d3d11: Use CRITICAL_SECTION instead of GRecMutex

The GRecMutex abstraction (and heap allocation happens in GLib)
is unnecessary for this plugin.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2914>
This commit is contained in:
Seungha Yang 2022-08-19 00:05:17 +09:00 committed by GStreamer Marge Bot
parent ba8f14e922
commit 7bcfccd0bd
3 changed files with 41 additions and 78 deletions

View file

@ -222,7 +222,7 @@ typedef struct _GstD3D11Deinterlace
GstD3D11DeinterlaceMethod method;
GRecMutex lock;
CRITICAL_SECTION lock;
GQueue past_frame_queue;
GQueue future_frame_queue;
GstBuffer *to_process;
@ -259,10 +259,6 @@ static GstElementClass *parent_class = NULL;
#define GST_D3D11_DEINTERLACE_GET_CLASS(object) \
(G_TYPE_INSTANCE_GET_CLASS ((object),G_TYPE_FROM_INSTANCE (object), \
GstD3D11DeinterlaceClass))
#define GST_D3D11_DEINTERLACE_LOCK(self) \
g_rec_mutex_lock (&GST_D3D11_DEINTERLACE (self)->lock);
#define GST_D3D11_DEINTERLACE_UNLOCK(self) \
g_rec_mutex_unlock (&GST_D3D11_DEINTERLACE (self)->lock);
static gboolean
gst_d3d11_deinterlace_update_method (GstD3D11Deinterlace * self);
@ -420,7 +416,7 @@ gst_d3d11_deinterlace_init (GstD3D11Deinterlace * self)
g_queue_init (&self->past_frame_queue);
g_queue_init (&self->future_frame_queue);
g_rec_mutex_init (&self->lock);
InitializeCriticalSection (&self->lock);
}
static void
@ -567,7 +563,7 @@ gst_d3d11_deinterlace_finalize (GObject * object)
{
GstD3D11Deinterlace *self = GST_D3D11_DEINTERLACE (object);
g_rec_mutex_clear (&self->lock);
DeleteCriticalSection (&self->lock);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
@ -630,7 +626,8 @@ gst_d3d11_deinterlace_reset_history (GstD3D11Deinterlace * self)
static void
gst_d3d11_deinterlace_reset (GstD3D11Deinterlace * self)
{
GST_D3D11_DEINTERLACE_LOCK (self);
GstD3D11CSLockGuard lk (&self->lock);
if (self->fallback_in_pool) {
gst_buffer_pool_set_active (self->fallback_in_pool, FALSE);
gst_object_unref (self->fallback_in_pool);
@ -648,8 +645,6 @@ gst_d3d11_deinterlace_reset (GstD3D11Deinterlace * self)
gst_d3d11_deinterlace_reset_history (self);
self->default_buffer_duration = GST_CLOCK_TIME_NONE;
GST_D3D11_DEINTERLACE_UNLOCK (self);
}
static void
@ -1809,9 +1804,9 @@ gst_d3d11_deinterlace_sink_event (GstBaseTransform * trans, GstEvent * event)
gst_d3d11_deinterlace_drain (self);
break;
case GST_EVENT_FLUSH_STOP:
GST_D3D11_DEINTERLACE_LOCK (self);
EnterCriticalSection (&self->lock);
gst_d3d11_deinterlace_reset_history (self);
GST_D3D11_DEINTERLACE_UNLOCK (self);
LeaveCriticalSection (&self->lock);
break;
default:
break;
@ -1890,7 +1885,8 @@ gst_d3d11_deinterlace_drain (GstD3D11Deinterlace * self)
GstFlowReturn ret = GST_FLOW_OK;
GstBuffer *outbuf = NULL;
GST_D3D11_DEINTERLACE_LOCK (self);
EnterCriticalSection (&self->lock);
if (gst_base_transform_is_passthrough (trans)) {
/* If we were passthrough, nothing to do */
goto done;
@ -1910,16 +1906,16 @@ gst_d3d11_deinterlace_drain (GstD3D11Deinterlace * self)
ret = gst_d3d11_deinterlace_generate_output (trans, &outbuf);
if (outbuf != NULL) {
/* Release lock during push buffer */
GST_D3D11_DEINTERLACE_UNLOCK (self);
LeaveCriticalSection (&self->lock);
ret = gst_pad_push (trans->srcpad, outbuf);
GST_D3D11_DEINTERLACE_LOCK (self);
EnterCriticalSection (&self->lock);
}
} while (ret == GST_FLOW_OK && outbuf != NULL);
}
done:
gst_d3d11_deinterlace_reset_history (self);
GST_D3D11_DEINTERLACE_UNLOCK (self);
LeaveCriticalSection (&self->lock);
return ret;
}

