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[084/906] add a glfilterapp which holds the client draw and reshape callbacks (some "wanted" regressions about the glvideomaker, have been done with this version. Will be fix in next commits)
git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@496 93df14bb-0f41-7a43-8087-d3e2a2f0e464
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@ -1332,7 +1332,38 @@ gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
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display->textureFBOWidth, display->textureFBOHeight,
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winId,
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TRUE);
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}
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/* Called by gst_gl elements */
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void
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gst_gl_display_resetGLcontext (GstGLDisplay* display,
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gint glcontext_width, gint glcontext_height)
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{
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static gint glheight = 0;
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gst_gl_display_lock (display);
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gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DESTROY, display);
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g_cond_wait (display->cond_destroy, display->mutex);
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gst_gl_display_unlock (display);
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if (g_hash_table_size (gst_gl_display_map) == 0)
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{
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g_thread_join (gst_gl_display_glutThread);
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g_print ("Glut thread joined when setting winId\n");
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gst_gl_display_glutThread = NULL;
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g_async_queue_unref (gst_gl_display_messageQueue);
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g_hash_table_unref (gst_gl_display_map);
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gst_gl_display_map = NULL;
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}
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//init opengl context
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gst_gl_display_initGLContext (display,
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50, glheight++ * (glcontext_height+50) + 50,
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glcontext_width, glcontext_height,
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display->textureFBOWidth, display->textureFBOHeight,
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display->winId,
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FALSE);
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}
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@ -252,5 +252,7 @@ void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint te
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void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
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guint depthbuffer, guint texture);
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void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
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void gst_gl_display_resetGLcontext (GstGLDisplay* display,
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gint glcontext_width, gint glcontext_height);
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#endif
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