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examples: enable audio in testegl example
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1 changed files with 17 additions and 1 deletions
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@ -227,6 +227,21 @@ TRACE_VC_MEMORY_DEFINE_ID (gid0);
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TRACE_VC_MEMORY_DEFINE_ID (gid1);
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TRACE_VC_MEMORY_DEFINE_ID (gid1);
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TRACE_VC_MEMORY_DEFINE_ID (gid2);
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TRACE_VC_MEMORY_DEFINE_ID (gid2);
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typedef enum
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{
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GST_PLAY_FLAG_VIDEO = (1 << 0),
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GST_PLAY_FLAG_AUDIO = (1 << 1),
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GST_PLAY_FLAG_TEXT = (1 << 2),
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GST_PLAY_FLAG_VIS = (1 << 3),
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GST_PLAY_FLAG_SOFT_VOLUME = (1 << 4),
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GST_PLAY_FLAG_NATIVE_AUDIO = (1 << 5),
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GST_PLAY_FLAG_NATIVE_VIDEO = (1 << 6),
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GST_PLAY_FLAG_DOWNLOAD = (1 << 7),
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GST_PLAY_FLAG_BUFFERING = (1 << 8),
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GST_PLAY_FLAG_DEINTERLACE = (1 << 9),
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GST_PLAY_FLAG_SOFT_COLORBALANCE = (1 << 10)
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} GstPlayFlags;
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static gboolean
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static gboolean
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got_gl_error (const char *wtf)
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got_gl_error (const char *wtf)
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{
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{
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@ -1355,7 +1370,8 @@ init_playbin_player (APP_STATE_T * state, const gchar * uri)
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/* Instantiate and configure playbin */
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/* Instantiate and configure playbin */
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state->pipeline = gst_element_factory_make ("playbin", "player");
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state->pipeline = gst_element_factory_make ("playbin", "player");
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g_object_set (state->pipeline, "uri", uri,
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g_object_set (state->pipeline, "uri", uri,
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"video-sink", vsink, "audio-sink", asink, "flags", (1 << 6), NULL);
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"video-sink", vsink, "audio-sink", asink, "flags",
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GST_PLAY_FLAG_NATIVE_VIDEO | GST_PLAY_FLAG_AUDIO, NULL);
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return TRUE;
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return TRUE;
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}
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}
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