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videoscale: Fix ARGB bilinear scaling
Fixes #648548. Orc generates bad code for gst_videoscale_orc_resample_merge_bilinear_u32, so we'll use the slightly slower two-stage process. I'd fix Orc, but it's hard to get excited about fixing a feature that I'm planning to deprecate and replace.
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1 changed files with 4 additions and 7 deletions
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@ -121,15 +121,12 @@ vs_image_scale_linear_RGBA (const VSImage * dest, const VSImage * src,
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y1++;
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y1++;
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}
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}
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if (j >= y1) {
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if (j >= y1) {
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gst_videoscale_orc_resample_merge_bilinear_u32 (dest->pixels +
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gst_videoscale_orc_resample_bilinear_u32 (LINE (j),
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i * dest->stride, LINE (j + 1), LINE (j),
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src->pixels + j * src->stride, 0, x_increment, dest->width);
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src->pixels + (j + 1) * src->stride, (x >> 8), 0, x_increment,
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dest->width);
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y1++;
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y1++;
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} else {
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orc_merge_linear_u8 (dest->pixels + i * dest->stride,
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LINE (j), LINE (j + 1), (x >> 8), dest->width * 4);
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}
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}
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orc_merge_linear_u8 (dest->pixels + i * dest->stride,
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LINE (j), LINE (j + 1), (x >> 8), dest->width * 4);
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}
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}
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acc += y_increment;
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acc += y_increment;
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