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tests/gl: make sure all GL commands are executed on the GL thread
e.g. the final glGetError() must also be completed on the GL thread
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112f85a474
commit
7ab50a8e8f
2 changed files with 16 additions and 2 deletions
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@ -85,14 +85,21 @@ setup (void)
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}
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}
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static void
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static void
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teardown (void)
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_check_gl_error (GstGLContext * context, gpointer data)
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{
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{
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GLuint error = context->gl_vtable->GetError ();
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GLuint error = context->gl_vtable->GetError ();
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fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n",
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fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n",
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error);
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error);
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}
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static void
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teardown (void)
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{
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gst_object_unref (convert);
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gst_object_unref (convert);
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gst_object_unref (window);
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gst_object_unref (window);
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gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _check_gl_error,
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NULL);
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gst_object_unref (context);
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gst_object_unref (context);
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gst_object_unref (display);
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gst_object_unref (display);
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}
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}
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@ -86,14 +86,21 @@ setup (void)
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}
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}
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static void
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static void
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teardown (void)
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_check_gl_error (GstGLContext * context, gpointer data)
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{
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{
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GLuint error = context->gl_vtable->GetError ();
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GLuint error = context->gl_vtable->GetError ();
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fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n",
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fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n",
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error);
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error);
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}
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static void
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teardown (void)
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{
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gst_object_unref (upload);
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gst_object_unref (upload);
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gst_object_unref (window);
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gst_object_unref (window);
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gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _check_gl_error,
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NULL);
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gst_object_unref (context);
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gst_object_unref (context);
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gst_object_unref (display);
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gst_object_unref (display);
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if (shader)
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if (shader)
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