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design/preroll: grammar and reflow fixes
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1 changed files with 5 additions and 5 deletions
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@ -3,7 +3,7 @@
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A sink element can only complete the state change to `PAUSED` after a
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buffer has been queued on the input pad or pads. This process is called
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prerolling and is needed to fill the pipeline with buffers so that the
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transition to `PLAYING` goes as fast as possible with no visual delay for
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transition to `PLAYING` goes as fast as possible, with no visual delay for
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the user.
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Preroll is also crucial in maintaining correct audio and video
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@ -15,13 +15,13 @@ EOS message. While waiting, the sink will wait for the preroll cond to
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be signalled.
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Several things can happen that require the preroll cond to be signalled.
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This include state changes or flush events. The prerolling is
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These include state changes or flush events. The prerolling is
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implemented in sinks (see [element-sink](design/element-sink.md)
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## Committing the state
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When going to `PAUSED` and `PLAYING` a buffer should be queued in the pad.
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We also make this requirement for going to `PLAYING` since a flush event
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We also make this a requirement for going to `PLAYING` since a flush event
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in the `PAUSED` state could unqueue the buffer again.
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The state is commited in the following conditions:
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@ -30,8 +30,8 @@ The state is commited in the following conditions:
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- an GAP event is received on a sinkpad.
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- an EOS event is received on a sinkpad.
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We require the state change to be commited in EOS as well since an EOS
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means by definition that no buffer is going to arrive anymore.
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We require the state change to be commited in EOS as well, since an EOS
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, by definition, means no buffer is going to arrive anymore.
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After the state is commited, a blocking wait should be performed for the
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next event. Some sinks might render the preroll buffer before starting
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