View file

@ -1518,7 +1518,7 @@ struct _GstD3D11ScreenCapture
gboolean prepared;
gint64 adapter_luid;
GRecMutex lock;
CRITICAL_SECTION lock;
};
static void gst_d3d11_screen_capture_constructed (GObject * object);
@ -1557,7 +1557,7 @@ gst_d3d11_screen_capture_class_init (GstD3D11ScreenCaptureClass * klass)
static void
gst_d3d11_screen_capture_init (GstD3D11ScreenCapture * self)
{
g_rec_mutex_init (&self->lock);
InitializeCriticalSection (&self->lock);
memset (&self->desktop_coordinates, 0, sizeof (RECT));
}
@ -1715,7 +1715,7 @@ gst_d3d11_screen_capture_finalize (GObject * object)
{
GstD3D11ScreenCapture *self = GST_D3D11_SCREEN_CAPTURE (object);
g_rec_mutex_clear (&self->lock);
DeleteCriticalSection (&self->lock);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
@ -1789,10 +1789,10 @@ gst_d3d11_screen_capture_prepare (GstD3D11ScreenCapture * capture)
g_return_val_if_fail (GST_IS_D3D11_SCREEN_CAPTURE (capture), GST_FLOW_ERROR);
g_return_val_if_fail (capture->device != nullptr, GST_FLOW_ERROR);
g_rec_mutex_lock (&capture->lock);
GstD3D11CSLockGuard lk (&capture->lock);
if (capture->prepared) {
GST_DEBUG_OBJECT (capture, "Already prepared");
g_rec_mutex_unlock (&capture->lock);
return GST_FLOW_OK;
}
@ -1805,13 +1805,11 @@ gst_d3d11_screen_capture_prepare (GstD3D11ScreenCapture * capture)
delete capture->dupl_obj;
capture->dupl_obj = nullptr;
g_rec_mutex_unlock (&capture->lock);
return ret;
}
capture->prepared = TRUE;
g_rec_mutex_unlock (&capture->lock);
return GST_FLOW_OK;
}
@ -1824,7 +1822,7 @@ gst_d3d11_screen_capture_get_size (GstD3D11ScreenCapture * capture,
g_return_val_if_fail (width != nullptr, FALSE);
g_return_val_if_fail (height != nullptr, FALSE);
g_rec_mutex_lock (&capture->lock);
GstD3D11CSLockGuard lk (&capture->lock);
*width = 0;
*height = 0;
@ -1835,7 +1833,6 @@ gst_d3d11_screen_capture_get_size (GstD3D11ScreenCapture * capture,
*width = capture->cached_width;
*height = capture->cached_height;
g_rec_mutex_unlock (&capture->lock);
return TRUE;
}
@ -1903,13 +1900,12 @@ gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture,
shared_device = TRUE;
}
g_rec_mutex_lock (&capture->lock);
GstD3D11CSLockGuard lk (&capture->lock);
if (!capture->prepared)
ret = gst_d3d11_screen_capture_prepare (capture);
if (ret != GST_FLOW_OK) {
GST_WARNING_OBJECT (capture, "We are not prepared");
g_rec_mutex_unlock (&capture->lock);
return ret;
}
@ -1921,7 +1917,6 @@ gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture,
"Capture area (%u, %u, %u, %u) doesn't fit into screen size %ux%u",
crop_box->left, crop_box->right, crop_box->top,
crop_box->bottom, width, height);
g_rec_mutex_unlock (&capture->lock);
return GST_D3D11_SCREEN_CAPTURE_FLOW_SIZE_CHANGED;
}
@ -1942,7 +1937,6 @@ gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture,
GST_ERROR_OBJECT (capture, "Unexpected failure during capture");
}
g_rec_mutex_unlock (&capture->lock);
return ret;
}
@ -1964,7 +1958,6 @@ out:
gst_d3d11_device_unlock (device);
gst_d3d11_device_unlock (capture->device);
g_rec_mutex_unlock (&capture->lock);
return ret;
}

