverlay);
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gdk_pixbuf_unref (pixbufoverlay->pixbuf);
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}
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} else {
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} else {
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if (error != NULL && error->message != NULL)
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if (error != NULL && error->message != NULL)
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g_warning ("unable to load %s: %s", pixbufoverlay->location, error->message);
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g_warning ("unable to load %s: %s", pixbufoverlay->location, error->message);
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}
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}
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pixbufoverlay->pbuf_has_changed = FALSE;
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pixbufoverlay->pbuf_has_changed = FALSE;
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}
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}
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gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture,
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gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture,
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gst_gl_pixbufoverlay_callback, pixbufoverlay);
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gst_gl_pixbufoverlay_callback, pixbufoverlay);
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