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Grammar and typo fixes.
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@ -17,8 +17,8 @@ This guide is intended to help you understand the GStreamer framework
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so you can develop applications based on it. The first
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chapters will focus on development of a simple audio player, with much
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effort going into helping you understand GStreamer concepts. Later
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chapters will go into more advanced topics related to media playback,
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but also at other forms of media processing (capture, editing, etc.).
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chapters will go into more advanced topics related to media playback and
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other forms of media processing (capture, editing, etc.).
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## Introduction
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@ -49,7 +49,7 @@ Especially,
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- GObject casting
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- GObject referecing/dereferencing
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- GObject referencing/dereferencing
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- glib memory management
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@ -72,15 +72,15 @@ application programming. At the end of this part, you should be able to
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build your own audio player using GStreamer
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In [Advanced GStreamer concepts][advanced], we will move on to advanced
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subjects which make GStreamer stand out of its competitors. We will discuss
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subjects which make GStreamer stand out from its competitors. We will discuss
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application-pipeline interaction using dynamic parameters and interfaces, we
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will discuss threading and threaded pipelines, scheduling and clocks (and
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synchronization). Most of those topics are not just there to introduce you to
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their API, but primarily to give a deeper insight in solving application
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their API, but primarily to give a deeper insight into solving application
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programming problems with GStreamer and understanding their concepts.
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Next, in [Higher-level interfaces for GStreamer applications][highlevel], we
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will go into higher-level programming APIs for GStreamer. You don't exactly
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will go into higher-level programming APIs for GStreamer. You don't
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need to know all the details from the previous parts to understand this, but
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you will need to understand basic GStreamer concepts nevertheless. We will,
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amongst others, discuss playbin and autopluggers.
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