View file

@ -134,7 +134,7 @@ struct _GstD3D11VideoSink
/* For drawing on user texture */
gboolean drawing;
GstBuffer *current_buffer;
GRecMutex lock;
CRITICAL_SECTION lock;
gchar *title;
@ -146,18 +146,6 @@ struct _GstD3D11VideoSink
GstVideoOrientationMethod selected_method;
};
#define GST_D3D11_VIDEO_SINK_GET_LOCK(d) (&(GST_D3D11_VIDEO_SINK_CAST(d)->lock))
#define GST_D3D11_VIDEO_SINK_LOCK(d) G_STMT_START { \
GST_TRACE_OBJECT (d, "Locking from thread %p", g_thread_self()); \
g_rec_mutex_lock (GST_D3D11_VIDEO_SINK_GET_LOCK (d)); \
GST_TRACE_OBJECT (d, "Locked from thread %p", g_thread_self()); \
} G_STMT_END
#define GST_D3D11_VIDEO_SINK_UNLOCK(d) G_STMT_START { \
GST_TRACE_OBJECT (d, "Unlocking from thread %p", g_thread_self()); \
g_rec_mutex_unlock (GST_D3D11_VIDEO_SINK_GET_LOCK (d)); \
} G_STMT_END
static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
@ -409,7 +397,7 @@ gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
self->gamma_mode = DEFAULT_GAMMA_MODE;
self->primaries_mode = DEFAULT_PRIMARIES_MODE;
g_rec_mutex_init (&self->lock);
InitializeCriticalSection (&self->lock);
}
static void
@ -417,8 +405,8 @@ gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
GstD3D11CSLockGuard lk (&self->lock);
GST_D3D11_VIDEO_SINK_LOCK (self);
switch (prop_id) {
case PROP_ADAPTER:
self->adapter = g_value_get_int (value);
@ -467,7 +455,6 @@ gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
GST_D3D11_VIDEO_SINK_UNLOCK (self);
}
static void
@ -475,8 +462,8 @@ gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
GstD3D11CSLockGuard lk (&self->lock);
GST_D3D11_VIDEO_SINK_LOCK (self);
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_int (value, self->adapter);
@ -513,7 +500,6 @@ gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
GST_D3D11_VIDEO_SINK_UNLOCK (self);
}
static void
@ -521,7 +507,7 @@ gst_d3d11_video_sink_finalize (GObject * object)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
g_rec_mutex_clear (&self->lock);
DeleteCriticalSection (&self->lock);
g_free (self->title);
G_OBJECT_CLASS (parent_class)->finalize (object);
@ -610,9 +596,9 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
self->caps_updated = FALSE;
GST_D3D11_VIDEO_SINK_LOCK (self);
EnterCriticalSection (&self->lock);
if (!gst_d3d11_video_sink_prepare_window (self)) {
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, (nullptr),
("Failed to open window."));
@ -623,7 +609,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
if (!gst_video_info_from_caps (&self->info, caps)) {
GST_DEBUG_OBJECT (self,
"Could not locate image format from caps %" GST_PTR_FORMAT, caps);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
return FALSE;
}
@ -639,7 +625,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
if (!gst_video_calculate_display_ratio (&num, &den, video_width,
video_height, video_par_n, video_par_d, display_par_n,
display_par_d)) {
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
("Error calculating the output display ratio of the video."));
@ -682,7 +668,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
self->video_height = video_height;
if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) {
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
("Error calculating the output display ratio of the video."));
@ -706,7 +692,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
GST_VIDEO_SINK_HEIGHT (self), caps, config, &error)) {
GstMessage *error_msg;
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
GST_ERROR_OBJECT (self, "cannot create swapchain");
error_msg = gst_message_new_error (GST_OBJECT_CAST (self),
@ -722,7 +708,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
g_clear_pointer (&self->title, g_free);
}
GST_D3D11_VIDEO_SINK_UNLOCK (self);
LeaveCriticalSection (&self->lock);
return TRUE;
}
@ -881,18 +867,15 @@ static gboolean
gst_d3d11_video_sink_stop (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstD3D11CSLockGuard lk (&self->lock);
