Grammar and typo fixes.

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pfee 2019-01-28 16:10:30 +00:00
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@ -17,8 +17,8 @@ This guide is intended to help you understand the GStreamer framework
so you can develop applications based on it. The first
chapters will focus on development of a simple audio player, with much
effort going into helping you understand GStreamer concepts. Later
chapters will go into more advanced topics related to media playback,
but also at other forms of media processing (capture, editing, etc.).
chapters will go into more advanced topics related to media playback and
other forms of media processing (capture, editing, etc.).
## Introduction
@ -49,7 +49,7 @@ Especially,
- GObject casting
- GObject referecing/dereferencing
- GObject referencing/dereferencing
- glib memory management
@ -72,15 +72,15 @@ application programming. At the end of this part, you should be able to
build your own audio player using GStreamer
In [Advanced GStreamer concepts][advanced], we will move on to advanced
subjects which make GStreamer stand out of its competitors. We will discuss
subjects which make GStreamer stand out from its competitors. We will discuss
application-pipeline interaction using dynamic parameters and interfaces, we
will discuss threading and threaded pipelines, scheduling and clocks (and
synchronization). Most of those topics are not just there to introduce you to
their API, but primarily to give a deeper insight in solving application
their API, but primarily to give a deeper insight into solving application
programming problems with GStreamer and understanding their concepts.
Next, in [Higher-level interfaces for GStreamer applications][highlevel], we
will go into higher-level programming APIs for GStreamer. You don't exactly
will go into higher-level programming APIs for GStreamer. You don't
need to know all the details from the previous parts to understand this, but
you will need to understand basic GStreamer concepts nevertheless. We will,
amongst others, discuss playbin and autopluggers.