GST_DEBUG_OBJECT (self, "Stop");
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window)
gst_d3d11_window_unprepare (self->window);
gst_clear_object (&self->window);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
gst_clear_object (&self->device);
g_clear_pointer (&self->title, g_free);
return TRUE;
@ -1034,11 +1017,10 @@ static gboolean
gst_d3d11_video_sink_unlock (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstD3D11CSLockGuard lk (&self->lock);
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window)
gst_d3d11_window_unlock (self->window);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
return TRUE;
}
@ -1047,11 +1029,10 @@ static gboolean
gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstD3D11CSLockGuard lk (&self->lock);
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window)
gst_d3d11_window_unlock_stop (self->window);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
return TRUE;
}
@ -1073,6 +1054,7 @@ gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
if (title) {
const gchar *app_name = g_get_application_name ();
std::string title_string;
GstD3D11CSLockGuard lk (&self->lock);
if (app_name) {
title_string = std::string (title) + " : " + std::string (app_name);
@ -1080,22 +1062,19 @@ gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
title_string = std::string (title);
}
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window) {
gst_d3d11_window_set_title (self->window, title_string.c_str ());
} else {
g_free (self->title);
self->title = g_strdup (title_string.c_str ());
}
GST_D3D11_VIDEO_SINK_UNLOCK (self);
g_free (title);
}
if (gst_video_orientation_from_tag (taglist, &method)) {
GST_D3D11_VIDEO_SINK_LOCK (self);
GstD3D11CSLockGuard lk (&self->lock);
gst_d3d11_video_sink_set_orientation (self, method, TRUE);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
}
break;
}
@ -1199,7 +1178,8 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
gst_d3d11_window_show (self->window);
if (self->draw_on_shared_texture) {
GST_D3D11_VIDEO_SINK_LOCK (self);
GstD3D11CSLockGuard lk (&self->lock);
self->current_buffer = buf;
self->drawing = TRUE;
@ -1212,7 +1192,6 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
GST_LOG_OBJECT (self, "End drawing");
self->drawing = FALSE;
self->current_buffer = nullptr;
GST_D3D11_VIDEO_SINK_UNLOCK (self);
} else {
ret = gst_d3d11_window_render (self->window, buf);
}
@ -1244,11 +1223,11 @@ gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
gint y, gint width, gint height)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
GstD3D11CSLockGuard lk (&self->lock);
GST_DEBUG_OBJECT (self,
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window) {
GstVideoRectangle rect;
@ -1267,19 +1246,16 @@ gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
self->render_rect.h = height;
self->pending_render_rect = TRUE;
}
GST_D3D11_VIDEO_SINK_UNLOCK (self);
}
static void
gst_d3d11_video_sink_expose (GstVideoOverlay * overlay)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
GstD3D11CSLockGuard lk (&self->lock);
GST_D3D11_VIDEO_SINK_LOCK (self);
if (self->window && self->window->swap_chain)
gst_d3d11_window_render (self->window, nullptr);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
}
static void
@ -1337,10 +1313,9 @@ gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
return FALSE;
}
GST_D3D11_VIDEO_SINK_LOCK (self);
GstD3D11CSLockGuard lk (&self->lock);
if (!self->drawing || !self->current_buffer) {
GST_WARNING_OBJECT (self, "Nothing to draw");
GST_D3D11_VIDEO_SINK_UNLOCK (self);
return FALSE;
}
@ -1352,7 +1327,6 @@ gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
ret = gst_d3d11_window_render_on_shared_handle (self->window,
self->current_buffer, shared_handle, texture_misc_flags, acquire_key,
release_key);
GST_D3D11_VIDEO_SINK_UNLOCK (self);
return ret == GST_FLOW_OK;
}